Isabelle (SSBU)/Forward tilt: Difference between revisions
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==Overview== | ==Overview== | ||
Isabelle swings a candy umbrella. It sports similar range to the forward tilts of characters like [[Corrin (SSBU)|Corrin]] and [[Roy (SSBU)|Roy]]/[[Chrom (SSBU)|Chrom]], making it a strong spacing option with solid eight frame startup. Its wide hitbox also allows it to [[2 frame punish|two frame]] and punish ledge hangs, giving it edgeguarding utility. While identical to Villager's forward tilt in terms of startup, range, and damage, Isabelle's stands out for being a stronger kill option; it launches at a lower angle and has significantly higher [[Knockback Scaling|knockback scaling]], being able to kill middleweights at 130% while Villager's can struggle to kill past 200%. However, the move also has three more frames of endlag and worse safety on shield (-19 vs -16) compared to Villager's, making it a move with both higher reward and higher risk. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 14:51, August 11, 2023
Overview
Isabelle swings a candy umbrella. It sports similar range to the forward tilts of characters like Corrin and Roy/Chrom, making it a strong spacing option with solid eight frame startup. Its wide hitbox also allows it to two frame and punish ledge hangs, giving it edgeguarding utility. While identical to Villager's forward tilt in terms of startup, range, and damage, Isabelle's stands out for being a stronger kill option; it launches at a lower angle and has significantly higher knockback scaling, being able to kill middleweights at 130% while Villager's can struggle to kill past 200%. However, the move also has three more frames of endlag and worse safety on shield (-19 vs -16) compared to Villager's, making it a move with both higher reward and higher risk.
Hitboxes
Timing
Hitboxes | 8-11 |
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Interruptible | 37 |
Animation length | 48 |
Lag time |
Hitbox |
Interruptible |