User:Plague von Karma: Difference between revisions
Unnamed anon (talk | contribs) (→Unplayable character documentation: fair about the ultimate bosses/master core, adding fighting mii team to the vetted section unless you have info that contradicts this) Tag: Mobile edit |
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==Unplayable character documentation== | ==Unplayable character documentation== | ||
In 2021, I published [[Forum:Further_documentation_on_unplayable_characters|a proposal regarding documenting unplayable characters]] on SmashWiki. This was passed in early 2023, and I have since dedicated myself to making the pages for each of them. This list, with its redlinks, is basically my checklist. If you wish to help, by all means do, but contact me @ | In 2021, I published [[Forum:Further_documentation_on_unplayable_characters|a proposal regarding documenting unplayable characters]] on SmashWiki. This was passed in early 2023, and I have since dedicated myself to making the pages for each of them. This list, with its redlinks, is basically my checklist. If you wish to help, by all means do, but contact me @plague_von_karma on Discord. | ||
===Character Slot-bearing Unplayables=== | |||
These characters can be controlled through simple character codes; | |||
* [[Metal Mario (SSB)]] | * [[Metal Mario (SSB)]] | ||
* [[Giant Donkey Kong (SSB)]] | * [[Giant Donkey Kong (SSB)]] | ||
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* [[Green Alloy (SSBB)]] | * [[Green Alloy (SSBB)]] | ||
* [[Blue Alloy (SSBB)]] | * [[Blue Alloy (SSBB)]] | ||
* [[Giga Bowser (SSBU)]] | |||
===Brawl Bosses=== | |||
These characters can be controlled through a special debug code that enables P4's boss control; | |||
* [[Rayquaza (SSBB)]] | * [[Rayquaza (SSBB)]] | ||
* [[Duon (SSBB)]] | * [[Duon (SSBB)]] | ||
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* [[Porky (SSBB)]] | * [[Porky (SSBB)]] | ||
* [[Tabuu (SSBB)]] | * [[Tabuu (SSBB)]] | ||
To be revised to | ===To be revised=== | ||
These pages are from before the new policy was established and need revamping to work akin to the above completed pages. | |||
* [[Master Hand (SSBM)]] | * [[Master Hand (SSBM)]] | ||
* [[Crazy Hand (SSBM)]] | * [[Crazy Hand (SSBM)]] | ||
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* [[Master Hand (SSBU)]] | * [[Master Hand (SSBU)]] | ||
* [[Crazy Hand (SSBU)]] | * [[Crazy Hand (SSBU)]] | ||
===Characters of dubious playability=== | |||
All of these characters are programmed as items and don't appear to have debug codes that make them playable (a la Brawl bosses). Thus, more research is required. It is likely that this could involve large-scale modding of the game beyond the scope of a simple CSS mod, which resultantly falls outside the scope of the project. Possible, but just needs more than any of the above characters. If they lack any debug codes that would make them playable, then it's dead in the water to me. | |||
* [[Master Core (SSB4)]] | * [[Master Core (SSB4)]] | ||
* [[Galleom (SSBU)]] | * [[Galleom (SSBU)]] | ||
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* [[Marx (SSBU)]] | * [[Marx (SSBU)]] | ||
* [[Dharkon (SSBU)]] | * [[Dharkon (SSBU)]] | ||
===Indistinguishables=== | |||
These characters appear to not necessarily be "unplayables," and thus need further research to vet them; | |||
* [[Fighting Polygon Team]] - Same physics, hitboxes, and everything, but may need further checks to see if they are like the Japanese versions of the characters. But from what I can tell, they pull from the same data. Naming convention would likely be how the 64 community does it (eg. "Polygon Mario"). | |||
* [[Fighting Mii Team]] - Seemingly just Mii Fighters and I don't see them being worth investigating regardless. | |||
==Resources== | ==Resources== |
Revision as of 05:00, August 4, 2023
Plague von Karma | |
---|---|
Character info | |
Smash 64 mains | Yoshi, Pikachu |
Melee mains | Bowser, Roy |
Brawl mains | Bowser, Wolf |
Smash 4 mains | Ryu, Bowser |
Ultimate mains | King K. Rool, Terry |
Project M main | Roy |
Personal and other info | |
Location | Llandrindod Wells, Powys |
Miscellaneous info | |
Skill | Semi-Professional |
Hey, I'm an Ex-Smash Labber! I used to hang around the SmashCords Discords; while there, I was an administrator in the Terry Discord and Community Organizer in the King K. Rool Discord. I also labbed a few other characters sometimes, such as Donkey Kong and Duck Hunt. I also used contribute to Smogon as a moderator, one of the largest competitive Pokemon Communities.
On SmashWiki, I'm basically the guardian of the King K. Rool page on this website because nobody else is gonna keep that thing up to standard. I also contributed heavily to his moveset pages, Command Input Special Moves, and Arcade controller. I spend time making Overviews on various moveset pages and providing technical/competitive information too. This game is very interesting from a mechanics standpoint and I like to share what I learned.
Mainspaced Articles
- Armor - Page reconstruction proposition, accepted and beamed up.
- Arcade controller - Part of solving a move proposal.
- Passive armor - Replacement for the Tough Guy page to suit Kazuya and other fighters with similar mechanics.
- Crownerang - A revamp of the page designed to resolve issues with K. Rool's techniques occupying so many pages.
- List of armoured attacks (SSBU)
- List of armoured attacks (SSB4)
- List of armoured attacks (SSBB)
and an absolute ton of moveset pages!
Unplayable character documentation
In 2021, I published a proposal regarding documenting unplayable characters on SmashWiki. This was passed in early 2023, and I have since dedicated myself to making the pages for each of them. This list, with its redlinks, is basically my checklist. If you wish to help, by all means do, but contact me @plague_von_karma on Discord.
Character Slot-bearing Unplayables
These characters can be controlled through simple character codes;
- Metal Mario (SSB)
- Giant Donkey Kong (SSB)
- Giga Bowser (SSBM)
- Male Wire Frame (SSBM)
- Female Wire Frame (SSBM)
- Red Alloy (SSBB)
- Yellow Alloy (SSBB)
- Green Alloy (SSBB)
- Blue Alloy (SSBB)
- Giga Bowser (SSBU)
Brawl Bosses
These characters can be controlled through a special debug code that enables P4's boss control;
- Rayquaza (SSBB)
- Duon (SSBB)
- Galleom (SSBB)
- Ridley (SSBB)
- Meta Ridley (SSBB)
- Petey Piranha (SSBB)
- Porky (SSBB)
- Tabuu (SSBB)
To be revised
These pages are from before the new policy was established and need revamping to work akin to the above completed pages.
- Master Hand (SSBM)
- Crazy Hand (SSBM)
- Master Hand (SSBB)
- Crazy Hand (SSBB)
- Master Hand (SSB4)
- Crazy Hand (SSB4)
- Master Hand (SSBU)
- Crazy Hand (SSBU)
Characters of dubious playability
All of these characters are programmed as items and don't appear to have debug codes that make them playable (a la Brawl bosses). Thus, more research is required. It is likely that this could involve large-scale modding of the game beyond the scope of a simple CSS mod, which resultantly falls outside the scope of the project. Possible, but just needs more than any of the above characters. If they lack any debug codes that would make them playable, then it's dead in the water to me.
- Master Core (SSB4)
- Galleom (SSBU)
- Rathalos (SSBU)
- Galeem (SSBU)
- Dracula (SSBU)
- Ganon (SSBU)
- Marx (SSBU)
- Dharkon (SSBU)
Indistinguishables
These characters appear to not necessarily be "unplayables," and thus need further research to vet them;
- Fighting Polygon Team - Same physics, hitboxes, and everything, but may need further checks to see if they are like the Japanese versions of the characters. But from what I can tell, they pull from the same data. Naming convention would likely be how the 64 community does it (eg. "Polygon Mario").
- Fighting Mii Team - Seemingly just Mii Fighters and I don't see them being worth investigating regardless.
Resources
I used to spend a lot of time looking at scripts, using Ruben's KO Calculator and stuff like that. I find it fun labbing outside of Smash to theorycraft more effectively. Obviously tests in-game are done as well though! Here's my main resource hub. I keep absolutely everything I do on there, although there are links to more lab repos for specific characters among other things, so it can get a bit messy...
I do similar things for Pokemon, especially RBY!
Tournament placings
I sometimes play in tournaments; often WiFi ones, but sometimes offline. They're nothing extravagant and the tours are often small-ish scale. I'm considering participating in more. I only really go to tourneys if a friend is there. My most notable win would be Nabster at Smash Quarter, I guess, but he's not like, ridiculously high level. There are definitely more tourneys than just these, especially in regards to Brawl, but I can't find any records.
Super Smash Bros. Melee
Tournament | Date | 1v1 Placement |
---|---|---|
Smash @ Staffs | c.2017 | Unknown |
Very unsure on the date for this, all I know is it was the first one and I went 0-2 with Pichu lol
Super Smash Bros. for Nintendo 3DS
Tournament | Date | 1v1 Placement |
---|---|---|
NWC 3DS Ranking Tournament | August 11, 2015 | 5th |
NWC No-Item Fox Only Event | c.2015 | Unknown |
Shads Stream Tourney 2 playah | c.Jan 2016 | Unknown |
Nino Magical Smashing Jerk #7 | c.Jan 2018 | 3rd |
Nino's Magical Smashing Jerk! Orb Battles! | c.2018 | Unknown |
Super Smash Bros. for Wii U
A lot of this is missing due to going to irl events and the like.
Tournament | Date | 1v1 Placement |
---|---|---|
NWC Wii U Ranking Tournament | c.2015 | Unknown |
The Risen Rankings Tournament (Smash Singles WiiU) | c.2016 | 7th |
Super Smash Bros. Ultimate
Tournament | Date | 1v1 Placement |
---|---|---|
IG Presents Smash Circuit #1 @Cyberzone We're Back Baby! | 20th Jan 2019 | 9th |
Manchester Conquest 5: MiniMo's Mega Adventure | 5th Oct 2019 | 65th |
Smash Quarter 141 | 10th Oct 2019 | 17th |
Mass Mutiny: The Road to Smash Games | 16th Nov 2019 | 5th |
Lockdown #8 | 15th Apr 2020 | 13th |
DollHouse Diorama #1 | 15th Apr 2020 | 9th |
Mist Valley Cup | 18th Apr 2020 | 17th |
No Problem #7 | 29th Apr 2020 | 4th |
The Great Garlic Showdown #4 (2.0) | 21st May 2020 | 3rd |
DollHouse Diorama #23 | 27th May 2020 | 33rd |
The Line #11 Unlocked | 12th June 2020 | 49th |
Nexus Fight Club #15 w/ £35 PRIZE POOL (EU ONLY) | 20th July 2021 | 13th |