Falco (SSB4)/Up smash: Difference between revisions
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'''{{GameIcon|ssb4}} [[1.1.4]]''' | '''{{GameIcon|ssb4}} [[1.1.4]]''' | ||
*{{buff|Startup lag (frame 8 → 7). The animation was unchanged, giving the move more range below Falco.}} | *{{buff|Startup lag (frame 8 → 7). The animation was unchanged, giving the move more range below Falco.}} | ||
*{{buff|Falco now has intangibility on his attacking leg | *{{buff|Falco now has intangibility on his attacking leg while the hitboxes are active.}} | ||
*{{change|First hit knockback 60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}} | *{{change|First hit knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}} | ||
*{{change|Middle hitbox X position (1.5 → 2).}} | *{{change|Middle hitbox X position (1.5 → 2).}} | ||
*{{buff|Far hitbox X position (5 → 7.7 (hit 1)/7 (hit 2)), giving the move more range.}} | *{{buff|Far hitbox X position (5 → 7.7 (hit 1)/7 (hit 2)), giving the move more range.}} | ||
*{{buff|Second hit startup lag ( | *{{buff|Second hit startup lag/duration (frames 14-19 → 13-20). The animation was unchanged, giving the move more range below Falco.}} | ||
*{{buff|Second kick knockback (30 (base), 98 (scaling) → 31/104).}} | *{{buff|Second kick knockback (30 (base), 98 (scaling) → 31/104).}} | ||
Revision as of 03:50, July 20, 2023
Overview
A double sideways-hitting kick. Falco's legs have intangibility during the hitboxes, and combined with the hitboxes extending from Falco's legs considerably, it is relatively disjointed and good for catching landings. It comes out relatively fast, but has notable endlag, and usually kills at around 120%, somewhat weak for a smash attack. Opponents may be hit out of the move if the first hit sends them too far for the second to connect, in similar vain to Charizard's up smash, giving it notable reliability issues as a result. The first kick is also able to hit certain characters hanging on the ledge and stage spike them, such as Pikachu.
Update history
- Startup lag (frame 8 → 7). The animation was unchanged, giving the move more range below Falco.
- Falco now has intangibility on his attacking leg while the hitboxes are active.
- First hit knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).
- Middle hitbox X position (1.5 → 2).
- Far hitbox X position (5 → 7.7 (hit 1)/7 (hit 2)), giving the move more range.
- Second hit startup lag/duration (frames 14-19 → 13-20). The animation was unchanged, giving the move more range below Falco.
- Second kick knockback (30 (base), 98 (scaling) → 31/104).
Hitboxes
Timing
Charges between | 2-3 |
---|---|
Right leg intangible | 7-12 |
Hit 1 (clean) | 7-8 |
Hit 1 (late) | 9-12 |
Left leg intangible | 13-20 |
Hit 2 | 13-20 |
Interruptible | 50 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Right leg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Left leg |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|