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===''Melee''=== | ===''Melee''=== | ||
*{{SSBM|Falco}}: down aerial has quick startup and a spike hitbox throughout the entire move. Neutral and back aerial are fast, strong, and have a long duration. Blaster is effective for gimping recoveries. His down smash is a fast and strong semi-spike with a good hitbox. | *{{SSBM|Falco}}: down aerial has quick startup and a spike hitbox throughout the entire move. Neutral and back aerial are fast, strong, and have a long duration. Blaster is effective for gimping recoveries. His down smash is a fast and strong semi-spike with a good hitbox. | ||
*{{SSBM|Fox}}: his [[Reflector]] has no startup and semi-spikes opponents. Like his clone, his neutral and back aerial as well as his down smash are also effective. | *{{SSBM|Fox}}: his [[Reflector]] has no startup and [[Shine spike|semi-spikes opponents]]. Like his clone, his neutral and back aerial as well as his down smash are also effective. | ||
*{{SSBM|Ganondorf}}: he has the most powerful meteor smash in the game in his down aerial, which is difficult to survive even with meteor cancelling. He also has a powerful spike in Wizard's Foot, and his up aerial semi-spikes during the late hitboxes. Back aerial and neutral aerial are similar to Captain Falcon's, but even better due to their added knockback. Forward aerial has a disjointed hitbox and is very powerful. | *{{SSBM|Ganondorf}}: he has the most powerful meteor smash in the game in his down aerial, which is difficult to survive even with meteor cancelling. He also has a powerful spike in Wizard's Foot, and his up aerial semi-spikes during the late hitboxes. Back aerial and neutral aerial are similar to Captain Falcon's, but even better due to their added knockback. Forward aerial has a disjointed hitbox and is very powerful. | ||
*{{SSBM|Jigglypuff}}: it can perform the [[Wall of Pain]], which involves chaining its back aerial into itself and carrying the opponent offstage. Neutral and forward aerial are each fast moves with lingering hitboxes. | *{{SSBM|Jigglypuff}}: it can perform the [[Wall of Pain]], which involves chaining its back aerial into itself and carrying the opponent offstage. Neutral and forward aerial are each fast moves with lingering hitboxes. |
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