Edgeguarding: Difference between revisions

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*{{SSBU|Jigglypuff}}:: Can perform a Wall of Pain by chaining forward aerials and finishing with a neutral aerial. Its neutral aerial is also effective for blocking recoveries. Back aerial is a very fast and effective way to finish opponents offstage. Down aerial can be used to drag down opponents closer to the bottom blast zone or lead to a forward aerial.
*{{SSBU|Jigglypuff}}:: Can perform a Wall of Pain by chaining forward aerials and finishing with a neutral aerial. Its neutral aerial is also effective for blocking recoveries. Back aerial is a very fast and effective way to finish opponents offstage. Down aerial can be used to drag down opponents closer to the bottom blast zone or lead to a forward aerial.
*{{SSBU|Snake}}: Up smash can go off the ledge and KO characters who are under the stage and/or have lost their edge intangibility. Remote Missile edgeguards most characters, has many mix-ups, and the explosion also 2-frames. Snake also has great stage control thanks to C4 bombs and Hand Grenade, which can edgeguard people offstage.
*{{SSBU|Snake}}: Up smash can go off the ledge and KO characters who are under the stage and/or have lost their edge intangibility. Remote Missile edgeguards most characters, has many mix-ups, and the explosion also 2-frames. Snake also has great stage control thanks to C4 bombs and Hand Grenade, which can edgeguard people offstage.
*{{SSBU|Ridley}}: Plasma Breath can be used to invalidate a large number of recovery routes for opponents near the edge, since the projectiles travel below the ledge, and this is especially strong if fully charged. Also from on stage, down angled forward tilt can be used to hit someone just about to grab ledge. Forward aerial can be used in conjunction with Ridley's extra jump to perform a Wall of Pain-esque chain, and neutral aerial is fast and checks a lot of different actions an opponent can take  
*{{SSBU|Ridley}}: Plasma Breath can be used to invalidate a large number of recovery routes for opponents near the edge, since the projectiles travel below the ledge, and this is especially strong if fully charged. Also from on stage, down angled forward tilt can be used to hit someone just about to grab ledge. Forward aerial can be used in conjunction with Ridley's extra jump to perform a Wall of Pain-esque chain, and neutral aerial is fast and checks a lot of different actions an opponent can take. His back aerial is also a reliable option for scoring a KO, and Space Pirate Rush can be used offstage to throw opponents into a stage spike. Wing Blitz can be aimed downwards to spike opponents near ledges.  
. His back aerial is also a reliable option for scoring a KO, and Space Pirate Rush can be used offstage to throw opponents into a stage spike. Wing Blitz can be aimed downwards to spike opponents near ledges.  
*{{SSBU|Simon}} and {{SSBU|Richter}}: Axe is notorious for its usage near the edge, being powerful, having the ability to change its trajectory, and literally going through the stage to stop recoveries. Their forward and back aerials also have a long horizontal hitbox, allowing it to KO opponents aiming for the edge. Cross and Holy Water can also gimp opponents to a lesser degree.
*{{SSBU|Simon}} and {{SSBU|Richter}}: Axe is notorious for its usage near the edge, being powerful, having the ability to change its trajectory, and literally going through the stage to stop recoveries. Their forward and back aerials also have a long horizontal hitbox, allowing it to KO opponents aiming for the edge. Cross and Holy Water can also gimp opponents to a lesser degree.
*{{SSBU|Incineroar}}: Incineroar’s aerials consist of fast forward and back aerial and a down aerial spike, all of which are incredibly strong when sweetspotted at Incineroar’s feet. Incineroar can also use its Smash attacks for ledge-pressure thanks to their power and range. Its special moves also have some edgeguarding use with [[Alolan Whip]] capable of gimping opponents, with the late sourspot or a very early kill with the perfect timed hit depending on where they are facing. [[Cross Chop]] can be used as a sacrificial edge-guard due to its meteor smash killing at virtually any percentage off-stage, much like {{SSBU|Chrom}}'s [[Soaring Slash]].
*{{SSBU|Incineroar}}: Incineroar’s aerials consist of fast forward and back aerial and a down aerial spike, all of which are incredibly strong when sweetspotted at Incineroar’s feet. Incineroar can also use its Smash attacks for ledge-pressure thanks to their power and range. Its special moves also have some edgeguarding use with [[Alolan Whip]] capable of gimping opponents, with the late sourspot or a very early kill with the perfect timed hit depending on where they are facing. [[Cross Chop]] can be used as a sacrificial edge-guard due to its meteor smash killing at virtually any percentage off-stage, much like {{SSBU|Chrom}}'s [[Soaring Slash]].
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