Ike (SSBB): Difference between revisions

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Cons:
Cons:
*Most attacks start up slowly
*Most attacks start up slowly
*Lots of landing lag on most aerials
*significant lag on several aerial attacks and special attacks
*Recovery is short ranged
*Recovery is short ranged
*Large target
*Large target

Revision as of 02:55, February 29, 2008

Template:Character

This article is about Ike's appearance in Super Smash Bros. Brawl. For other uses, see Ike.

Ike (アイク, Aiku) is a character appearing in the upcoming Super Smash Bros. Brawl. Revealed on Smash Bros. DOJO!! on August 1st, 2007, Ike is a newcomer to the franchise. He is the protagonist of Fire Emblem: Path of Radiance, and also appears in Fire Emblem: Radiant Dawn. His sword from Fire Emblem: Path of Radiance, Ragnell, is a two-handed sword but he is known to wield it with one hand, showing his incredible strength.


Role in The Subspace Emissary

Not much is known about Ike's role in the Subspace Emissary but in a recent video he was shown fighting the Subspace Army in some Ruins. Ike is also presumably the first character to directly attack the Ancient Minister, causing him to drop his Subspace Bomb, now a dud. [1]

Pros and Cons

Pros:

  • Incredibly powerful
  • Very long range on most attacks
  • Heavy
  • Neutral A combo and Side B are fast attacks that can be used to approach
  • Up Tilt is long-ranged and quick
  • Back Air is quick and immensely powerful
  • Forward smash kills at low percentages
  • Two powerful, long ranged spikes
  • Quick Draw has incredible versatility

Cons:

  • Most attacks start up slowly
  • significant lag on several aerial attacks and special attacks
  • Recovery is short ranged
  • Large target

Standard Moves

  • Dash A - Slashes forward
  • Neutral A - Hilt bash, then a step-forward kick, moving forward with each blow, then an overhead swing of the sword
  • Forward Tilt - Horizontal Slash
  • Up Tilt - Holds his sword out horizontally and raises it to above his head this way, jumping. One of his fastest ground moves
  • Down Tilt - Slashes along the ground. Slower than Marth's, but longer ranged. Spikes the opponent powerfully
  • Forward Smash - Overhead swing of his sword to the ground in front of him. Long ranged and very powerful, but very slow
  • Up Smash - Swings his sword from his feet over his head to behind him. Also powerful, long ranged, and slow
  • Down Smash - Slashes towards the ground on either side. Powerful, long ranged, and slow
  • Up Aerial - Slow swipe over his head in an arc, hits a wide range above him
  • Down Aerial - Thrusts his sword down under him. Powerful spike move if he hits with the blade
  • Neutral Aerial - Swings his sword in an arc around his body. Shorter ranged than most of his aerials, but hits all around him
  • Forward Aerial - Swings his sword like his forward smash, but a little faster. Overhead arc to horizontal by his feet. Long landing lag
  • Back Aerial - Quick backwards swing with his sword. Apperance similar to Marth's Neutral Aerial. Very powerful, fastest of his aerials

Special Moves

Special Movements

Taunts

Up:Poses with his blade.

Side:Poses with his blade while crouching, and wind blows his cape up.

Down:Thrusts his sword into the ground, crosses his arms, and wind blows his cape up.

On-Screen Appearance:Uses Warp Magic, similarly to Marth, but poses differently.

External Links


Template:Fire Emblem Brawl