Peach (SSBU)/Down throw: Difference between revisions
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Derekblue1 (talk | contribs) (Edited overview.) |
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==Overview== | ==Overview== | ||
Also known as '''Toad Drop''', Peach throws down the opponent to the ground. Toad follows up by leaping up and headbutts them, sending them upward and behind Peach. The first hit of down throw deals 1% and the throw deals 7%. | <onlyinclude>{{#ifeq:1|{{{p|1}}}|Also known as '''Toad Drop''', {{{1|Peach}}} throws down the opponent to the ground. {{{2|Toad}}} follows up by leaping up and headbutts them, sending them upward and behind {{{1|Peach}}}. The first hit of down throw deals 1% and the throw deals 7%.}}</onlyinclude> | ||
This is a great combo starter that can be followed up by a back aerial or a forward tilt. If the opponent is placed right above Peach, she can perform a neutral aerial. While a good combo starter, Peach can perform a [[hard read]], watch how the opponent reacts after performing a down throw or mixup her combos. | <onlyinclude>{{#ifeq:2|{{{p|2}}}|This is a great combo starter that can be followed up by a back aerial or a forward tilt. If the opponent is placed right above {{{1|Peach}}}, she can perform a neutral aerial. While a good combo starter, {{{1|Peach}}} can either perform a [[hard read]], watch how the opponent reacts after performing a down throw or mixup her combos.}}</onlyinclude> | ||
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== |
Revision as of 09:31, December 1, 2022
Overview
Also known as Toad Drop, Peach throws down the opponent to the ground. Toad follows up by leaping up and headbutts them, sending them upward and behind Peach. The first hit of down throw deals 1% and the throw deals 7%.
This is a great combo starter that can be followed up by a back aerial or a forward tilt. If the opponent is placed right above Peach, she can perform a neutral aerial. While a good combo starter, Peach can either perform a hard read, watch how the opponent reacts after performing a down throw or mixup her combos.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 7.0% | Forward | 60 | 60 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-43 |
---|---|
Hitbox | 34-35 |
Throw Release | 43 |
Interruptible | 65 |
Animation length | 79 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|