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Passive armor: Difference between revisions

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m (Undid edit by The Other Jared: No it doesn't. Only thing I know that acts that way is K. Rool's armor during crownerang)
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
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[[File:SSBUBowserToughGuy.png|thumb|300px|{{SSBU|Bowser}} not flinching from {{SSBU|Kirby}}'s [[rapid jab]].]]
[[File:SSBUBowserToughGuy.png|thumb|300px|{{SSBU|Bowser}} not flinching from {{SSBU|Kirby}}'s [[rapid jab]].]]
'''Passive armor''' is an umbrella term encompassing occasions where a character experiences continuous [[armor]] without any restrictions. Examples of this include Tough Guy, Tough Body, and continuous super armor seen on transformation-related [[Final Smash]]es. [[Spirit]] abilities such as Super Slow Armor and Armor Knight can provide the effect to any character, albeit with statistical downsides such as decreased movement speed. [[Boss]]es can also be considered to have something akin to passive armor.  
'''Passive armor''' is an umbrella term encompassing occasions where a character experiences continuous [[armor]] without any restrictions. Examples of this include Tough Guy, Tough Body, and continuous super armor seen on transformation-related [[Final Smash]]es. [[Spirit]] abilities such as Super Slow Armor and Armor Knight can provide the effect to any character, albeit with statistical downsides such as decreased movement speed. [[Boss]]es can also be considered to have something akin to passive armor.
 
==Overview==
==Overview==
Passive armor was first formally introduced in ''Melee'' for [[Nana]] and [[Giga Bowser]], where they have 5 and 20 units of subtractive [[Armor#Knockback-based armor|knockback-based armor]] respectively. In Nana's case, the armor makes her slightly harder to launch than Popo, while for Giga Bowser it is intended to make him harder to launch, taking advantage of his massive weight value. As the armor is subtractive, attack that inflict knockback below the threshold won't launch either character, though in the case of Nana this is rarely seen outside of cases like {{SSBM|Luigi}}'s [[Super Jump Punch]] sourspot, because of the particularly low threshold and the Ice Climbers' below average weight; however [[crouch cancelling]] could slightly increase the effectiveness of the armor. Though Nana doesn't have any form of passive armor as of ''Brawl'', the introduction of {{SSBB|Bowser}}'s {{b|Giga Bowser|Final Smash}} Final Smash introduced passive super armor for the first time. ''Smash 4'' would expand on this further, adding [[Giga Mac]], [[Mega Charizard X]], and [[Mega Lucario]], albeit with significantly nerfed durations to transformation Final Smashes in general. ''Smash 4'' also introduced the Tough Guy mechanic for {{SSB4|Bowser}}, giving him 19 units of knockback-based armor permanently with no drawbacks. With Giga Bowser no longer being a fully-controllable character in ''Ultimate'', he received 95 units of knockback-based armor for his boss incarnation, rather than super armor. ''Ultimate'''s [[DLC]] would also introduce Tough Body as an effective clone of {{SSBU|Bowser}}'s [[fighter ability]] for {{SSBU|Kazuya}}, only it uses 14 units of knockback-based armor.
Passive armor was first formally introduced in ''Super Smash Bros. Melee'' for [[Nana]] and [[Giga Bowser]], where they have 5 and 20 units of subtractive [[Armor#Knockback-based armor|knockback-based armor]] respectively. In Nana's case, the armor makes her slightly harder to launch than Popo, while for Giga Bowser it is intended to make him harder to launch, taking advantage of his massive weight value. As the armor is subtractive, attack that inflict knockback below the threshold won't launch either character (though in the case of Nana this is rarely seen outside of cases like {{SSBM|Luigi}}'s [[Super Jump Punch]] sourspot, because of the particularly low threshold and the Ice Climbers' below average weight), however [[crouch cancelling]] could slightly increase the effectiveness of the armor. Though Nana doesn't have any form of passive armor as of ''Super Smash Bros. Brawl'', the introduction of {{SSBB|Bowser}}'s {{b|Giga Bowser|Final Smash}} Final Smash introduced passive super armor for the first time. ''Super Smash Bros. 4'' would expand on this further, adding [[Giga Mac]], [[Mega Charizard X]], and [[Mega Lucario]], albeit with significantly nerfed durations to transformation Final Smashes in general. ''Smash 4'' also introduced the Tough Guy mechanic for {{SSB4|Bowser}}, giving him 19 units of knockback-based armor permanently with no drawbacks. With Giga Bowser no longer being a fully-controllable character in ''Ultimate'', he received 95 units of knockback-based armor for his boss incarnation, rather than super armor. ''Ultimate''{{'}}s [[DLC]] would also introduce Tough Body as an effective clone of {{SSBU|Bowser}}'s [[fighter ability]] for {{SSBU|Kazuya}}, only it uses 14 units of knockback-based armor.


Passive armor follows the general rules of armor — for example, [[grab]]s and some attack effects will override it — but this nature also leads to some unique side-effects, such as being present during the [[buried]] and [[frozen]] states, which can lead to delayed reactions to their effects. Passive armor is most commonly seen in the form of knockback-based armor as an extremely minor mechanic, such as the case with Nana or Kazuya, where the threshold is so low that it's effectively nonexistent in many matchups. Passive armor will sometimes come in the form of "subtractive" armor, wherein the knockback is subtracted instead of requiring a threshold to be reached to deal full knockback.
Passive armor follows the general rules of armor — for example, [[grab]]s and some attack effects will override it — but this nature also leads to some unique side-effects, such as being present during the [[buried]] and [[frozen]] states, which can lead to delayed reactions to their effects. Passive armor is most commonly seen in the form of knockback-based armor as an extremely minor mechanic, such as the case with Nana or Kazuya, where the threshold is so low that it's effectively nonexistent in many matchups. Passive armor will sometimes come in the form of "subtractive" armor, wherein the knockback is subtracted instead of requiring a threshold to be reached to deal full knockback.


''Ultimate'' introduced [[spirit]]s, which can provide passive armor effects; specifically, Super Slow Armor and Super Armor from the likes of Regigigas, Polar Bear, Walhart, and Gold Mario can provide passive knockback-based armor to any character. The thresholds are almost identical, though Super Slow Armor, as the name implies, comes with a significant drawback in reducing the user's movement speed.
''Brawl'' includes [[sticker]]s, where stickers with Flinch Resistance provide passive knockback-based armor to the user equal to that sticker's Flinch Resistance value. ''Ultimate'' includes [[spirit]]s, which can provide passive armor effects; specifically, Slow Super Armor and Super Armor from the likes of Regigigas, Polar Bear, Walhart, and Gold Mario can provide passive knockback-based armor to any character. The thresholds are identical, though Slow Super Armor, as the name implies, comes with a significant drawback in reducing the user's movement speed.


===List of instances of passive armor===
===List of instances of passive armor===
{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Character !! Passive armor !! Subtractive?
! Character !! Passive armor !! Subtractive? !! Game(s)
|-
|-
| [[Bowser]] || 19 KB{{gameIcon|SSB4}}{{gameIcon|SSBU}} || {{n}}
| [[Bowser]] || 19 KB || {{n}} || {{gameIcon|SSB4}}{{gameIcon|SSBU}}
|-
|-
| rowspan="3" | [[Giga Bowser]] || 20 KB{{gameIcon|SSBM}} || {{y}}
| Flinch Resistance (sticker) || 35-168 KB (varies by sticker) || {{n}} || {{gameIcon|SSBB}}
|-
|-
| Super armor{{gameIcon|SSBB}}{{gameIcon|SSB4}} || {{n}}
|rowspan="3"| [[Giga Bowser]] || 20 KB || {{y}} || {{gameIcon|SSBM}}
|-
|-
| 95 KB{{gameIcon|SSBU}} || {{n}}
| Super armor || {{n}} || {{gameIcon|SSBB}}{{gameIcon|SSB4}}
|-
|-
| [[Giga Mac]] || Super armor{{gameIcon|SSB4}} || {{n}}
| 95 KB || {{n}} || {{gameIcon|SSBU}}
|-
|-
| {{SSBU|Kazuya}} || 14 KB{{gameIcon|SSBU}} || {{n}}
| [[Giga Mac]] || Super armor || {{n}} || {{gameIcon|SSB4}}
|-
|-
| [[Mega Charizard X]] || Super armor{{gameIcon|SSB4}} || {{n}}
| {{SSBU|Kazuya}} || 14 KB || {{n}} || {{gameIcon|SSBU}}
|-
|-
| [[Mega Lucario]] || Super armor{{gameIcon|SSB4}} || {{n}}
| [[Mega Charizard X]] || Super armor || {{n}} || {{gameIcon|SSB4}}
|-
|-
| [[Metal Box]] || 30 KB{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} || {{y}}
| [[Mega Lucario]] || Super armor || {{n}} || {{gameIcon|SSB4}}
|-
|-
| [[Ice Climbers (SSBM)|Nana]] || 5 KB{{gameIcon|SSBM}} || {{y}}
| [[Metal Box]] || 30 KB || {{y}} || {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
|-
|-
| Super Slow Armor (spirit skill) || 132 KB{{gameIcon|SSBU}} || {{n}}
| [[Ice Climbers (SSBM)|Nana]] || 5 KB || {{y}} || {{gameIcon|SSBM}}
|-
|-
| Super Armor (spirit skill) || 130 KB{{gameIcon|SSBU}} || {{n}}
| Slow Super Armor (spirit skill) || 132 KB || {{n}} || {{gameIcon|SSBU}}
|-
|-
| Super Armor (spirit skill) || 132 KB || {{n}} || {{gameIcon|SSBU}}
|}
|}


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Tough Guy and Tough Body are [[fighter abilities]], originally introduced with Tough Guy in ''Smash 4''. These specifically apply to Bowser and Kazuya, respectively, in the form of passive knockback-based armor, summing to 19 and 14 KB respectively. Giga Bowser also has the same mechanic, though it isn't named, and it has a threshold of 95 KB. This armor requires the armor threshold to be breached to deal [[hitstun]] and [[knockback]]. Nana and Giga Bowser both have abilities with similar effects in ''Melee'', but it's subtractive, meaning that instead of requiring a threshold to be reached to deal full knockback, the knockback is subtracted by the value after calculation, preventing them to flinch if the value goes below 0.
Tough Guy and Tough Body are [[fighter abilities]], originally introduced with Tough Guy in ''Smash 4''. These specifically apply to Bowser and Kazuya, respectively, in the form of passive knockback-based armor, summing to 19 and 14 KB respectively. Giga Bowser also has the same mechanic, though it isn't named, and it has a threshold of 95 KB. This armor requires the armor threshold to be breached to deal [[hitstun]] and [[knockback]]. Nana and Giga Bowser both have abilities with similar effects in ''Melee'', but it's subtractive, meaning that instead of requiring a threshold to be reached to deal full knockback, the knockback is subtracted by the value after calculation, preventing them to flinch if the value goes below 0.


Because Tough Guy and Tough Body's presence includes [[crouch]]ing, thanks to the 0.85× knockback reduction it provides, it improves the armor's ranges significantly; Kazuya in particular benefits from this as he will be crouching more often than most characters because of his unique crouch-based attacks. Bowser's armored smash and tilt attacks, as well as Kazuya's armored smash attacks and [[Heaven's Door]], also benefit from the passive armor in ''Ultimate'', giving him effectively two layers of armor for attacks to break through. Because the armor is knockback-based, Tough Guy's effectiveness deteriorates as [[percentage]] builds. As the character using it takes more damage, they take more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as [[rage]], will also affect Tough Guy. For a character-specific example, {{SSBU|Hero}}'s [[Psyche Up]] applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness—if not neuter it outright—until it goes away.  
Because Tough Guy and Tough Body's presence includes [[crouch]]ing, thanks to the 0.85× knockback reduction it provides, it improves the armor's ranges significantly; Kazuya in particular benefits from this as he will be crouching more often than most characters because of his unique crouch-based attacks. Bowser's armored smash and tilt attacks, as well as Kazuya's armored smash attacks and [[Heaven's Door]], also benefit from the passive armor in ''Ultimate'', giving him effectively two layers of armor for attacks to break through. Because the armor is knockback-based, Tough Guy's effectiveness deteriorates as [[percentage]] builds. As the character using it takes more damage, they take more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as [[rage]], will also affect Tough Guy. For a character-specific example, {{SSBU|Hero}}'s [[Psyche Up]] applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness—if not neuter it outright—until it goes away.


Due to Tough Guy's very low knockback threshold, its usefulness is highly specific to the point of being essentially nonexistent in some matchups. While characters like {{SSBU|Luigi}} and {{SSBU|Mega Man}} are noticeably impacted due to their reliance on weak, spammable projectiles in neutral, others such as {{SSBU|Donkey Kong}} and {{SSBU|Ganondorf}} are completely unaffected. This applies even moreso to Kazuya's Tough Body, having drastically lower damage ranges due to his lower base threshold and weight; for example, while Bowser can armor {{SSBU|Pyra}}'s Rapid Jab well until 174%, Kazuya can only armor it until around 12%. Like all armor, Tough Guy does not protect characters from [[grab]]s either, so characters that are noticeably affected by the ability can normally make up for it through a grab-heavy playstyle. Tough Guy was indirectly buffed in ''Ultimate'' thanks to the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. Because Bowser himself gained more weight, it's common to see him armor rapid jabs to extremely high thresholds and punish them outright.
Due to Tough Guy's very low knockback threshold, its usefulness is highly specific to the point of being essentially nonexistent in some matchups. While characters like {{SSBU|Luigi}} and {{SSBU|Mega Man}} are noticeably impacted due to their reliance on weak, spammable projectiles in neutral, others such as {{SSBU|Donkey Kong}} and {{SSBU|Ganondorf}} are completely unaffected. This applies even moreso to Kazuya's Tough Body, having drastically lower damage ranges due to his lower base threshold and weight; for example, while Bowser can armor {{SSBU|Pyra}}'s Rapid Jab well until 174%, Kazuya can only armor it until around 12%. Like all armor, Tough Guy does not protect characters from [[grab]]s either, so characters that are noticeably affected by the ability can normally make up for it through a grab-heavy playstyle. Tough Guy was indirectly buffed in ''Ultimate'' thanks to the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. Because Bowser himself gained more weight, it's common to see him armor rapid jabs to extremely high thresholds and punish them outright.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col"|User/Item
!User/Item
! scope="col"|Move
!Move
! scope="col"|Part of Move
!Part of Move
! scope="col"|Damage Limit
!Damage Limit
! scope="col"|Notes
!Notes
|-
|-
! scope="row" colspan=5|{{anchor|By Characters}} By Characters
!colspan=5|{{anchor|By Characters}} By Characters
|-
|-
| rowspan=4| [[Banjo]] & [[Kazooie]] || rowspan=3| Neutral Attack || rowspan=3| Rapid Jab || 83%/'''318%'''{{head|Bowser|g=SSBU|s=20px}}||Closest hitbox
|rowspan=4| [[Banjo]] & [[Kazooie]] ||rowspan=3| Neutral Attack ||rowspan=3| Rapid Jab || 83%/'''318%'''{{head|Bowser|g=SSBU|s=20px}}||Closest hitbox
|-
|-
|12%/'''168%'''{{Head| Kazuya |g=SSBU|s=20px}}||Mid hitbox
|12%/'''168%'''{{Head| Kazuya |g=SSBU|s=20px}}||Mid hitbox
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| [[Egg Firing / Breegull Blaster]] || Breegull Blaster || 454%/'''615%'''(Eggs 1-6;long range), 628%/'''841%'''(Eggs 1-6; maximum range), 572%/'''753%'''(Eggs 7-12; mid range), 769%/'''Limitless'''(Eggs 7-12; long range){{head|Bowser|g=SSBU|s=20px}}|| After the 13th egg, becomes Limitless for standing and crouching at all ranges except for point-blank
| [[Egg Firing / Breegull Blaster]] || Breegull Blaster || 454%/'''615%'''(Eggs 1-6;long range), 628%/'''841%'''(Eggs 1-6; maximum range), 572%/'''753%'''(Eggs 7-12; mid range), 769%/'''Limitless'''(Eggs 7-12; long range){{head|Bowser|g=SSBU|s=20px}}|| After the 13th egg, becomes Limitless for standing and crouching at all ranges except for point-blank
|-
|-
| rowspan=3| [[Bayonetta]] || rowspan=2|Neutral Attack ||rowspan=2|Rapid Jab || 116%{{head|Bowser|g=SSB4|s=20px}}<br>205%/'''333%''' {{head|Bowser|g=SSBU|s=20px}}<br>13%/'''99%'''{{Head| Kazuya |g=SSBU|s=20px}}||Closest hitbox
|rowspan=3| [[Bayonetta]] ||rowspan=2|Neutral Attack ||rowspan=2|Rapid Jab || 116%{{head|Bowser|g=SSB4|s=20px}}<br>205%/'''333%''' {{head|Bowser|g=SSBU|s=20px}}<br>13%/'''99%'''{{Head| Kazuya |g=SSBU|s=20px}}||Closest hitbox
|-
|-
|282%/'''410%''' {{head|Bowser|g=SSBU|s=20px}}<br>82%/'''168%'''{{Head| Kazuya |g=SSBU|s=20px}}|| Farthest hitbox
|282%/'''410%''' {{head|Bowser|g=SSBU|s=20px}}<br>82%/'''168%'''{{Head| Kazuya |g=SSBU|s=20px}}|| Farthest hitbox
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|rowspan=1|[[Bowser]]|| Up Throw || Attack hitbox || 6%/'''23%'''{{head|Bowser|g=SSBU|s=20px}}|| Applies to hits 1 - 7
|rowspan=1|[[Bowser]]|| Up Throw || Attack hitbox || 6%/'''23%'''{{head|Bowser|g=SSBU|s=20px}}|| Applies to hits 1 - 7
|-
|-
| rowspan=4| [[Bowser Jr.]] ||rowspan=2| Neutral Attack || Jab 1 || '''18%'''{{head|Bowser|g=SSB4|s=20px}} ||
|rowspan=4| [[Bowser Jr.]] ||rowspan=2| Neutral Attack || Jab 1 || '''18%'''{{head|Bowser|g=SSB4|s=20px}} ||
|-
|-
| Rapid Jab || 617%/'''842%''' {{head|Bowser|g=SSBU|s=20px}}<br>255%/'''405%'''{{Head| Kazuya |g=SSBU|s=20px}}||
| Rapid Jab || 617%/'''842%''' {{head|Bowser|g=SSBU|s=20px}}<br>255%/'''405%'''{{Head| Kazuya |g=SSBU|s=20px}}||
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| 503%/'''737%'''{{head|Bowser|g=SSBU|s=20px}}<br>139%/'''295%'''{{Head| Kazuya |g=SSBU|s=20px}}||Farthest hitbox
| 503%/'''737%'''{{head|Bowser|g=SSBU|s=20px}}<br>139%/'''295%'''{{Head| Kazuya |g=SSBU|s=20px}}||Farthest hitbox
|-
|-
| rowspan=1| [[Captain Falcon]] || Neutral Attack || Rapid Jab || 356%/'''500%''' {{head|Bowser|g=SSBU|s=20px}}<br>128%/'''224%'''{{Head| Kazuya |g=SSBU|s=20px}}||
|rowspan=1| [[Captain Falcon]] || Neutral Attack || Rapid Jab || 356%/'''500%''' {{head|Bowser|g=SSBU|s=20px}}<br>128%/'''224%'''{{Head| Kazuya |g=SSBU|s=20px}}||
|-
|-
|rowspan=4| [[Charizard]] || Down Throw|| Attack hitbox|| 4%/'''23%''' {{head|Bowser|g=SSBU|s=20px}} || Collateral damage
|rowspan=4| [[Charizard]] || Down Throw|| Attack hitbox|| 4%/'''23%''' {{head|Bowser|g=SSBU|s=20px}} || Collateral damage
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|''[[Headbutt|Jumping Headbutt]]'' || Entire move || 81%/'''101%'''{{head|Bowser|g=SSB4|s=20px}}|| Tough Guy does not trigger if Bowser is hit while airborne
|''[[Headbutt|Jumping Headbutt]]'' || Entire move || 81%/'''101%'''{{head|Bowser|g=SSB4|s=20px}}|| Tough Guy does not trigger if Bowser is hit while airborne
|-
|-
|rowspan=2| [[Dr. Mario]] || rowspan=2|Neutral Attack || Jab 1 ||88%/'''145%''' {{head|Bowser|g=SSBU|s=20px}}<br>4%/'''46%'''{{Head| Kazuya |g=SSBU|s=20px}}|| rowspan=2|Farthest hitbox
|rowspan=2| [[Dr. Mario]] ||rowspan=2|Neutral Attack || Jab 1 ||88%/'''145%''' {{head|Bowser|g=SSBU|s=20px}}<br>4%/'''46%'''{{Head| Kazuya |g=SSBU|s=20px}}||rowspan=2|Farthest hitbox
|-  
|-
|Jab 2 || 36%/'''136%''' {{head|Bowser|g=SSBU|s=20px}}
|Jab 2 || 36%/'''136%''' {{head|Bowser|g=SSBU|s=20px}}
|-
|-
|rowspan=3| [[Duck Hunt]] || rowspan=2|Neutral Attack || rowspan=2| Rapid Jab || 13%/'''169%''' {{head|Bowser|g=SSBU|s=20px}} || Closest hitbox
|rowspan=3| [[Duck Hunt]] ||rowspan=2|Neutral Attack ||rowspan=2| Rapid Jab || 13%/'''169%''' {{head|Bowser|g=SSBU|s=20px}} || Closest hitbox
|-
|-
|363%/'''597%''' {{head|Bowser|g=SSBU|s=20px}}<br>12%/'''168%'''{{Head| Kazuya |g=SSBU|s=20px}}|| Farthest hitbox
|363%/'''597%''' {{head|Bowser|g=SSBU|s=20px}}<br>12%/'''168%'''{{Head| Kazuya |g=SSBU|s=20px}}|| Farthest hitbox
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| [[Water Shuriken]]|| 3%/'''28%''' {{head|Bowser|g=SSBU|s=20px}}|| Uncharged
| [[Water Shuriken]]|| 3%/'''28%''' {{head|Bowser|g=SSBU|s=20px}}|| Uncharged
|-
|-
|rowspan=3|[[Hero]]||rowspan=2|[[Command Selection|Magic Burst]]|| rowspan=3|Entire move||368%/'''523%'''{{head|Bowser|g=SSBU|s=20px}}<br>147%/'''269%'''{{Head| Kazuya |g=SSBU|s=20px}}||At MP 100; does not include the last hit
|rowspan=3|[[Hero]]||rowspan=2|[[Command Selection|Magic Burst]]||rowspan=3|Entire move||368%/'''523%'''{{head|Bowser|g=SSBU|s=20px}}<br>147%/'''269%'''{{Head| Kazuya |g=SSBU|s=20px}}||At MP 100; does not include the last hit
|-
|-
|743%/'''Limitless'''{{head|Bowser|g=SSBU|s=20px}}<br>185%/'''336%''', 313%/'''564%'''{{Head| Kazuya |g=SSBU|s=20px}} ||{{head|Bowser|g=SSBU|s=20px}} At lower to lowest MP; does not include the last hit<br>{{Head| Kazuya |g=SSBU|s=20px}} At MP 50 and MP 1, respectively.
|743%/'''Limitless'''{{head|Bowser|g=SSBU|s=20px}}<br>185%/'''336%''', 313%/'''564%'''{{Head| Kazuya |g=SSBU|s=20px}} ||{{head|Bowser|g=SSBU|s=20px}} At lower to lowest MP; does not include the last hit<br>{{Head| Kazuya |g=SSBU|s=20px}} At MP 50 and MP 1, respectively.
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|[[Command Selection|Whack]]||4%/'''23%'''{{head|Bowser|g=SSBU|s=20px}} ||Bowser can still get KO'd.
|[[Command Selection|Whack]]||4%/'''23%'''{{head|Bowser|g=SSBU|s=20px}} ||Bowser can still get KO'd.
|-
|-
|rowspan=4|[[Ice Climbers]]||rowspan=2|[[Ice Shot]]|| rowspan=2|Entire move||27%/'''47%'''{{head|Bowser|g=SSBU|s=20px}}||Closest range
|rowspan=4|[[Ice Climbers]]||rowspan=2|[[Ice Shot]]||rowspan=2|Entire move||27%/'''47%'''{{head|Bowser|g=SSBU|s=20px}}||Closest range
|-
|-
|30%/'''53%'''{{head|Bowser|g=SSBU|s=20px}}<br>'''10%'''{{Head| Kazuya |g=SSBU|s=20px}} ||Farthest range
|30%/'''53%'''{{head|Bowser|g=SSBU|s=20px}}<br>'''10%'''{{Head| Kazuya |g=SSBU|s=20px}} ||Farthest range
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|''[[Sing|Spinphony]]''|| Entire move||Limitless{{head|Bowser|g=SSB4|s=20px}}|| Bowser is still turned around
|''[[Sing|Spinphony]]''|| Entire move||Limitless{{head|Bowser|g=SSB4|s=20px}}|| Bowser is still turned around
|-
|-
|rowspan=2|[[Joker]]|| rowspan=2|[[Gun/Gun Special]] || rowspan=2|Entire move ||'''5%'''{{head|Bowser|g=SSBU|s=20px}} ||Close range
|rowspan=2|[[Joker]]||rowspan=2|[[Gun/Gun Special]] ||rowspan=2|Entire move ||'''5%'''{{head|Bowser|g=SSBU|s=20px}} ||Close range
|-
|-
|48%/'''67%'''{{head|Bowser|g=SSBU|s=20px}}<br>20%/'''35%'''{{Head| Kazuya |g=SSBU|s=20px}} || Mid range
|48%/'''67%'''{{head|Bowser|g=SSBU|s=20px}}<br>20%/'''35%'''{{Head| Kazuya |g=SSBU|s=20px}} || Mid range
|-
|-
|rowspan=4|[[King Dedede]]||rowspan=2|Neutral Attack|| rowspan=2|Rapid Jab||{{rollover|Limitless|Only if crouching|?}}{{head|Bowser|g=SSB4|s=20px}}<br>494%/'''681%''' {{head|Bowser|g=SSBU|s=20px}}<br>194%/'''319%'''{{Head| Kazuya |g=SSBU|s=20px}} ||Farthest hitbox
|rowspan=4|[[King Dedede]]||rowspan=2|Neutral Attack||rowspan=2|Rapid Jab||{{rollover|Limitless|Only if crouching|?}}{{head|Bowser|g=SSB4|s=20px}}<br>494%/'''681%''' {{head|Bowser|g=SSBU|s=20px}}<br>194%/'''319%'''{{Head| Kazuya |g=SSBU|s=20px}} ||Farthest hitbox
|-
|-
|382%/'''569%''' {{head|Bowser|g=SSBU|s=20px}}<br>92%/'''218%'''{{Head| Kazuya |g=SSBU|s=20px}}|| Closest hitbox
|382%/'''569%''' {{head|Bowser|g=SSBU|s=20px}}<br>92%/'''218%'''{{Head| Kazuya |g=SSBU|s=20px}}|| Closest hitbox
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| [[Super Jump Punch]]|| Limitless{{head|Bowser|g=SSB4|s=20px}}{{head|Bowser|g=SSBU|s=20px}}|| Sourspot
| [[Super Jump Punch]]|| Limitless{{head|Bowser|g=SSB4|s=20px}}{{head|Bowser|g=SSBU|s=20px}}|| Sourspot
|-
|-
|rowspan=3| [[Mario]]|| rowspan=2| Neutral Attack || Jab 1 ||5%/'''72%''' {{head|Bowser|g=SSBU|s=20px}}|| rowspan=2|Farthest hitbox
|rowspan=3| [[Mario]]||rowspan=2| Neutral Attack || Jab 1 ||5%/'''72%''' {{head|Bowser|g=SSBU|s=20px}}||rowspan=2|Farthest hitbox
|-
|-
| Jab 2 ||37%/'''139%''' {{head|Bowser|g=SSBU|s=20px}}
| Jab 2 ||37%/'''139%''' {{head|Bowser|g=SSBU|s=20px}}
Line 259: Line 260:
|rowspan=1| [[Marth]] || [[Dancing Blade]] ||4th hit; angled down|| 97%{{head|Bowser|g=SSB4|s=20px}}<br>279%/'''349%''' {{head|Bowser|g=SSBU|s=20px}}<br>157%/'''204%'''{{Head| Kazuya |g=SSBU|s=20px}}||Hits 1 - 4
|rowspan=1| [[Marth]] || [[Dancing Blade]] ||4th hit; angled down|| 97%{{head|Bowser|g=SSB4|s=20px}}<br>279%/'''349%''' {{head|Bowser|g=SSBU|s=20px}}<br>157%/'''204%'''{{Head| Kazuya |g=SSBU|s=20px}}||Hits 1 - 4
|-
|-
|rowspan=6| [[Mega Man]]||Neutral Attack|| rowspan=3| Pellets || rowspan=3| 372%/'''510%'''{{head|Bowser|g=SSB4|s=20px}}<br>384%/'''524%''' {{head|Bowser|g=SSBU|s=20px}}<br>5%/'''99%''', 16%/'''38%'''{{Head| Kazuya |g=SSBU|s=20px}}|| rowspan=3| {{head|Bowser|g=SSB4|s=20px}}{{head|Bowser|g=SSBU|s=20px}}Mid/Long range<br>{{Head| Kazuya |g=SSBU|s=20px}}Mid and Long range, respectively
|rowspan=6| [[Mega Man]]||Neutral Attack||rowspan=3| Pellets ||rowspan=3| 372%/'''510%'''{{head|Bowser|g=SSB4|s=20px}}<br>384%/'''524%''' {{head|Bowser|g=SSBU|s=20px}}<br>5%/'''99%''', 16%/'''38%'''{{Head| Kazuya |g=SSBU|s=20px}}||rowspan=3| {{head|Bowser|g=SSB4|s=20px}}{{head|Bowser|g=SSBU|s=20px}}Mid/Long range<br>{{Head| Kazuya |g=SSBU|s=20px}}Mid and Long range, respectively
|-
|-
|Side Tilt
|Side Tilt
Line 293: Line 294:
|Back Aerial||Entire move|| 2%/'''16%''' {{head|Bowser|g=SSBU|s=20px}}|| Applies to hits 1 - 3
|Back Aerial||Entire move|| 2%/'''16%''' {{head|Bowser|g=SSBU|s=20px}}|| Applies to hits 1 - 3
|-
|-
|rowspan=3|''[[Chef|Short Order Chef]] || rowspan=3|Entire move || 101%/'''256%''' {{head|Bowser|g=SSB4|s=20px}} || Steak
|rowspan=3|''[[Chef|Short Order Chef]] ||rowspan=3|Entire move || 101%/'''256%''' {{head|Bowser|g=SSB4|s=20px}} || Steak
|-
|-
| 120%/'''300%''' {{head|Bowser|g=SSB4|s=20px}} || Skinny fish
| 120%/'''300%''' {{head|Bowser|g=SSB4|s=20px}} || Skinny fish
Line 309: Line 310:
|Rapid Jab||{{rollover|188%|when standing, and closest hitbox when crouching|?}}/'''305%'''{{head|Bowser|g=SSBU|s=20px}}<br>12%/'''90%'''{{Head| Kazuya |g=SSBU|s=20px}}||
|Rapid Jab||{{rollover|188%|when standing, and closest hitbox when crouching|?}}/'''305%'''{{head|Bowser|g=SSBU|s=20px}}<br>12%/'''90%'''{{Head| Kazuya |g=SSBU|s=20px}}||
|-
|-
|rowspan=7|[[Ness]]|| rowspan=2| Neutral attack || Jab 1 ||rowspan=2| 13%/'''41%'''{{head|Bowser|g=SSB4|s=20px}}||
|rowspan=7|[[Ness]]||rowspan=2| Neutral attack || Jab 1 ||rowspan=2| 13%/'''41%'''{{head|Bowser|g=SSB4|s=20px}}||
|-
|-
| Jab 2 ||
| Jab 2 ||
Line 327: Line 328:
|rowspan=1|[[Palutena]] || Neutral Attack|| Rapid Jab|| 162%/'''263%'''{{head|Bowser|g=SSB4|s=20px}}<br>173%/'''281%'''{{head|Bowser|g=SSBU|s=20px}}<br>11%/'''83%'''{{Head| Kazuya |g=SSBU|s=20px}}||
|rowspan=1|[[Palutena]] || Neutral Attack|| Rapid Jab|| 162%/'''263%'''{{head|Bowser|g=SSB4|s=20px}}<br>173%/'''281%'''{{head|Bowser|g=SSBU|s=20px}}<br>11%/'''83%'''{{Head| Kazuya |g=SSBU|s=20px}}||
|-
|-
|rowspan=2|[[Peach]] ||Neutral Aerial || rowspan=2|Entire move|| '''2%'''{{head|Bowser|g=SSB4|s=20px}}<br>'''3%'''{{head|Bowser|g=SSBU|s=20px}}|| Late hitbox
|rowspan=2|[[Peach]] ||Neutral Aerial ||rowspan=2|Entire move|| '''2%'''{{head|Bowser|g=SSB4|s=20px}}<br>'''3%'''{{head|Bowser|g=SSBU|s=20px}}|| Late hitbox
|-
|-
| Down Aerial || 6%/'''53%'''{{head|Bowser|g=SSBU|s=20px}}|| Applies to hits 1 - 3
| Down Aerial || 6%/'''53%'''{{head|Bowser|g=SSBU|s=20px}}|| Applies to hits 1 - 3
Line 370: Line 371:
|-
|-
|Rapid Jab|| 617%/'''842%'''{{head|Bowser|g=SSBU|s=20px}}<br>255%/'''405%'''{{Head| Kazuya |g=SSBU|s=20px}} ||
|Rapid Jab|| 617%/'''842%'''{{head|Bowser|g=SSBU|s=20px}}<br>255%/'''405%'''{{Head| Kazuya |g=SSBU|s=20px}} ||
|-  
|-
|[[Holy Water]] || Pillar || 131%{{head|Bowser|g=SSBU|s=20px}} ||Same percent when crouching
|[[Holy Water]] || Pillar || 131%{{head|Bowser|g=SSBU|s=20px}} ||Same percent when crouching
|-
|-
Line 409: Line 410:
|''[[Charge Shot|Dense Charge Shot]]''|| '''0%'''{{head|Bowser|g=SSB4|s=20px}}
|''[[Charge Shot|Dense Charge Shot]]''|| '''0%'''{{head|Bowser|g=SSB4|s=20px}}
|-
|-
|rowspan=2|[[Sephiroth]] || rowspan=2|[[Shadow Flare]] || rowspan=2| Initial projectile || {{rollover|54%/'''106%'''|while Sephiroth is in Winged Form, thresholds decrease by 1%|?}}{{head|Bowser|g=SSBU|s=20px}}<br>{{rollover|'''13%'''|while Sephiroth is in Winged Form, threshold decreases by 1%}}{{Head| Kazuya |g=SSBU|s=20px}}|| Uncharged
|rowspan=2|[[Sephiroth]] ||rowspan=2|[[Shadow Flare]] ||rowspan=2| Initial projectile || {{rollover|54%/'''106%'''|while Sephiroth is in Winged Form, thresholds decrease by 1%|?}}{{head|Bowser|g=SSBU|s=20px}}<br>{{rollover|'''13%'''|while Sephiroth is in Winged Form, threshold decreases by 1%}}{{Head| Kazuya |g=SSBU|s=20px}}|| Uncharged
|-
|-
| {{rollover|26%/'''55%'''|while Sephiroth is in Winged Form, thresholds decrease by 1%|?}}{{head|Bowser|g=SSBU|s=20px}}<br>{{rollover|'''3%'''|while Sephiroth is in Winged Form, threshold decreases by 1%|?}}{{Head| Kazuya |g=SSBU|s=20px}}|| Fully charged
| {{rollover|26%/'''55%'''|while Sephiroth is in Winged Form, thresholds decrease by 1%|?}}{{head|Bowser|g=SSBU|s=20px}}<br>{{rollover|'''3%'''|while Sephiroth is in Winged Form, threshold decreases by 1%|?}}{{Head| Kazuya |g=SSBU|s=20px}}|| Fully charged
Line 428: Line 429:
|-
|-
|Rapid Jab|| 617%/'''842%'''{{head|Bowser|g=SSBU|s=20px}}<br>255%/'''405%'''{{Head| Kazuya |g=SSBU|s=20px}} ||
|Rapid Jab|| 617%/'''842%'''{{head|Bowser|g=SSBU|s=20px}}<br>255%/'''405%'''{{Head| Kazuya |g=SSBU|s=20px}} ||
|-  
|-
|[[Holy Water]] || Pillar || 131%{{head|Bowser|g=SSBU|s=20px}} ||Same percent when crouching
|[[Holy Water]] || Pillar || 131%{{head|Bowser|g=SSBU|s=20px}} ||Same percent when crouching
|-
|-
Line 473: Line 474:
|rowspan=6|[[Zelda]]|| Neutral Attack|| Rapid Jab ||293%/'''410%'''{{head|Bowser|g=SSBU|s=20px}}<br>107%/'''185%'''{{Head| Kazuya |g=SSBU|s=20px}}||
|rowspan=6|[[Zelda]]|| Neutral Attack|| Rapid Jab ||293%/'''410%'''{{head|Bowser|g=SSBU|s=20px}}<br>107%/'''185%'''{{Head| Kazuya |g=SSBU|s=20px}}||
|-
|-
|Forward Aerial || rowspan=5|Entire move||rowspan=2| '''6%'''{{head|Bowser|g=SSBU|s=20px}} ||rowspan=2| Sourspot
|Forward Aerial ||rowspan=5|Entire move||rowspan=2| '''6%'''{{head|Bowser|g=SSBU|s=20px}} ||rowspan=2| Sourspot
|-
|-
|Back Aerial
|Back Aerial
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|''[[Paralyzer|Blast Shot]]''|| Entire move || {{rollover|Limitless|Only if crouching|?}}{{head|Bowser|g=SSB4|s=20px}}|| Uncharged
|''[[Paralyzer|Blast Shot]]''|| Entire move || {{rollover|Limitless|Only if crouching|?}}{{head|Bowser|g=SSB4|s=20px}}|| Uncharged
|-
|-
! scope="row" colspan=5|{{anchor|By Items}} By Items
!colspan=5|{{anchor|By Items}} By Items
|-
|-
|colspan=2|[[Beehive]] || Bees || {{rollover|Limitless|Only if crouching|?}}{{head|Bowser|g=SSBU|s=20px}} || Only toughs out the first attack
|colspan=2|[[Beehive]] || Bees || {{rollover|Limitless|Only if crouching|?}}{{head|Bowser|g=SSBU|s=20px}} || Only toughs out the first attack
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|colspan=2|[[Superspicy Curry]] || Flames || 3%/'''120%'''{{head|Bowser|g=SSBU|s=20px}}||
|colspan=2|[[Superspicy Curry]] || Flames || 3%/'''120%'''{{head|Bowser|g=SSBU|s=20px}}||
|-
|-
! scope="row" colspan=5|{{anchor|By Pokémon}} By Pokémon
!colspan=5|{{anchor|By Pokémon}} By Pokémon
|-
|-
|colspan=2|[[Abomasnow]]|| Blizzard || '''19%'''{{head|Bowser|g=SSBU|s=20px}}||
|colspan=2|[[Abomasnow]]|| Blizzard || '''19%'''{{head|Bowser|g=SSBU|s=20px}}||
Line 513: Line 514:
|colspan=2|[[Staryu]] || Swift || 24%/'''69%'''{{head|Bowser|g=SSBU|s=20px}}||
|colspan=2|[[Staryu]] || Swift || 24%/'''69%'''{{head|Bowser|g=SSBU|s=20px}}||
|-
|-
! scope="row" colspan=5|{{anchor|By Assist Trophy}} By Assist Trophy
!colspan=5|{{anchor|By Assist Trophy}} By Assist Trophy
|-
|-
|colspan=2|[[Klaptrap]]|| Rapid bites || 961%/'''Limitless'''{{head|Bowser|g=SSBU|s=20px}}|| Collateral damage
|colspan=2|[[Klaptrap]]|| Rapid bites || 961%/'''Limitless'''{{head|Bowser|g=SSBU|s=20px}}|| Collateral damage

Revision as of 08:55, September 25, 2022

Bowser not flinching from Kirby's rapid jab.

Passive armor is an umbrella term encompassing occasions where a character experiences continuous armor without any restrictions. Examples of this include Tough Guy, Tough Body, and continuous super armor seen on transformation-related Final Smashes. Spirit abilities such as Super Slow Armor and Armor Knight can provide the effect to any character, albeit with statistical downsides such as decreased movement speed. Bosses can also be considered to have something akin to passive armor.

Overview

Passive armor was first formally introduced in Super Smash Bros. Melee for Nana and Giga Bowser, where they have 5 and 20 units of subtractive knockback-based armor respectively. In Nana's case, the armor makes her slightly harder to launch than Popo, while for Giga Bowser it is intended to make him harder to launch, taking advantage of his massive weight value. As the armor is subtractive, attack that inflict knockback below the threshold won't launch either character (though in the case of Nana this is rarely seen outside of cases like Luigi's Super Jump Punch sourspot, because of the particularly low threshold and the Ice Climbers' below average weight), however crouch cancelling could slightly increase the effectiveness of the armor. Though Nana doesn't have any form of passive armor as of Super Smash Bros. Brawl, the introduction of Bowser's Giga Bowser Final Smash introduced passive super armor for the first time. Super Smash Bros. 4 would expand on this further, adding Giga Mac, Mega Charizard X, and Mega Lucario, albeit with significantly nerfed durations to transformation Final Smashes in general. Smash 4 also introduced the Tough Guy mechanic for Bowser, giving him 19 units of knockback-based armor permanently with no drawbacks. With Giga Bowser no longer being a fully-controllable character in Ultimate, he received 95 units of knockback-based armor for his boss incarnation, rather than super armor. Ultimate's DLC would also introduce Tough Body as an effective clone of Bowser's fighter ability for Kazuya, only it uses 14 units of knockback-based armor.

Passive armor follows the general rules of armor — for example, grabs and some attack effects will override it — but this nature also leads to some unique side-effects, such as being present during the buried and frozen states, which can lead to delayed reactions to their effects. Passive armor is most commonly seen in the form of knockback-based armor as an extremely minor mechanic, such as the case with Nana or Kazuya, where the threshold is so low that it's effectively nonexistent in many matchups. Passive armor will sometimes come in the form of "subtractive" armor, wherein the knockback is subtracted instead of requiring a threshold to be reached to deal full knockback.

Brawl includes stickers, where stickers with Flinch Resistance provide passive knockback-based armor to the user equal to that sticker's Flinch Resistance value. Ultimate includes spirits, which can provide passive armor effects; specifically, Slow Super Armor and Super Armor from the likes of Regigigas, Polar Bear, Walhart, and Gold Mario can provide passive knockback-based armor to any character. The thresholds are identical, though Slow Super Armor, as the name implies, comes with a significant drawback in reducing the user's movement speed.

List of instances of passive armor

Character Passive armor Subtractive? Game(s)
Bowser 19 KB No Super Smash Bros. 4Super Smash Bros. Ultimate
Flinch Resistance (sticker) 35-168 KB (varies by sticker) No Super Smash Bros. Brawl
Giga Bowser 20 KB Yes Super Smash Bros. Melee
Super armor No Super Smash Bros. BrawlSuper Smash Bros. 4
95 KB No Super Smash Bros. Ultimate
Giga Mac Super armor No Super Smash Bros. 4
Kazuya 14 KB No Super Smash Bros. Ultimate
Mega Charizard X Super armor No Super Smash Bros. 4
Mega Lucario Super armor No Super Smash Bros. 4
Metal Box 30 KB Yes Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Nana 5 KB Yes Super Smash Bros. Melee
Slow Super Armor (spirit skill) 132 KB No Super Smash Bros. Ultimate
Super Armor (spirit skill) 132 KB No Super Smash Bros. Ultimate

Tough Guy / Tough Body

Bowser using Tough Guy in the air to armor through a specific hitbox of Thunder Jolt.

Tough Guy and Tough Body are fighter abilities, originally introduced with Tough Guy in Smash 4. These specifically apply to Bowser and Kazuya, respectively, in the form of passive knockback-based armor, summing to 19 and 14 KB respectively. Giga Bowser also has the same mechanic, though it isn't named, and it has a threshold of 95 KB. This armor requires the armor threshold to be breached to deal hitstun and knockback. Nana and Giga Bowser both have abilities with similar effects in Melee, but it's subtractive, meaning that instead of requiring a threshold to be reached to deal full knockback, the knockback is subtracted by the value after calculation, preventing them to flinch if the value goes below 0.

Because Tough Guy and Tough Body's presence includes crouching, thanks to the 0.85× knockback reduction it provides, it improves the armor's ranges significantly; Kazuya in particular benefits from this as he will be crouching more often than most characters because of his unique crouch-based attacks. Bowser's armored smash and tilt attacks, as well as Kazuya's armored smash attacks and Heaven's Door, also benefit from the passive armor in Ultimate, giving him effectively two layers of armor for attacks to break through. Because the armor is knockback-based, Tough Guy's effectiveness deteriorates as percentage builds. As the character using it takes more damage, they take more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as rage, will also affect Tough Guy. For a character-specific example, Hero's Psyche Up applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness—if not neuter it outright—until it goes away.

Due to Tough Guy's very low knockback threshold, its usefulness is highly specific to the point of being essentially nonexistent in some matchups. While characters like Luigi and Mega Man are noticeably impacted due to their reliance on weak, spammable projectiles in neutral, others such as Donkey Kong and Ganondorf are completely unaffected. This applies even moreso to Kazuya's Tough Body, having drastically lower damage ranges due to his lower base threshold and weight; for example, while Bowser can armor Pyra's Rapid Jab well until 174%, Kazuya can only armor it until around 12%. Like all armor, Tough Guy does not protect characters from grabs either, so characters that are noticeably affected by the ability can normally make up for it through a grab-heavy playstyle. Tough Guy was indirectly buffed in Ultimate thanks to the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. Because Bowser himself gained more weight, it's common to see him armor rapid jabs to extremely high thresholds and punish them outright.

In the case of Giga Bowser, because he cannot be grabbed in any way and has gigantic weight, it is near-impossible to make him launch or even experience hitstun at first. Seeing Giga Bowser's Tough Guy break is extremely rare, but not impossible with charged smash attacks, strong items, or Final Smashes. However, whether the effort required to make him launch is a viable objective is very arguable.

List of attacks affected by Tough Guy/Tough Body

An icon for denoting incomplete things.
  • Bold percentages represent the damage limit if Bowser and Kazuya were crouching.
  • Moves with damages labeled "Limitless" means that Tough Guy will always trigger against the move.
  • Moves that are available as custom moves are in italics.
User/Item Move Part of Move Damage Limit Notes
By Characters
Banjo & Kazooie Neutral Attack Rapid Jab 83%/318%Bowser (SSBU) Closest hitbox
12%/168%Kazuya (SSBU) Mid hitbox
503%/737%Bowser (SSBU)
139%/295%Kazuya (SSBU)
Farthest hitbox
Egg Firing / Breegull Blaster Breegull Blaster 454%/615%(Eggs 1-6;long range), 628%/841%(Eggs 1-6; maximum range), 572%/753%(Eggs 7-12; mid range), 769%/Limitless(Eggs 7-12; long range)Bowser (SSBU) After the 13th egg, becomes Limitless for standing and crouching at all ranges except for point-blank
Bayonetta Neutral Attack Rapid Jab 116%Bowser (SSB4)
205%/333% Bowser (SSBU)
13%/99%Kazuya (SSBU)
Closest hitbox
282%/410% Bowser (SSBU)
82%/168%Kazuya (SSBU)
Farthest hitbox
Bullet Climax Entire move 116% Bowser (SSB4)
120%/157% Bowser (SSBU)
58%/83%Kazuya (SSBU)
Uncharged bullets
Bowser Up Throw Attack hitbox 6%/23%Bowser (SSBU) Applies to hits 1 - 7
Bowser Jr. Neutral Attack Jab 1 18%Bowser (SSB4)
Rapid Jab 617%/842% Bowser (SSBU)
255%/405%Kazuya (SSBU)
Dash attack Entire move 3%/18% Bowser (SSB4)
22%Bowser (SSBU)
Farthest hitbox; applies to hits 1 - 5
Forward smash Entire move 29% Bowser (SSB4)
LimitlessBowser (SSBU)
Applies to hits 1 - 5
Byleth Neutral Attack Rapid Jab 363%/597% Bowser (SSBU)
12%/168%Kazuya (SSBU)
Closest hitbox
503%/737%Bowser (SSBU)
139%/295%Kazuya (SSBU)
Farthest hitbox
Captain Falcon Neutral Attack Rapid Jab 356%/500% Bowser (SSBU)
128%/224%Kazuya (SSBU)
Charizard Down Throw Attack hitbox 4%/23% Bowser (SSBU) Collateral damage
Flamethrower Entire move 34%Bowser (SSB4)
35%Bowser (SSBU)
Weak hitbox
Fire Fang LimitlessBowser (SSB4) Embers
Fireball Cannon 46%/92%Bowser (SSB4) Weak hitbox
Chrom Double-Edge Dance 4th hit; angled down 279%/349%Bowser (SSBU)
157%/204%Kazuya (SSBU)
Applies to hits 1-4
Corrin Neutral Attack Rapid Jab 180%/293% Bowser (SSBU)
11%/86%Kazuya (SSBU)
Forward smash Yato hitboxes LimitlessBowser (SSBU)
Daisy Neutral Aerial Entire move 3%Bowser (SSBU) Late hitbox
Down Aerial 6%/53%Bowser (SSBU) Applies to hits 1 - 3
Dark Pit Neutral Attack Rapid Jab LimitlessBowser (SSB4)
617%/842% Bowser (SSBU)
255%/405%Kazuya (SSBU)
Down Aerial Entire move 3%-5%Bowser (SSBU) Meteor hitbox
Silver Bow Entire move 3%Bowser (SSB4)
0%Bowser (SSBU)
Uncharged
Donkey Kong Neutral attack Jab 1 7%Bowser (SSB4)
Jumping Headbutt Entire move 81%/101%Bowser (SSB4) Tough Guy does not trigger if Bowser is hit while airborne
Dr. Mario Neutral Attack Jab 1 88%/145% Bowser (SSBU)
4%/46%Kazuya (SSBU)
Farthest hitbox
Jab 2 36%/136% Bowser (SSBU)
Duck Hunt Neutral Attack Rapid Jab 13%/169% Bowser (SSBU) Closest hitbox
363%/597% Bowser (SSBU)
12%/168%Kazuya (SSBU)
Farthest hitbox
Clay Shooting Reticle shots 306% Bowser (SSB4)
Falco Neutral Attack Rapid Jab 500%/663% Bowser (SSBU)
233%/342%Kazuya (SSBU)
Blaster Entire move LimitlessBowser (SSB4)
Explosive Blaster Applies to hits 1 - 4
Fox Neutral Attack Jab 1 7%/81% Bowser (SSBU) Farthest hitbox
Jab 2 30%Bowser (SSBU)
Rapid Jab 36%/143%Bowser (SSB4)
270%/378% Bowser (SSBU)
98%/171%Kazuya (SSBU)
Farthest hitbox in Smash 4
Neutral Aerial Entire move 2%Bowser (SSB4)
4%Bowser (SSBU)
Late hitbox
Greninja Neutral Attack Rapid Jab 50%/94%Bowser (SSB4)
617%/842% Bowser (SSBU)
255%/405%Kazuya (SSBU)
Back Aerial Entire move 0%/11%Bowser (SSB4)
0%/12% Bowser (SSBU)
Applies to hit 1
1%/13%Bowser (SSB4)
1%/14% Bowser (SSBU)
Applies to hit 2
Water Shuriken 3%/28% Bowser (SSBU) Uncharged
Hero Magic Burst Entire move 368%/523%Bowser (SSBU)
147%/269%Kazuya (SSBU)
At MP 100; does not include the last hit
743%/LimitlessBowser (SSBU)
185%/336%, 313%/564%Kazuya (SSBU)
Bowser (SSBU) At lower to lowest MP; does not include the last hit
Kazuya (SSBU) At MP 50 and MP 1, respectively.
Whack 4%/23%Bowser (SSBU) Bowser can still get KO'd.
Ice Climbers Ice Shot Entire move 27%/47%Bowser (SSBU) Closest range
30%/53%Bowser (SSBU)
10%Kazuya (SSBU)
Farthest range
Blizzard Entire move 27%Bowser (SSBU) Closest hitbox
35%Bowser (SSBU)
9%/71%Kazuya (SSBU)
Middle Hitbox
Ike Aether Falling hit 54%/73%Bowser (SSBU)
27%/42%Kazuya (SSBU)
Doesn't apply for the last hit; must be grounded
Inkling Neutral Attack Rapid Jab 363%/597%Bowser (SSBU)
12%/168%Kazuya (SSBU)
Closest hitbox
712%/947%Bowser (SSBU)
329%/485%Kazuya (SSBU)
Farthest hitbox
Up Aerial Entire move 0%-1%/43%-44%Bowser (SSBU) Applies to hit 1 only; farthest hitbox
Ivysaur Neutral Attack Rapid Jab 147%/222%Bowser (SSBU)
31%/81%Kazuya (SSBU)
Side Tilt Entire move 8%/88% Bowser (SSBU) Applies to hits 1 - 6
Neutral Aerial 55%/130% Bowser (SSBU) Applies to hits 1 - 7
Bullet Seed 29%-31% Bowser (SSBU) All seeds, except the last
Jigglypuff Neutral attack Jab 1 5%Bowser (SSB4)
Spinphony Entire move LimitlessBowser (SSB4) Bowser is still turned around
Joker Gun/Gun Special Entire move 5%Bowser (SSBU) Close range
48%/67%Bowser (SSBU)
20%/35%Kazuya (SSBU)
Mid range
King Dedede Neutral Attack Rapid Jab LimitlessBowser (SSB4)
494%/681% Bowser (SSBU)
194%/319%Kazuya (SSBU)
Farthest hitbox
382%/569% Bowser (SSBU)
92%/218%Kazuya (SSBU)
Closest hitbox
Super Dedede Jump Stars 4%Bowser (SSB4)Bowser (SSBU)
Quick Dedede Jump
Kirby Neutral Attack Jab 1 74%/119%Bowser (SSB4)
Rapid Jab LimitlessBowser (SSB4)
124%/197% Bowser (SSBU)
Link Quickfire Bow Entire move 17%/50% Bowser (SSB4) Uncharged
1%/16% Bowser (SSB4) Full charge
Bow and Arrows Arrows 0% Bowser (SSBU) Thrown
1%Bowser (SSBU) Z-Dropped
Little Mac Neutral Attack Rapid Jab 120%/158% Bowser (SSB4)
298%/579% Bowser (SSBU)
77%Kazuya (SSBU)
Also applies when as Giga Mac in Smash 4
Down Aerial Entire move 8%/18% Bowser (SSBU)
0%Kazuya (SSBU)
Clean hitbox
11%/22%Bowser (SSB4)
12%/23% Bowser (SSBU)
2%Kazuya (SSBU)
Late hitbox; also applies when as Giga Mac in Smash 4
Lucario Neutral Attack Jab 1 7%-4%-1%/84%-67%-48%Bowser (SSBU) Farthest hitbox
Aura Sphere Entire move 0%Bowser (SSB4) Uncharged
Piercing Aura Sphere 44%Bowser (SSB4)
Lucas Down tilt Entire move 24%/55%Bowser (SSB4)
14%Bowser (SSBU)
Farthest hitbox
PK Thunder Projectile 115%Bowser (SSB4)
118%/169%Bowser (SSBU)
37%/72%Kazuya (SSBU)
Applies to the hitboxes in the "tail"
Lucina Dancing Blade 4th hit; angled down 97%Bowser (SSB4)
279%/349% Bowser (SSBU)
157%/204%Kazuya (SSBU)
Applies to hits 1- 4
Luigi Up Aerial Entire move 0%Bowser (SSB4)
2%-3%Bowser (SSBU)
Late hitbox
Fireball 55%/82%Bowser (SSB4)
56%/86%Bowser (SSBU)
13%/31%Kazuya (SSBU)
Early hitbox
66%/99% Bowser (SSBU)
16%/38%Kazuya (SSBU)
Late hitbox
Bouncing Fireball 55%/82% Bowser (SSB4) Closest hitbox
64%/95% Bowser (SSB4) Mid hitbox
77%/113% Bowser (SSB4) Farthest hitbox
Super Jump Punch LimitlessBowser (SSB4)Bowser (SSBU) Sourspot
Mario Neutral Attack Jab 1 5%/72% Bowser (SSBU) Farthest hitbox
Jab 2 37%/139% Bowser (SSBU)
Fast Fireball Entire move 193%/298% Bowser (SSB4) Weak hitbox
Marth Dancing Blade 4th hit; angled down 97%Bowser (SSB4)
279%/349% Bowser (SSBU)
157%/204%Kazuya (SSBU)
Hits 1 - 4
Mega Man Neutral Attack Pellets 372%/510%Bowser (SSB4)
384%/524% Bowser (SSBU)
5%/99%, 16%/38%Kazuya (SSBU)
Bowser (SSB4)Bowser (SSBU)Mid/Long range
Kazuya (SSBU)Mid and Long range, respectively
Side Tilt
Neutral Aerial
Up Aerial Entire move Limitless Bowser (SSBU) Late hitbox
Crash Bomber 190%/312%Bowser (SSB4)
10%/135% Bowser (SSBU)
Applies to hits 1 - 4
Leaf Shield 17%/79%Bowser (SSB4)
Meta Knight Neutral Attack Entire move 93%/150%Bowser (SSB4)
66%/128% Bowser (SSBU)
17%Kazuya (SSBU)
Does not include the finishing hit
Mewtwo Neutral Attack Rapid Jab 52%Bowser (SSB4)
550%/751% Bowser (SSBU)
227%/361%Kazuya (SSBU)
Shadow Ball Entire move 33% Bowser (SSB4)
23%Bowser (SSBU)
Uncharged
Mii Brawler Neutral Attack Rapid Jab 281%/394% Bowser (SSBU)
102%/178%Kazuya (SSBU)
Mii Gunner Charge Shot Entire move 2%Bowser (SSB4) Uncharged
Min Min Neutral Attack Rapid Jab 172% /313%Bowser (SSBU)
59%Kazuya (SSBU)
Closest hitbox
340%/480%Bowser (SSBU)
118%/212%Kazuya (SSBU)
Farthest hitbox
Mr. Game & Watch Neutral Attack Jab 1 LimitlessBowser (SSB4)
Rapid Jab LimitlessBowser (SSB4)
101%/201% Bowser (SSBU)
22%Kazuya (SSBU)
Forward Aerial Entire move Limitless Bowser (SSBU) Applies to hit 1 only
Back Aerial Entire move 2%/16% Bowser (SSBU) Applies to hits 1 - 3
Short Order Chef Entire move 101%/256% Bowser (SSB4) Steak
120%/300% Bowser (SSB4) Skinny fish
Limitless Bowser (SSB4) Fat fish
Judge Entire move 8%Bowser (SSB4)Bowser (SSBU)/32%Bowser (SSBU) Judge #2 only
Mythra Neutral Attack Jab 1 34%/128%Bowser (SSBU) farthest hitbox
6%/76%Bowser (SSBU) closest hitbox
Jab 2 174%/268%Bowser (SSBU)
30%/93%Kazuya (SSBU)
farthest hitbox
Rapid Jab 188%/305%Bowser (SSBU)
12%/90%Kazuya (SSBU)
Ness Neutral attack Jab 1 13%/41%Bowser (SSB4)
Jab 2
Down Tilt Entire move 164%/209%Bowser (SSB4)
151%Bowser (SSBU)
Closest hitbox
189%/258%Bowser (SSB4)
199% Bowser (SSBU)
Farthest hitbox
Down Throw Attacking hitbox 3%/28%Bowser (SSBU) Collateral; applies to hits 1 - 3
PK Fire Pillar 44% Bowser (SSB4)
66%/128%Bowser (SSBU)
Percent in Smash 4 also includes crouching
Lasting PK Thunder Projectile 104%/150%Bowser (SSB4) Applies to the hitboxes in the "tail"
Olimar Dizzy Whistle Entire move Limitless Bowser (SSB4) Bowser is still turned around
Palutena Neutral Attack Rapid Jab 162%/263%Bowser (SSB4)
173%/281%Bowser (SSBU)
11%/83%Kazuya (SSBU)
Peach Neutral Aerial Entire move 2%Bowser (SSB4)
3%Bowser (SSBU)
Late hitbox
Down Aerial 6%/53%Bowser (SSBU) Applies to hits 1 - 3
Pichu Neutral Attack Entire move 12%Bowser (SSBU) Closest hitbox
Forward Throw Attacking Hitbox 3%/19%Bowser (SSBU) Collateral; applies to hits 1 - 3
Pikachu Neutral Attack Entire move 8%/44%Bowser (SSB4)
82%/165% Bowser (SSBU)
18%Kazuya (SSBU)
Closest hitbox
34%/74%Bowser (SSB4)
87%/176% Bowser (SSBU)
19%Kazuya (SSBU)
Middle hitbox
Forward Throw Attacking hitbox 2%/16%Bowser (SSBU) Collateral; applies to hits 1 - 4
Thunder Jolt Entire move 2%/4%/7% Bowser (SSBU) Early/Mid/Late hitbox
Piranha Plant Neutral Attack Jab 1 11%Bowser (SSBU) Farthest hitbox
Jab 2 43%Bowser (SSBU)
Rapid Jab 593%/622%Bowser (SSBU)
245%/389%Kazuya (SSBU)
Down throw Attacking hitbox 13%Bowser (SSBU) Collateral damage
Pit Neutral Attack Rapid Jab LimitlessBowser (SSB4)
617%/842%Bowser (SSBU)
255%/405%Kazuya (SSBU)
Down Aerial Entire move 3%-5%Bowser (SSBU) Meteor hitbox
Palutena Bow Entire move 5%Bowser (SSB4)
6%Bowser (SSBU)
Uncharged
Pyra Neutral Attack Jab 1 26%/101%Bowser (SSBU) Farthest hitbox
3%/59%Bowser (SSBU) Closest hitbox
Jab 2 174%/268%Bowser (SSBU)
30%/93%Kazuya (SSBU)
Farthest hitbox
Rapid Jab 173%/281%Bowser (SSBU)
11%/83%Kazuya (SSBU)
Flame Nova Entire move LimitlessBowser (SSBU)Kazuya (SSBU) Closest hitbox; applies to all hits except the final
Richter Neutral Attack Jab 1 5%/74%Bowser (SSBU) Farthest hitbox
Rapid Jab 617%/842%Bowser (SSBU)
255%/405%Kazuya (SSBU)
Holy Water Pillar 131%Bowser (SSBU) Same percent when crouching
Ridley Neutral Attack Rapid Jab 198%/406%Bowser (SSBU)
37%
Closest hitbox
10%/149%Kazuya (SSBU) Mid hitbox
571%/779%Bowser (SSBU)
235%/375%Kazuya (SSBU)
Farthest hitbox
R.O.B. Neutral Attack Jab 1 8%/26%Bowser (SSB4)
33%Bowser (SSBU)
Down tilt Entire move 0%
Backwards Arm Rotor LimitlessBowser (SSB4) 1st hit facing Bowser
Gyro 84%Bowser (SSBU) Uncharged; late hitbox
Slip Gyro 5%Bowser (SSB4) Sliding across the ground
Guided Robo Beam Initial big laser LimitlessBowser (SSBU)Kazuya (SSBU)
Robin Neutral Attack Rapid Jab 47%Bowser (SSB4)
384%/593%Bowser (SSBU)
59%/185%Kazuya (SSBU)
Rosalina & Luma Neutral Attack Rapid Jab 537%/741% Bowser (SSBU)
211%/347%
Kazuya (SSBU)
Rosalina
215%/349% Bowser (SSBU)
14%/103%Kazuya (SSBU)
Luma
Grand Star Grand Star looping hits Limitless Bowser (SSBU)Kazuya (SSBU) only if Bowser/Kazuya is above on a platform
Roy Double-Edge Dance 4th hit; angled down 97% Bowser (SSB4)
279%/349% Bowser (SSBU)
157%/204%Kazuya (SSBU)
Applies to hits 1 - 4
Ryu Down tilt Entire move LimitlessBowser (SSB4) Tapped; farthest hitbox
Hadoken Shakunetsu Hadoken 166%Bowser (SSB4)
335% Bowser (SSBU)
Fast-tapped; applies to hits 1-4
Samus Charge Shot Entire move 2%Bowser (SSB4) Uncharged
Dense Charge Shot 0%Bowser (SSB4)
Sephiroth Shadow Flare Initial projectile 54%/106%Bowser (SSBU)
13%Kazuya (SSBU)
Uncharged
26%/55%Bowser (SSBU)
3%Kazuya (SSBU)
Fully charged
Sheik Neutral Attack Rapid Jab 43%/148%Bowser (SSB4)
208%/372%Bowser (SSBU)
77%Kazuya (SSBU)
Forward throw Attack hitbox LimitlessBowser (SSBU) Collateral damage
Back throw
Up throw
Down throw
Shulk Neutral Attack Jab 1 100%/316% Bowser (SSBU) Buster Art; farthest hitbox
Simon Neutral Attack Jab 1 5%/74%Bowser (SSBU) Farthest hitbox
Rapid Jab 617%/842%Bowser (SSBU)
255%/405%Kazuya (SSBU)
Holy Water Pillar 131%Bowser (SSBU) Same percent when crouching
Sonic Neutral Attack Jab 2 8%/88%Bowser (SSBU) Farthest hitbox
Down Throw Attacking hitbox 23%Bowser (SSBU) Collateral damage
Double Spring Entire move 8%Bowser (SSB4)
Terry Neutral Attack Jab 1 238%/351% Bowser (SSBU)
63%/139%Kazuya (SSBU)
Closest hitbox
Jab 2 (1st hit) 47%/172%Bowser (SSBU)
Toon Link Pummel Entire move 4% Bowser (SSBU) Collateral damage; same percent when crouching
Hero's Bow 6%/24%Bowser (SSB4)
7%/25% Bowser (SSBU)
Uncharged
0% Bowser (SSB4) Full charge
Fire Arrow Limitless Bowser (SSB4) Uncharged; direct hit
527%/664% Bowser (SSB4) Full charge; direct hit
Piercing Bow 390%/572%Bowser (SSB4) Uncharged
140%/208%Bowser (SSB4) Full charge
Villager Neutral Attack Entire move 122%/309% (lead fist); 10%/243% (rear fist) Bowser (SSBU) Farthest hitbox
Down smash Entire move 3%/11%Bowser (SSB4)
Wario Wario Waft Entire move LimitlessBowser (SSB4)Bowser (SSBU) Uncharged
Garlic Breath Closest range
Wii Fit Trainer Neutral attack Jab 3 19%/46%Bowser (SSB4)
16%Bowser (SSBU)
Burying hitbox
Yoshi Neutral Attack Jab 1 87%/144% Bowser (SSBU)
3%/40%Kazuya (SSBU)
Farthest hitbox
Down Aerial Entire move 9%Bowser (SSB4)
12%Bowser (SSBU)
Applies to hits 1 - 6
Young Link Neutral Attack Rapid Jab 403%/566%Bowser (SSBU)
145%/254%Kazuya (SSBU)
Zelda Neutral Attack Rapid Jab 293%/410%Bowser (SSBU)
107%/185%Kazuya (SSBU)
Forward Aerial Entire move 6%Bowser (SSBU) Sourspot
Back Aerial
Down Aerial 20%/33% Bowser (SSB4)
21%/34%Bowser (SSBU)
Late sourspot
Nayru's Love 30%Bowser (SSB4)
31%Bowser (SSBU)
Applies to hits 1 - 3
Nayru's Rejection 40%Bowser (SSB4) Bowser is still turned around
Zero Suit Samus Neutral Attack Jab 1 127%/208% Bowser (SSBU)
7%/60%Kazuya (SSBU)
Farthest hitbox
Blast Shot Entire move LimitlessBowser (SSB4) Uncharged
By Items
Beehive Bees LimitlessBowser (SSBU) Only toughs out the first attack
Fire Flower Thrown item 25%/46%Bowser (SSBU)
19%/36%Bowser (SSBU)
Dropped item 30-53%/66-88%Bowser (SSBU) Depends on the distance dropped
Mr. Saturn Thrown item 9-10%, 32%/24-25%, 62%Bowser (SSBU)
9-10%, 31%/24-25%, 62%Bowser (SSBU)
7%, 28%/20%, 56%Bowser (SSBU)
Depends on distance thrown
Dropped item 9-11%/24-40%Bowser (SSBU) Depends on distance dropped
Staff Shots 5%/25%Bowser (SSBU) Point-blank range
Super Scope Shots 164%/210%Bowser (SSBU) Uncharged
Superspicy Curry Flames 3%/120%Bowser (SSBU)
By Pokémon
Abomasnow Blizzard 19%Bowser (SSBU)
Inkay Topsy-Turvy LimitlessBowser (SSBU)
Staryu Swift 24%/69%Bowser (SSBU)
By Assist Trophy
Klaptrap Rapid bites 961%/LimitlessBowser (SSBU) Collateral damage

Trivia

References