Incineroar (SSBU)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) m (Added update history) |
(→Timing) |
||
Line 49: | Line 49: | ||
==Timing== | ==Timing== | ||
The move has a different animation starting on frame 24 if it hits an opponent, which is longer, but has the same interruptibility. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
Line 56: | Line 57: | ||
|13-18 | |13-18 | ||
|- | |- | ||
! | !Lower arms intangible | ||
|13-18 | |13-18 | ||
|- | |- | ||
Line 62: | Line 63: | ||
|48 | |48 | ||
|- | |- | ||
!Animation length | !Animation length (miss) | ||
|71 | |71 | ||
|- | |||
!Animation length (hit) | |||
|76 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=24}} | !Miss {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=24}}{{FrameStrip|t=Blank|c=5}} | ||
|- | |||
!Hit {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=29}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c= | !Lower arms {{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=58}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} |
Revision as of 09:30, August 9, 2022
Overview
Update History
- Up smash has more knockback.
- Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.
Hitboxes
Timing
The move has a different animation starting on frame 24 if it hits an opponent, which is longer, but has the same interruptibility.
Charges between | 5-6 |
---|---|
Hitboxes | 13-18 |
Lower arms intangible | 13-18 |
Interruptible | 48 |
Animation length (miss) | 71 |
Animation length (hit) | 76 |
Miss | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lower arms |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|