Samus (SSBU)/Back throw: Difference between revisions
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(→Timing) |
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Line 20: | Line 20: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Grapple | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=50 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Grapple | |effect=Grapple | ||
|sfx=None | |sfx=None |
Latest revision as of 19:28, July 19, 2022
Samus back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | Forward | 60 | 55 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 50 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-12 |
---|---|
Turnaround | 12 |
Throw Release | 12 |
Interruptible | 50 |
Animation length | 62 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|