Music (SSBB): Difference between revisions
Line 1,132: | Line 1,132: | ||
| '''WarioWare, Inc.''' | | '''WarioWare, Inc.''' | ||
| ''A 70's type disco remix of the Main Menu music in [[WarioWare, Inc.: Mega Microgame$]] and the title screen music.'' | | ''A 70's type disco remix of the Main Menu music in [[WarioWare, Inc.: Mega Microgame$]] and the title screen music.'' | ||
| A starter song on [[WarioWare, Inc.]] Microgame theme music will play when microgames are played on-screen. | | A starter song on [[WarioWare, Inc.]] Microgame theme music will play when microgames are played on-screen. Because of this, it is impossible to hear the full song while Brawling, and you can only hear the full version in My Music or in Sound Test. | ||
| | | | ||
|- | |- |
Revision as of 15:47, May 28, 2008
- See also Music (SSB) and Music (SSBM).
The music of Super Smash Bros. Brawl is more major and important to the game experience than previous games in the series. Among video games in general, Brawl's musical setup is noteworthy for being a gigantic compilation of Nintendo music exponentially larger than even the musical selection of Super Smash Bros. Melee.
The full list of credited musicians for the game is posted here at Smash Bros. DOJO!!, and it numbers at 36 individuals as one of the biggest musical gatherings in gaming history. Curiously, Final Fantasy composer Nobuo Uematsu is not among the list, even though he is credited for composing the official theme song for the game detailed below. Sakurai has stated that his group of arrangement supervisors were asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite songs, which "means there will be quite a number of songs."
Sound Test Song list
As opposed to the previous installments, where this feature had to be unlocked through various methods, Super Smash Bros. Brawl will feature the Sound Test option from the very start of the game, and this mode specifically lists the source game of each song and its credits. This the full song list as ordered and arranged in the Music portion of Brawl's Sound Test mode. These 258 songs do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes.
Many of these songs must be unlocked. Some of them are unlocked by beating certain game challenges, whereas many others are collected by simply grabbing random CDs. There is a method that makes unlocking many of these songs easier, and it is detailed here.
Super Smash Bros. Brawl
Title | Description | Usage | Notes |
---|---|---|---|
Super Smash Bros. Brawl Main Theme [1] |
|
A default song that plays in the Intro Sequence and in Adventure Mode: The Subspace Emissary in the Credits and in the cutscene The Great Invasion. Is a starter song in the game's Menu screens. | Composer: SMILE PLEASE Co., Ltd., Arranger: HAL Laboratory, Inc., Lyricist: SORA, Composotion, arrangements, lyrics and translated lyrics Copyright Nintendo / HAL Laboratory, Inc., Composition Supervisor: Nobuo Uematsu, Arrangement Supervisor: Shogo Sakai, Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita, Soprano: Oriko Takanashi / Tenor: Ken Nishikiori |
Menu 1 [2] |
|
A starter song playing in the Menu selection | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Menu 2 |
|
An unlockable song for the Menu screens, obtained when all playable characters are unlocked. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Battlefield |
|
A starter song in Battlefield. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Battlefield Ver. 2 |
|
A starter song in Battlefield. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Final Destination |
|
A starter song in Final Destination, and it plays during the Classic Mode battle with Master Hand. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Online Practice Stage |
|
A default song that plays during the Online Test Stage | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Results Display Screen |
|
A default song that plays in the post-brawl victory screen after the winning character's short victory theme | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Tournament Registration | A default song that plays in the Tournament Set-Up Screen. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. | |
Tournament Grid | A song meant to get a person warmed up for a Brawl. This song is also the Tournament 1 song from Melee | A default song that plays in the Tournament Bracket screen during an active tourney. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Tournament Match End | A default song that plays at the conclusion screen of the Tournament mode. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. | |
Classic: Results Screen | Just a simple semi-triumphant note. | A default song that plays at the Results Screen that appears every time you win a match in the Classic mode. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
All-Star Rest Arena |
|
A default song that plays in the rest area in the All-Star and Boss Battles modes | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Home-Run Contest |
|
A default song that plays during a session in the Home-Run Contest mode | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Boss Battle |
|
A default song that plays during some boss battles in Adventure Mode: The Subspace Emissary and, more prominently, the Boss Battles mode | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Trophy Gallery |
|
A default song that plays in the Trophy Gallery and Trophy Horde modes. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Sticker Album / Album / Chronicle | A very emotional strings remix of the Main Theme, meant to reflect on lasting memories | A default song that plays in the Sticker Album, Album, and Chronicle screens | |
Coin Launcher | A somewhat relaxing version of the main theme, toned down a bit for extreme coin launching concentration. | A default song that plays during the Coin Launcher minigame. | |
Stage Builder |
|
A default song that plays when creating a stage in the Stage Builder mode. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Target Smash!! |
|
A default song that plays during the Target Smash!! minigame. | |
Adventure Map |
|
A default song that plays on the map screen of Adventure Mode: The Subspace Emissary | |
Step: The Plain | Another version of the main theme's ending. Sounds mysteriously optimistic. | A default song that plays in various stages/areas of the Adventure mode: The Plains, The Wilds, and The Great Maze. | |
Step: The Cave | A default song that plays in the last area of the Lake Shore area in the Adventure mode | ||
Step: Subspace | *A somewhat "depressing" song as mentioned by fans. It is the main theme just slowed down and few clips of it. | A default song that plays in the Entering Subspace area in the Adventure mode | |
Step: Subspace Ver.2 |
|
A default song that plays in the Subspace area in the Adventure mode | |
Step: Subspace Ver.3 | A default song that plays in the area before the final boss encounter in the Adventure mode | ||
Boss Battle Song 1 | A default song that plays during the boss battles with Galleom and Duon in the Adventure mode | ||
Boss Battle Song 2 | A default song that plays during the final boss battle with Tabuu in the Adventure mode | ||
Save Point |
|
A default song that plays in the save areas of The Great Maze in Adventure Mode: The Subspace Emissary | |
Credits |
|
A default song that plays during the end credits of Adventure Mode: The Subspace Emissary, accompanied by a video showing highlights of the Adventure Mode (to the tune of the music) |
Super Smash Bros.
Specifically, this section of the Sound Test is almost entirely dedicated to songs that return from Super Smash Bros. Melee, with one exception being a song returning from Super Smash Bros., in spite of the section's title simply being "Super Smash Bros." Also see Music (SSBM) and Music (SSB) for more information.
Title | Description | Usage | Notes |
---|---|---|---|
Menu (Super Smash Bros. Melee) | An instrumental remix of the original Melee menu theme. | A starter song on Battlefield (SSBB) and in the first part of the Midair Stadium. | |
Credits (Super Smash Bros.) | The credits theme from the original Super Smash Bros game for N64. It has been remixed. | An unlockable CD song that plays on Final Destination, unlocked by clearing the Classic mode on Hard difficulty. | |
Opening (Super Smash Bros. Melee) | An arrangement of the Opening theme of SSBM. Some parts were deleted, and other parts were repeated. | A randomly collectible CD song that plays on Final Destination. | |
Princess Peach's Castle (Melee) | The song that played on the Princess Peach's Castle stage in Melee, it is an orchestrated remix of the famous stage music from the original Super Mario Bros., with elements of the same game's "underground" stage theme overlapping with it. | An unlockable CD song that plays on the returning Rainbow Cruise stage, unlocked when all stages in the Melee Stages category have been unlocked | |
Rainbow Cruise (Melee) | The song that played on the Rainbow Cruise stage in Melee, it is a a medley of two Mario series tracks. The first half of the track is the remixed first half of the Rainbow Ride tune heard in Super Mario 64 (which is also known as the "Slider" theme from the same game), while the second half is a remix of the underwater stage tune heard in Super Mario Bros. | A starter song on the returning Rainbow Cruise stage. | |
Kong Jungle (Melee) | The song for the Kongo Jungle stage in Melee, it is a cover band performance of the "DK Rap" made infamous in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. | A randomly collectible CD song that plays on the returning Jungle Japes stage. | |
Jungle Japes (Melee) | The song that played on the Jungle Japes stage in Melee, it is a calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES. | A starter song that plays on the returning Jungle Japes stage. | |
Temple (Melee) | The song that played on the Temple stage in Melee, it is a techno remix of dungeon music heard in Zelda II: Link's Adventure for NES. | A starter song that plays on the returning Temple stage. | |
Brinstar (Melee) | The song that played on the Brinstar stage in Melee, it is a medley of three classic Metroid tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original Metroid for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a Metroid game, and then the low-key general Metroid theme that was first heard on the original Metroid title screen. | A starter song that plays on the returning Brinstar stage. | |
Brinstar Depths (Melee) | The song that played on the Brinstar Depths stage in Melee, it is a "horror" remix of area music heard later on in the original Metroid, where Samus is particularly close to her encounter with Kraid. | A randomly collectible CD song that plays on the returning Brinstar stage. | |
Yoshi's Island (Melee) | The main song for the Yoshi's Island stage in Melee, it is a repeating banjo track heard in several levels in Super Mario World for SNES. | A starter song that plays on the returning Yoshi's Island stage. | |
Fountain of Dreams (Melee) | The song that played on the Fountain of Dreams stage in Melee, it is an orchestrated, atmospheric version of the Kirby music first heard in the Dream Land of the N64 Super Smash Bros. | A randomly collectible CD song that plays on the returning Green Greens stage. | |
Green Greens (Melee) | The music for the Green Greens stage in Melee, this song is an orchestration of the Green Greens stage music from Kirby's Dream Land. | A starter song that plays on the returning Green Greens stage. | |
Corneria (Melee) | The song that played on the Corneria stage in Melee, it is an orchestration of the music heard in the Venom stage, with pieces from Space Armada of the original Star Fox. | A starter song that plays on the returning Corneria stage. | |
Venom (Melee) | The song that played on the Venom stage of Melee, it is an orchestration of "main music" heard in Star Fox 64, and also based on the music heard in the original Sector Z stage from Super Smash Bros. for the N64. | A randomly collectible CD song that plays on the returning Corneria stage. | |
Pokémon Stadium (Melee) | The main song for the Pokémon Stadium stage in Melee, it is an orchestration of the main title screen music in most Pokémon RPGs, complete with a chorus. | A starter song that plays on the returning Pokémon Stadium stage. | |
Poké Floats (Melee) | The song that played on the Poké Floats stage in Melee, it is a synthesized medley of three battle-related tunes heard in the first generation of Pokémon RPGs, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. | A randomly collectible CD song that plays on the returning Pokémon Stadium stage. | |
Mute City (Melee) | The song for the Mute City stage in Melee, it is a remix of the rock music heard on the first track in F-Zero X for N64, Mute City. | A randomly collectible CD song that plays on the returning Big Blue stage. | |
Big Blue (Melee) | The main theme for the Big Blue stage in Melee, it is a remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. | A starter song that plays on the returning Big Blue stage. | |
Mother (Melee) | The primary song for the Onett stage in Melee, it is a remix of the "Bein' Friend's" theme, and the Sound Stone theme from the original Mother for the Famicom system. | A starter song that plays on the returning Onett stage. | |
Icicle Mountain (Melee) | The main song for the Icicle Mountain stage of Melee, it is a synthesized medley of the two primary tunes in the NES game Ice Climber, with the first part being the "Bonus stage music" and the second part being the "Normal stage music". | An unlockable CD song that plays on The Summit. It is unlocked by clearing Classic mode on Normal difficulty. | |
Flat Zone (Melee) | The song that played on the Flat Zone stage in Melee, it is an original composition comprised of atmospheric techno-sounds mixed with the beep-boop nature of the oldest Game & Watch games. | A starter song that plays on the Flat Zone 2 stage. | |
Super Mario Bros. 3 (Melee) | An alternate song for the Yoshi's Island song in Melee, it is a synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3 for NES. | A randomly collectible CD song that plays on the returning Yoshi's Island stage. | |
Battle Theme (Melee) | An alternate song on the Pokémon Stadium stage in Melee, it is a synthesized medley of three battle-related tunes heard in the second generation of Pokémon RPGs, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. | An unlockable CD song that plays on the returning Pokémon Stadium stage, unlocked when 10 Brawls are conducted on Pokémon Stadium 2. | |
Fire Emblem (Melee) | The alternate music for the Temple stage in Melee and also the only music for the Fire Emblem universe in that game, it is a medley of two Fire Emblem tracks, the first of which is the "character recruitment" music in Fire Emblems 6 and 7, and after some piano-based music, the second tune is the official Fire Emblem series theme. | A starter song on Castle Siege. Is Marth's Character Roll Call theme. | |
Mach Rider (Melee) | The alternate music for the stage Big Blue in Melee, it is a synthesized remix of the music heard typically in Mach Rider for NES. | An unlockable CD song that plays in Port Town Aero Dive, unlocked after defeating over 50 enemies in Endless Brawl. | |
Mother 2 (Melee) | The alternate song for the Onett stage in Melee, it is a quaint soft rock tune which is a heavily extended version of a track heard in various parts of EarthBound (known as Mother 2 in Japan) whenever Ness returns to his house during his quest, though it originated in the original Mother. | A randomly collectible CD song that plays on the Onett stage. | |
Dr. Mario (Melee) | The alternate song for both the Mushroom Kingdom and Mushroom Kingdom II stages in Melee and also Dr. Mario's theme music in that game, it is a synthesized remix of the first of two primary musics heard in Dr. Mario for NES. | A starter song on the Pictochat stage. | |
Battlefield (Melee) | The main song for the Battlefield stage in Melee, it is a techno remix of the Menu 1 music from the same game. | A starter song that plays in Battlefield (SSBB). | |
Menu (Melee) | The original Menu 1 song, ripped from Melee, as apposed to the remixed version that plays on the Battlefield stage. | A randomly collectible CD song that plays on Brawl's Menu screens. It is always the last song of random collectible CDs. | |
Multi-Man Melee 1 (Melee) | The alternate music for the Battlefield stage in Melee as well as one of the songs for the Multi-man Melee mode, it is a synthesized rock variant of the opening theme for the same game. | An unlockable CD song that plays on Battlefield (SSBB), unlocked by clearing 100-Man Brawl in under 4:00. | |
Final Destination (Melee) | The song that played on the Final Destination stage in Melee as the main theme, it a climactic orchestration of the ending credits music of the original Super Smash Bros. | A randomly collectible CD song that plays in Final Destination (SSBB), and during whenever you fight Master Hand in Boss Battles. | |
Giga Bowser (Melee) | The song that played in Melee's Adventure Mode when you fought Giga Bowser. It is a warped version of the Melee Final Destination theme. | A randomly collectible CD song that plays in Final Destination (SSBB), and during whenever you fight Crazy Hand in Boss Battles. Is Bowser's Character Roll Call theme. |
Super Mario Bros.
Title | Description | Usage | Notes |
---|---|---|---|
Delfino Plaza [3] | Original Music from Super Mario Sunshine, with the "Yoshi" woodblock inserted at every other loop | A starter song on Delfino Plaza | Composition and Arrangments Copyright Nintendo |
Title/Ending (Super Mario World) | A techno remix/medley of the Title screen and Credits themes from Super Mario World | A starter song on Delfino Plaza. Is both Mario's and Peach's Character Roll Call theme. | Arangment Supervisor: Shota Kageyama |
Main Theme (New Super Mario Bros.) | This is the same as the overworld levels from New Super Mario Bros. on the DS, but with more instruments added to make the sound feel more complete. An acoustic guitar replaces the synths that played the main melody from the DS. | A randomly collectible CD song for Delfino Plaza | Composer: Nintendo Arranger: HAL Laboratory Inc. Composition and arrangements Copyright Nintendo Arrangement Spervisor: Shogo Sakai |
Ricco Harbor | Original Music from Super Mario Sunshine, with the "Yoshi" woodblock inserted at every other loop | A randomly collectible CD song for Delfino Plaza | Composition and arrangements Copyright Nintendo |
Main Theme (Super Mario 64) | Original Music from Super Mario 64, notable for playing on stages like Bob-omb Battlefield. | An unlockable CD song for Delfino Plaza, unlocked when either your Vs. Play Time or Combined Vs. Play Time reaches 50 hours | Composition and Arrangments Copyright Nintendo |
Ground Theme (Super Mario Bros.) | A Latin-based Piano-heavy remix of the Overworld theme from Super Mario Bros.. | A starter song for Mushroomy Kingdom (Ground Portion) | Arrangement Supervisor: Koji Kondo |
Ground Theme 2 (Super Mario Bros.) | A techno remix of the Overworld theme from Super Mario Bros. | A randomly collectible CD song for Mushroomy Kingdom (Ground Portion) | Arrangement Supervisor: Masaaki Iwasaki |
Gritzy Desert | A remix of the music of the music of the Gritzy Desert from Mario and Luigi: Partners in Time, which is made to have a more Arabian feel than its original version. | A starter song for for Mushroomy Kingdom (Ground Portion)
It also plays on outdoor portions of The Path to the Ruins in the Subspace Emissary |
Arrangement Supervisor: Yoko Shimomura |
Underground Theme (Super Mario Bros.) | An ambient, rather Hip-Hop remix of the Underground theme From Super Mario Bros. | A starter song for Mushroomy Kingdom (Underground Portion) | Arrangement Supervisor: Kentaro Ishizaka |
Underwater Theme (Super Mario Bros.) | Three different versions of the Underwater Theme From Super Mario Bros.; First starts off as the original NES version, then a waltz version and finally a bluegrass version. | An unlockable CD song for Mushroomy Kingdom (Underground Portion), unlocked after 10 Brawls are conducted on Mushroomy Kingdom. | Arrangement Supervisor: Shogo Sakai |
Underground Theme (Super Mario Land) | Remix of the Easton Kingdom theme from Super Mario Land | A randomly collectible CD song for Mushroomy Kingdom (Underground Portion) | Arrangement Supervisor: Koji Hayama |
Luigi's Mansion Theme | Orchestration of the Main Theme of Luigi's Mansion. | A starter song for Luigi's Mansion. Is Luigi's Character Roll Call theme. | Arrangement Supervisor: Shogo Sakai |
Castle / Boss Fortress (Super Mario World / SMB 3) | Remix of the Castle theme from Super Mario World and the Boss theme from Super Mario Bros. 3 | A randomly collectible CD song for Luigi's Mansion | Arrangement Supervisor: Yusuke Takahama |
Airship Theme (Super Mario Bros. 3) | Remix of the Airship theme from Super Mario Bros. 3 | A starter song for Luigi's Mansion | Arrangement Supervisor: Notoi Sakuraba |
Mario Kart
Title | Description | Usage | Notes |
---|---|---|---|
Mario Circuit [4] | A remix of the Mario Circuit theme music heard in the original Super Mario Kart. | A starter song on Mario Circuit. | Composer: Nintendo, Arranger: TARGET ENTERTAINMENT INC, Arrangement Supervisor: Yusuke Takahama |
Luigi's Raceway | A remix of the Luigi's Raceway theme music heard on the track "Luigi's Raceway" in Mario Kart 64. | A starter song on Mario Circuit. | Composer: Nintendo, Arrangement: Yasufumi Fukuda |
Waluigi Pinball | A remix of the racetrack music heard on the tracks "Waluigi Pinball" and "Wario Stadium" in Mario Kart DS. | A starter song on Mario Circuit. | Composer: Nintendo, Arranger: HAL Laboratory, Arrangement Supervisor: Kentaro Ishizaka |
Rainbow Road | A track taken directly from Mario Kart Double Dash!!, where it played on the final course of the Special Cup: "Rainbow Road". | A randomly collectible CD song on Mario Circuit. | Composition and arrangements Copyright Nintendo. |
Donkey Kong
Title | Description | Usage | Notes |
---|---|---|---|
Jungle Level Ver.2 | An fast paced remix of the "DK Island Swing" song. | A starter song on Rumble Falls | Arrangement Supervisor: Motoi Sakuraba |
Jungle Level | The recognizable "DK Island Swing" that played on several jungle based levels in Donkey Kong Country, made to be more realistic and ambient, complete with jungle noises. | A starter song on Rumble Falls | Arrangement Supervisor: Kentaro Ishizaka |
King K.Rool / Ship Deck 2 | The final boss theme heard in Donkey Kong Country. May have also appeared in Donkey Kong Country 2. Starts as a sea shanty melody on accordion, then transitions into a hard rock tune. | A starter song on Rumble Falls. Is both Donkey Kong's and Diddy Kong's Character Roll Call theme. | Arrangement Supervisor: Shogo Sakai |
Bramble Blast | Strings remix of Stickerbrush Symphony from Donkey Kong Country 2. | A randomly collectible CD song on Rumble Falls. Also heard in areas in the Subspace Emissary. | Arrangement Supervisor: Michiko Naruke |
Battle for Storm Hill | Background music for the Storm Hill level taken directly from Donkey Kong: Jungle Beat. | A starter song on Rumble Falls | |
DK Jungle 1 Theme (Barrel Blast) | A song taken directly from the recently released racing title Donkey Kong Barrel Blast. | A starter song on Rumble Falls | |
The Map Page / Bonus Level | The two said themes taken directly from Donkey Kong Country and spliced together effortlessly. | A starter song on Rumble Falls | |
Donkey Kong | An atmospheric piece consisting of the 25m stage music with many sound effects overlapping with it | A starter song on 75m | Arrangement Supervisor: Hirokazu Tanaka |
Opening (Donkey Kong) | A remix of the title theme of the original Donkey Kong game. | A starter song on 75m | Arrangement Supervisor: Shota Kageyama |
25m BGM | The song that plays on the 25m stage of the Original Donkey Kong Stage. Consists of 5 notes. It is taken directly from the original arcade game. | A starter song on 75m |
The Legend of Zelda
Title | Description | Usage | Notes |
---|---|---|---|
Main Theme (The Legend of Zelda) | The original theme from Legend Of Zelda, it has been remixed. | A starter song on Bridge of Eldin | Arrangement Supervisor: Yuzo Koshiro |
Ocarina of Time Medley | A collection of ocarina songs from The Legend of Zelda: Ocarina of Time played on an ocarina: Zelda's Lullaby, Song of Storms, Epona's Song, Song of Time, and Saria's Song. | A starter song on Bridge of Eldin. Is both Zelda's and Sheik's Character Roll Call theme. | Arrangement Supervisor: Michiko Naruke |
Title (The Legend of Zelda) | An orchestration of the Title theme from The Legend of Zelda which also includes the dungeon theme. | A randomly collectible CD song on Bridge of Eldin | Arrangement Supervisor: Shogo Sakai |
The Dark World | A slightly Latin remix of the A Link to the Past song that plays in most outdoor portions of the Dark World. | A starter song on Bridge of Eldin | Arrangement Supervisor: Arata Iiyoshi |
Hidden Mountain & Forest | Orchestral remix of the song that plays in the Dark World versions of the Lost Woods and Death Mountain appearing in A Link to the Past. | An unlockable CD song on Bridge of Eldin, unlocked when Event 18: Dark Link Duel is cleared on Hard difficulty | Arrangement Supervisor: Shota Kageyama |
Hyrule Field Theme | An arranged version of the daytime theme of Hyrule Field from Ocarina of Time. | A starter song on Bridge of Eldin | Arrangement Supervisor: Yutaka Iraha |
Main Theme (Twilight Princess) | A version of the daytime horseback theme in Hyrule Field from Twilight Princess taken from a Nintendo Power CD depicting the original soundtrack of said game. | A starter song on Bridge of Eldin | |
The Hidden Village | An arrangement of the Twilight Princess theme in a spaghetti-western style, which played when Link fought enemies in the Hidden Village, lifted directly from Twilight Princess. | A randomly collectible CD song on Bridge of Eldin | |
Midna's Lament | A disheartening arrangement of the Twilight Princess theme that was played when Wolf Link carried a dying Midna to Zelda, taken directly from said game. | A randomly collectible CD song on Bridge of Eldin | |
Great Temple / Temple | A remix of the Great Temple and Temple themes played in Zelda II: Link's Adventure. Temple portion of the song sounds just like the Temple theme of Melee, only the choir sounds are slightly varied. | An unlockable CD song on the returning Temple stage, unlocked when Event 33: Advent of the Evil King is cleared on Hard difficulty | |
Dragon Roost Island | The music that plays when exploring the outer part of Dragon Roost Island. Lifted directly from Legend of Zelda: The Wind Waker. | A starter song on Pirate Ship | |
The Great Sea | The music that plays while exploring the vast oceans of what was once Hyrule. Lifted directly from Legend of Zelda: The Wind Waker. | A starter song on Pirate Ship | |
Tal Tal Heights | A remixed, but still largely faithful version of the music that plays in the Tal Tal Heights section of Link's Awakening for the GB, which resembles a techno version of the The Legend of Zelda theme. | An unlockable CD song on Pirate Ship, unlocked when the All-Star mode is cleared on Easy difficulty. Is Link's Character Roll Call theme. | |
Song of Storms | A medley of three seperate themes from Ocarina of Time--the Song of Storms, Ganondorf's theme, and the Serenade of Water. | An unlockable CD song on Pirate Ship, unlocked when Event 37: The Pirate Airship is cleared on any difficulty | |
Gerudo Valley | The music that plays while exploring parts of the Gerudo region of Hyrule. Lifted directly from Legend of Zelda: Ocarina of Time. | A starter song on Pirate Ship. Is Ganondorf's Character Roll Call theme. | |
Molgera Battle | A flute-based track ripped from The Legend of Zelda: The Wind Waker, where it originally played during Link's battle with the serpentine, quicksand-dwelling boss, Molgera. | A starter song on Pirate Ship | |
Village of the Blue Maiden | A quick arrangement of the traditional Kakariko Village theme, lifted from Four Swords Adventures. | A randomly collectible CD song on Pirate Ship. Is Toon Link's Character Roll Call theme. | |
Termina Field | An arrangement of the Termina Field theme from Majora's Mask. | A randomly collectible CD song on Pirate Ship |
Metroid
Title | Description | Usage | Notes |
---|---|---|---|
Main Theme (Metroid) | A rock styled remix of the Brinstar theme from the first Metroid title. Aside from the vocals at the beginning of the track, this is taken almost directly from Metroid Prime Pinball, with the insertion of some extra instruments and the addition of the original Brinstar theme. | A starter song on Norfair | |
Ending (Metroid) | An orchestrated version of the credits theme used in both the original Metroid and its remake Metroid Zero Mission. | An unlockable CD song on Norfair, unlocked when 10 Brawls on the Norfair stage are played. Is both Samus's and Zero Suit Samus's Character Roll Call theme. | |
Norfair | A quirky remix of the lesser known Norfair theme from the original Metroid game. | A randomly collectible CD song on Norfair | |
Theme of Samus Aran, Space Warrior | An orchestration of the credits theme of the SNES hit Super Metroid. | A starter song on Norfair | |
Vs. Ridley | A completely redone version of Ridley's theme that is featured in several Metroid games and originated in Super Metroid. | A starter song on Frigate Orpheon | |
Vs. Parasite Queen | Taken directly from Metroid Prime, this is the theme for the first boss battle in the game against the Parasite Queen. | A randomly collectible CD song on Frigate Orpheon | |
Opening / Menu (Metroid Prime) | A medley of two tracks from Metroid Prime--the title screen and the credits theme (which itself was an extension of the menu theme). With the exception of the vocals at the beginning, the title screen theme is taken directly from the game, while the credits theme is arranged. | A starter song on Frigate Orpheon | |
Sector 1 | An orchestrated version of the background music of the first mission in Sector 1 in Metroid Fusion. | A starter song on Frigate Orpheon | |
Vs. Meta Ridley | Taken directly from Metroid Prime, this was the background music that played during the fight against Meta Ridley. This same, unaltered track was also used in Metroid Prime 3: Corruption. | A starter song on Frigate Orpheon | |
Multiplayer (Metroid Prime 2) | A track taken directly from the multiplayer mode of Metroid Prime 2: Echoes, which itself was a techno remix of the Brinstar background music from Super Metroid. | An unlockable CD song on Frigate Orpheon, unlocked when 10 Brawls on the Frigate Orpheon stage are played. |
Yoshi's Island
Title | Description | Usage | Notes |
---|---|---|---|
Obstacle Course [5] | A medley consisting mostly of a remix of the "Athletic" level theme from Super Mario World 2: Yoshi's Island and also a bit of the final boss theme. | A starter song on Yoshi's Island. | Composer: Nintendo, Arranger: PROCYON STUDIO CO., LTD., Arrangement Supervisor: Shota Kageyama |
Ending (Yoshi's Story) | A tropical sounding remix of the credits theme from Yoshi's Story, including Yoshi vocals. | A starter song on Yoshi's Island. Is Yoshi's Character Roll Call theme. | Composer: Nintendo, Arrangement: Masafumi Takada |
Yoshi's Island | A jazzy remix of the commonly heard ground level theme from Super Mario World 2: Yoshi's Island. | A starter song on Yoshi's Island. | Composer: Nintendo, Arrangement: Noriyuki Iwadare |
Flower Field | Taken directly from the DS title Yoshi Touch & Go, this was the theme to the level of the same name. | A randomly collectible CD song on Yoshi's Island. | Composer: Nintendo, Arranger: Nintendo, Arrangement Supervisor: Asuka Ohta |
Wildlands | A combination of the "level beginning" jingle and the "Wildlands" level theme from Yoshi's Island DS. | A starter song on Yoshi's Island. | Composer: Nintendo, Arranger: HAL Laboratory Inc., Arrangement Supervisor: Shogo Sakai |
Kirby
Title | Description | Usage | Notes |
---|---|---|---|
Meta Knight's Revenge | A fast paced jazz remix of the two main themes of the Halberd in Kirby Super Star. | A starter song on Halberd. Is Meta Knight's Character Roll Call theme. | |
The Legendary Air Ride Machine | A redone version of the theme played in Kirby's Air Ride when one has successfully completed either the Dragoon or Hydra. | An unlockable CD song on Halberd, unlocked when Event 13: Dragoon Strike is cleared on any difficulty | |
Gourmet Race | A remix of the Gourmet Race theme song from Kirby Super Star. Unlike Melee's remix, this remix is done rock style. | A starter song on Halberd | |
Butter Building | A remix of the theme from the Level 3 stages of "Kirby's Adventure". As the name implies, this collection of levels was called "Butter Building". | A starter song on Halberd. Is Kirby's Character Roll Call theme. | |
King Dedede's Theme | A remix of the general theme in the Kirby games when battling King Dedede. | An unlockable CD song on Halberd, unlocked when Event 15: The Hammer of the King is cleared on any difficulty. Is King Dedede's Character Roll Call theme. | |
Squeak Squad Theme | A fast-paced techno remix of the theme that plays when fighting the Squeaks in the game "Kirby: Squeak Squad." | A randomly collectible CD song on Halberd | |
Vs. Marx | An updated remix to the boss theme of Marx, who appeared at the end of the Kirby Superstar side-story, Milky Way Wishes'. | A randomly collectible CD song on Halberd | |
0² Battle | A remix of the theme that played when you fought the final boss of "Kirby 64: The Crystal Shards", if you collected 100% of the crystal shards. | An unlockable CD song on Halberd, unlocked when a total of over 5000 coins are amassed in Coin matches | |
Boss Theme Medley | A collection of Kirby boss themes spanning from Kirby's Dreamland to Canvas Curse. | A starter song on Halberd | |
Checker Knights | Taken directly from Kirby's Air Ride, this was the song played on the Checker Knights track, as well during various minigames. | A starter song on Halberd | |
Forest / Nature Area | An upbeat, melodious track ripped from Kirby & The Amazing Mirror, where it originally played in the early area of the game's world that is themed as a forest. | A starter song on Halberd | |
Frozen Hillside | Another song taken directly from Kirby's Air Ride, this was the music track played on the Frozen Hillside racetrack. | An unlockable CD song on Halberd, unlocked when 10 Brawls on the Halberd stage are played |
Star Fox
Title | Description | Usage | Notes |
---|---|---|---|
Space Armada | A remix of the theme that played at the level "Space Armada" in the original Star Fox. Parts of this level can be seen throughtout Lylat Cruise's Path. | A starter song on Lylat Cruise | |
Corneria | A remix of the theme that plays on the Corneria in the original Star Fox. | A randomly collectible CD song on Lylat Cruise | |
Main Theme (Star Fox) | An orchestrated version of the main theme of the original Star Fox. | A starter song on Lylat Cruise. Is Fox's Character Roll Call theme. | |
Main Theme (Star Fox 64) | A techno styled remix of the main theme of Star Fox 64. | A starter song on Lylat Cruise. Is Falco's Character Roll Call theme. | |
Area 6 | The background music of the level known as Area 6 from Star Fox 64. | A starter song on Lylat Cruise | |
Area 6 Ver. 2 | A techno styled remix of the Area 6 theme. | A randomly collectible CD song on Lylat Cruise | |
Star Wolf | The music that plays when facing the renegade Star Wolf team in the Star Fox series. | A starter song on Lylat Cruise. Is Wolf's Character Roll Call theme. | |
Star Wolf (Star Fox: Assault) | Taken directly from Star Fox Assault, this is the slower, more methodical remix of the traditional Star Wolf theme. | An unlockable CD song on Lylat Cruise, unlocked when Event 38: The Wolf Hunts the Fox is cleared on Hard difficulty | |
Space Battleground | Taken directly from Star Fox Assault, this was the music played during the first half of the first mission. | A starter song on Lylat Cruise | |
Break Through the Ice | Taken directly from Star Fox Assault, this was the background music of the Fichina level. | A randomly collectible CD song on Lylat Cruise |
Pokémon
Title | Description | Usage | Notes |
---|---|---|---|
Pokémon Main Theme | An orchestrated remix of the main title theme to the Pokémon series. | A starter song on Pokémon Stadium 2. | Arrangement: Seiji Momoi, Composer: GAME FREAK Inc. |
Road to Viridian City (From Pallet Town/Pewter City) | An orchestrated and remixed medly of two field musics in the original Pokémon games, the first being when traveling Route 1 and the second when being in Viridian City and several other cities. | An unlockable CD song on Pokémon Stadium 2, unlocked when Event 8: Go! Triple Finish! is cleared on any difficulty. Is both Pokémon Trainer's and Jigglypuff's Character Roll Call theme. | Arrangement Supervisor: Shogo Sakai, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc. |
Pokémon Center | An orchestrated remix and rearrangement of the theme that consistently plays within each Pokémon Center building in any Pokémon game. | An unlockable CD song on Pokémon Stadium 2, unlocked when you collect over 200 different stickers. Is Pikachu's Character Roll Call theme. | Arrangement Supervisor: Kentaro Ishizaka, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc. |
Pokémon Gym / Evolution | An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the Pokémon Trainer explores a Gym building and the second being the repetitive theme heard whenever a Pokémon specie undergoes the evolution sequence. | A starter song on Pokémon Stadium 2. | Arrangement: Kenichi Okuma, Composer: GAME FREAK Inc. |
Wild Pokémon Battle! (Ruby / Sapphire) | An orchestrated remix of the typical battle theme that occurs whenever the Pokémon Trainer encounters and battles a wild Pokémon in Pokémon Ruby & Sapphire and Pokémon Emerald. | A starter song on Pokémon Stadium 2. | Arrangement Supervisor: Shogo Sakai, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc. |
Victory Road | A rock remix and rearrangement of the music heard in Pokémon Ruby & Sapphire's version of the cavernous Victory Road location. | A starter song on Spear Pillar. | Arrangement: Motoi Sakuraba, Composer: GAME FREAK Inc. |
Dialga / Palkia Battle at Spear Pillar! | A remix and rearrangement of the battle theme that plays in Pokémon Diamond & Pearl, when the Pokémon Trainer enters his/her story-based battle with the legendary Pokémon of that game's version, Dialga or Palkia. | A starter song on Spear Pillar. | Arrangement Supervisor: Takahiro Nishi, Composer: GAME FREAK Inc., Arranger: GAME ARTS Co.,Ltd. |
Wild Pokémon Battle! (Diamond / Pearl) | An orchestrated remix and rearrangement of the typical battle theme that occurs whenever the Pokémon Trainer encounters and battles a wild Pokémon in Pokémon Diamond and Pokémon Pearl. | A starter song on Spear Pillar. | Arrangement: Yuka Tsujiyoko, Composer: GAME FREAK Inc. |
Team Galactic Battle! | A remix of the futuristic battle theme that occurs whenever the Pokémon Trainer engages in a Pokémon battle with trainers belonging to the Sinnoh crime syndicate Team Galactic in Pokémon Diamond & Pearl. | A randomly collectable CD song on Spear Pillar. Is Lucario's Character Roll Call theme. | Arrangement: Yuka Tsujiyoko, Composer: GAME FREAK Inc. |
Route 209 | An upbeat remix and rearrangement of the more peaceful field music playing in Pokémon Diamond & Pearl, when the Pokémon Trainer enters and explores an overworld area like Route 209. | A randomly collectable CD song on Spear Pillar. | Arrangement Supervisor: Shogo Sakai, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc. |
F-Zero
Title | Description | Usage | Notes |
---|---|---|---|
Mute City [6] | Remix song from the original F-Zero that appeared in the game's first racing stage. A piano and some electronic sounds begin this piece, but then moves into the Mute City BGM, played in a heavy rock style with electric guitars, bass, and drumset. A guitar solo comprises the latter half of this piece before it loops back to the melody and to the beginning. | A starter song on Port Town Aero Dive | Composer: Nintendo, Composition and Arrangements Copyright Nintendo, Arrangement: Yasufumi Fukuda |
Fire Field | The music that plays on the Fire Field tracks in the original F-Zero. | An unlockable CD song on Port Town Aero Dive, unlocked when Event 24: Come On! Blue Falcon! is cleared. Is Captain Falcon's Character Roll Call theme. | Composer: Nintendo, Arranger: TARGET ENTRETAINMENT INC., Composition and Arrangements Copyright Nintendo, Arrangement Supervisor: Yusuke Takahama |
White Land | This piece is an arranged version of the White Land BGM in F-Zero. Electric guitar plays the main melody, as expected, backed with keyboard, synths, bass, and drums. A bridge is added as well at the end of the first run through the main melody with a short keyboard solo before looping back to the beginning of the main melody. | A starter song on Port Town Aero Dive | Composer: Nintendo, Arranger: GAME ARTS Co.,Ltd., Composition and Arrangements Copyright Nintendo, Arrangement: Arata Iiyoshi |
Car Select | This track is taken directly from the car selection theme in F-Zero X. No changes have been made. | A randomly collectible CD song on Port Town Aero Dive | Composition and Arrangements Copyright Nintendo |
Dream Chaser | Featured on several of its racing tracks. This track is taken directly from the BGM for the Silence circuits in F-Zero XNo changes have been made. | An unlockable CD song on Port Town Aero Dive, unlocked when ten brawls are conducted on said stage | Composition and Arrangements Copyright Nintendo |
Devil's Call in Your Heart | This track is taken directly from the BGM for the Devil's Forest circuits in F-Zero X. No changes have been made. | A starter song on Port Town Aero Dive | Composition and Arrangements Copyright Nintendo |
Climb Up! And Get The Last Chance! | This track is taken directly from the BGM for the White Land circuits in F-Zero X. No changes have been made. | A starter song on Port Town Aero Dive | Composition and Arrangements Copyright Nintendo |
Brain Cleaner | This track is taken directly from the BGM for when you watch the replay after a race in F-Zero GX. No changes have been made. | A starter song on Port Town Aero Dive | Composition and Arrangements Copyright Nintendo / SEGA |
Shotgun Kiss | This track is taken directly from the BGM for all of the Casino Palace (Vegas Palace) circuits in F-Zero GX. No changes have been made. | A starter song on Port Town Aero Dive | Composition and Arrangements Copyright Nintendo / SEGA |
Planet Colors | This track is taken directly from the BGM for all of the Green Plant circuits in F-Zero GX. No changes have been made. | A randomly collectible CD song on Port Town Aero Dive | Composition and Arrangements Copyright Nintendo / SEGA |
EarthBound (Mother)
Title | Description | Usage | Notes |
---|---|---|---|
Porky's Theme | A remixed first half of the theme of Porky Minch in Mother 3. | A starter song on New Pork City | |
Unfounded Revenge / Smashing Song of Praise | A remix and combination of the two boss-battle songs of the same name from Mother 3. | A starter song on New Pork City | |
Mother 3 Love Theme | Taken from Mother 3, this song is a remix of the "Theme of Love" song from the Mother 3 and is the main theme of the game. | A randomly collectible CD song on New Pork City. Is Lucas's Character Roll Call theme. | |
You Call This a Utopia?! | The background music of New Pork City from Mother 3, which is another remix of Porky's Theme. | A randomly collectible CD song on New Pork City | |
Humoresque of a Little Dog | The music that plays inside drug and department stores in Mother 1 & 2. Starts out as a slow country tune with a banjo, then quickly turns hoe-down style, and finishes with a slower version of the country tune. | A starter song on New Pork City | |
Snowman | A remix of the theme that played in the town of Snowman in the original Mother; the song also appeared in EarthBound and Mother 3. | A starter song on New Pork City. Is Ness's Character Roll Call theme. |
Fire Emblem
Title | Description | Usage | Notes |
---|---|---|---|
Fire Emblem Theme [7] | An opera-based orchestration of the recurring main theme of the Fire Emblem series, with new Latin lyrics performed by the group who performed the Super Smash Bros. Brawl main theme. | A starter song on Castle Siege. | Composer: INTELLIGENT SYSTEMS, Arranger: HAL Laboratory, INC., Arrangement Supervisor: Shogo Sakai, Lyrics Supervisor: Masahiro Sakurai |
With Mila's Divine Protection (Celica Map 1) | Taken from Fire Emblem Gaiden, with the Fire Emblem main theme integrated | A starter song on Castle Siege. | Composer: INTELLIGENT SYSTEMS, Arrangement: Noriyuki Iwadare |
Attack | A medley of two attack themes from the first English Fire Emblem, first being the "Strike" normal attack theme, and then the "Rise to the Challenge" boss attack theme. | A starter song on Castle Siege. | Composer: Yuka Tsujiyoko, Arrangement: Kenji Ito |
Prepare to Advance | A remix of the song "Combat Preparation" that plays on the pre-battle screen of Fire Emblem: The Sacred Stones, with additional music integrated into it. | A starter song on Castle Siege. | Composer: Yoshihiko Kitamura, Arrangement: Kenji Ito |
Winning Road: Roy's Hope | An orchestrated remix of the upbeat battle theme that plays when a map in the sixth and seventh Fire Emblem games is about to be completed successfully, with additional music integrated into it. | A starter song on Castle Siege. | Composer: Yuka Tsujiyoko, Arranger: HAL Laboratory, Inc. Arrangement Supervisor: Kentaro Ishizaka |
Shadow Dragon Medley | A medley of music from the original Fire Emblem. | A randomly collectible CD song on Castle Siege. | Composer: INTELLIGENT SYSTEMS, Arranger: GAME ARTS Co.,LTD. Arrangement Supervisor: Keigo Ozaki |
Ike's Theme | The battle music exactly as it appears in Fire Emblem: Radiant Dawn, where it plays during certain dramatic chapters involving Ike's group of mercenaries. | An unlockable CD song on Castle Siege, unlocked when Ike joins you in the Subspace Emissary. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Against the Dark Knight | The attack music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it plays whenever the Black Knight engages in combat with another unit. | A starter song on Castle Siege. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Crimean Army Sortie | The battle music exactly as it appears in Fire Emblem: Path of Radiance, where it plays during particular later chapters. | A starter song on Castle Siege. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Power-Hungry Fool | The harpsichord-based music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it is used as the main theme of the minor villain Oliver. | An unlockable CD song on Castle Siege, unlocked after playing ten brawls on said stage. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Victory is Near | The upbeat battle theme exactly as it appears in Fire Emblem: Path of Radiance, where it plays when certain maps are about to be completed successfully. | A randomly collectible CD song on Castle Siege. Is Ike's Character Roll Call theme. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Kid Icarus
Title | Description | Usage | Notes |
---|---|---|---|
Underworld | A remix of the title theme and the Underworld stage. The ending includes the Grim Reaper and the Game Over themes. | A starter song on Skyworld | |
Skyworld | This is actually a remix of the theme of the Overworld stage, not the Skyworld stage. A familiar marching song by John Philip Sousa can be heard. | A starter song on Skyworld | |
Title (Kid Icarus) | A newly created remix of the Kid Icarus title screen theme. | A randomly collectible CD song on Skyworld. Is Pit's Character Roll Call theme. | |
Kid Icarus Original Medley | The original 8-bit versions of all the themes listed above. Includes the the title screen theme, Underworld theme, the Skyworld theme, the Level 3 theme, and the game over theme. | A starter song on Skyworld |
WarioWare, Inc.
Title | Description | Usage | Notes |
---|---|---|---|
WarioWare, Inc. | A 70's type disco remix of the Main Menu music in WarioWare, Inc.: Mega Microgame$ and the title screen music. | A starter song on WarioWare, Inc. Microgame theme music will play when microgames are played on-screen. Because of this, it is impossible to hear the full song while Brawling, and you can only hear the full version in My Music or in Sound Test. | |
WarioWare, Inc. Medley | A medley of a large number of songs heard in the first title of the series, WarioWare, Inc.: Mega MicroGame$!, including the opening theme, Wario's theme, as well as Dribble & Spitz's theme among others. | A starter song on WarioWare, Inc.. Is Wario's Character Roll Call theme. | |
Ashley's Song | A big band version of the vocal theme song of Ashley in WarioWare Touched! | A starter song on WarioWare, Inc. | |
Ashley's Song (JP) | Same as Ashley's Song, only in Japanese. | A starter song on WarioWare, Inc. | |
Mike's Song | A 50's rock-and-roll version of the vocal theme song of Mike in WarioWare Touched! | A randomly collectible CD song on WarioWare, Inc. | |
Mike's Song (JP) | The same as Mike's Song, only in Japanese. | A randomly collectible CD song on WarioWare, Inc. | |
Mona Pizza's Song | A fully redone version of the vocal theme song of Mona in WarioWare Twisted! | A starter song on WarioWare, Inc. | |
Mona Pizza's Song (JP) | The same as Mona's Pizza's Song, only in Japanese. | A starter song on WarioWare, Inc. |
Pikmin
Title | Description | Usage | Notes |
---|---|---|---|
Main Theme (Pikmin) | The Pikmin main theme. Sounds mysterious, like a jungle. | A starter song on Distant Planet | |
World Map (Pikmin 2) | The music that played on the World Map screen in Pikmin 2, with part of the World Map screen theme from the original Pikmin inserted at a point, this arrangement is described by Masahiro Sakurai as "smooth and lovely." | A starter song on Distant Planet | |
Stage Clear / Title Pikmin (Pikmin) | A medley of both the End of Day music from Pikmin, as well as a remix of the title screen theme. | A starter song on Distant Planet. Is Olimar's Character Roll Call theme. | |
Forest of Hope | The music played in the area Olimar dubs as "the forest of hope." Lifted directly from Pikmin. | A starter song on Distant Planet | |
Ai no Uta | A promotional image song performed by the Japanese band Strawberry Flower that was used in commercials for the original game. | A starter song on Distant Planet | |
Ai no Uta (French Version) | A French version of the previously mentioned image song. | An unlockable CD song on Distant Planet, unlocked when a combined total of 37,500 feet is achieved in the Home Run Contest mode | |
Tane no Uta | Similar to Ai no Uta, this was an image song performed by the Japanese band Strawberry Flower that was used in commercials for the second title, Pikmin 2. | A randomly collectible CD song on Distant Planet | |
Environmental Noises | Not so much a "song" as it is a recording of outdoor ambient noises in a jungle environment. | A starter song on Distant Planet |
Animal Crossing
Title | Description | Usage | Notes |
---|---|---|---|
Title (Animal Crossing) | A medley of theme from Animal Crossing: Wild World, such as the original main theme and the jingle that plays when the player finishes their part-time job or pays off their mortgage. | A starter song on Smashville | |
Go K.K. Rider! | A remixed version of the K.K. Slider Song of the same name. The first verse is instrumental, but the second verse has vocals by K.K. Slider. | A starter song on Smashville | |
2:00 a.m. | The music that plays at 2:00 AM in the original Animal Crossing, remixed and performed by K.K. Slider. | A randomly collectible CD song on Smashville | |
Town Hall and Tom Nook's Store | The first part of the song is the theme that plays when in the Town Hall in Animal Crossing: Wild World, and the second part being the theme of Tom Nook's shopping center. | A starter song on Smashville | |
The Roost | A soothing remix of the music track heard in The Roost in Animal Crossing: Wild World. | A starter song on Smashville |
Nintendo
Title | Description | Usage | Notes |
---|---|---|---|
Ice Climber | This is an arrangement of the Ice Climber piece found in Melee. Begins with the following audio clip: "Hey guys; this is the Ice Climbers. Well, all you have to do is get rid of your friends and climb the iceberg!" along with a piano playing the title screen/bonus round theme when the summit is on the top of the mountain. The tempo then speeds up as electric guitar takes over when the iceberg slides down, but once the sleigh bells ring, the tempo slows down and the main level theme is played as the iceberg floats on the ocean, before it loops back to the beginning. Note that this is only partially synchronized, and can be thrown off as the stage loops, or if one pauses. | A starter song on The Summit. Is the Ice Climbers' Character Roll Call theme. | |
Balloon Trip | Includes the sound effect of a balloon inflating and an interesting arrangement of the Balloon Trip mode and Bonus Rounds from Balloon Fight. Consists of mostly synths backed by drumset. | A starter song on The Summit | |
Shin Onigashima | A strong, opening guitar riff leads to a speed metal arrangement of the main theme of the game, which was originally modeled off of on early Japanese folk music. An incredibly fast, rock band song. | A starter song on The Summit | |
Clu Clu Land | An unlockable CD song on The Summit, unlocked when over 1200 ft is reached in a round of the Home Run Contest | ||
Mario Bros. | A slightly classic Mario theme based on Mozart's Eine kleine Nachtmusik. | A starter song for Mario Bros. | |
Gyromite | A medley of Gyromite themes. | A randomly collectible CD song on Mario Bros. Is R.O.B.'s Character Roll Call theme. | |
Famicom Medley | A strong medley of many well-known Famicom/NES songs, directly extracted from the following titles in this order: Super Mario Bros. 3, Wrecking Crew, Excitebike, Punch-Out!!, Soccer, Devil World, Punch-Out!! again, Joy Mech Fight, Duck Hunt, Donkey Kong Jr., Famicom Tantei Club Part II, and Urban Champion. | A starter song on Mario Bros. | |
Power-Up Music | Music that plays when you acquire a Golden Hammer in Wrecking Crew. The same music is used when one acquires a Golden Hammer. | A starter song on Mario Bros. | |
Douchuumen (Nazo no Murasamejo) | The main theme from the Famicom Disk System game Nazo no Murasamejo, which stars the popularly-requested samurai Takamaru. This is as it appears in the game exactly (ripped 8-bit chiptune); sounds like Japanese folk music. | A randomly collectible CD song on Mario Bros. | |
Flat Zone 2 | A new remix for Game & Watch's theme. Mostly consists of beep sound effects based off of the Game & Watch era games which used beeps but no music. A single guitar is thrown in later. Note that despite using the same set of beeps as a base as did the Flat Zone track from Melee, this song has a very different ambiance. | A starter song on Flat Zone 2. Is Mr. Game & Watch's Character Roll Call theme. | |
Chill (Dr.Mario) | A remix of the Chill theme from Dr. Mario. | A randomly collectible CD song on Flat Zone 2 | |
Pictochat | An original composition featuring Nintendo DS and Wii menu sound effects. | A starter song on PictoChat | |
Mii Channel | The theme from the Wii's inbuilt Mii Channel. | A randomly collectible CD song on PictoChat | |
Wii Shop Channel | The theme from the Wii's inbuilt Shop Channel. | A randomly collectible CD song on PictoChat | |
Shaberu! DS Cooking Navi | Music from a Japan-only DS game which includes spoken lines in Japanese and kitchen sound effects audible in the background. At the beginning, it says "Let's have a Brawl" in Japanese. [8] | A randomly collectible CD song on PictoChat | |
Brain Age: Train Your Brain in Minutes a Day | A starter song on PictoChat | ||
Opening Theme (Wii Sports) | A starter song on PictoChat | ||
Charge! (Wii Play) | A randomly collectible CD song on PictoChat | ||
Lip's Theme (Panel de Pon) | A randomly collectible CD song on PictoChat | ||
Tetris: Type A | A remix of the classic Type A Tetris music, Korobeiniki. | A starter song on Luigi's Mansion | |
Tetris: Type B | A remix of the classic Type B Tetris music, includes vocalized chanting. | A randomly collectible CD song on Luigi's Mansion | |
Title (3D Hot Rally) | An unlockable CD song on Mario Circuit, unlocked when Target Smash Level 5 is cleared for the first time | ||
Tunnel Scene (X) | This song is based off of one of the earliest Game Boy games, a Japan-only space combat game known as X. The arrangement is thus fittingly used on the Lylat Cruise stage. | A randomly collectible CD song on Lylat Cruise | |
Mario Tennis / Mario Golf | A starter song on Mario Circuit | ||
Marionation Gear | A starter song on Norfair | ||
Title (Big Brain Academy) | A more upbeat and faster-paced remix of the quirky title screen theme to Big Brain Academy. | A randomly collectible CD song for Distant Planet. | Arrangement Supervisor: Toru Minegishi, Composer: Nintendo, Arranger: Nintendo |
Golden Forest (1080° Snowboarding) | A randomly collectible CD song on Port Town Aero Dive | ||
Battle Scene / Final Boss (Golden Sun) | A progressive rock remix of two battle themes in Golden Sun: The Lost Age, starting with the game's standard battle theme (often called "Felix's battle theme") and looping the game's final boss theme (often called the "Doom Dragon theme") afterwards. | A randomly collectible CD song on Norfair | Arrangement: Motoi Sakuraba, Composer: Motoi Sakuraba |
Excite Truck | Music taken straight from the menu of Excite Truck. | An unlockable CD song for Mario Circuit, unlocked when Target Smash Level 2 is cleared in under 19 seconds |
Metal Gear
Title | Description | Usage | Notes |
---|---|---|---|
MGS4 ~Theme of Love~ Smash Bros. Brawl Version | A theme song from the upcoming Metal Gear Solid 4: Guns of the Patriots game, made especially for SSBB. | A starter song on Shadow Moses Island | |
Encounter | A techno remixed version of the Alert Phase theme from MGS. The song that played during the Snake Joins The Brawl] movie, his entrance movie into SSBB. | A starter song on Shadow Moses Island | |
Theme of Tara | A remixed version of the main theme from the original Metal Gear on the MSX2. | A starter song on Shadow Moses Island | |
Battle in the Base | The original version of the Alert Phase theme from MGS3 that played during enemy encounters inside an enemy complex. | A starter song on Shadow Moses Island | |
Yell "Dead Cell" | A slightly changed version of the MGS2 boss battle theme that play when you face the members of Dead Cell in a boss battle. | A starter song on Shadow Moses Island | |
Cavern | A sneaking theme lifted straight from Metal Gear Solid. | A starter song on Shadow Moses Island | |
Snake Eater (Instrumental) | A looping instrumental version of the main theme of Metal Gear Solid 3: Snake Eater. | An unlockable CD song on Shadow Moses Island, unlocked when 15 brawls are played on the aformented stage. | |
Theme of Solid Snake | The original theme from the prologue of Metal Gear 2: Solid Snake for the MSX2. | A randomly collectible CD song on Shadow Moses Island | |
Calling to the Night | The ending theme to Metal Gear Solid: Portable Ops, only the first verse and chorus. | A randomly collectible CD song on Shadow Moses Island. Is Snake's Character Roll Call theme. |
SONIC THE HEDGEHOG
Title | Description | Usage | Notes |
---|---|---|---|
Green Hill Zone | The song that plays on Green Hill Zone. Taken directly from the original Sega Genesis game. | A starter song on Green Hill Zone | |
Angel Island Zone | A remixed version of the theme song that plays on Angel Island Zone from Sonic the Hedgehog 3. | A starter song on Green Hill Zone | |
Scrap Brain Zone | A ripped version of the Scrap Brain Zone theme from Sonic The Hedgehog. | A starter song on Green Hill Zone | |
Emerald Hill Zone | Stage music from the Emerald Hill Zone stage in Sonic The Hedgehog 2. | A starter song on Green Hill Zone | |
Sonic Boom | The theme song for the American version of Sonic CD. | A starter song on Green Hill Zone | |
Super Sonic Racing | The theme song from Sonic R | A randomly collectible CD song on Green Hill Zone | |
Open Your Heart | The theme song for Super Sonic and main theme of Sonic Adventure. It only plays the first verse, chorus, and bridge | A starter song on Green Hill Zone | |
Live & Learn | The theme song for Super Sonic and main theme of Sonic Adventure 2, only playing the first verse, chorus, and part of the bridge. | A starter song on Green Hill Zone | |
Sonic Heroes | The theme song for Sonic Heroes. It repeats after about half of the original. | A randomly collectible CD song on Green Hill Zone | |
Right There, Ride On | Song of the first stage in Sonic Rush. | A randomly collectible CD song on Green Hill Zone | |
HIS WORLD (Instrumental) | The theme song for Sonic the Hedgehog (2006). It is also Sonic's theme in said game. | An unlockable CD song on Green Hill Zone, unlocked when ten brawls are played on that stage. | |
Seven Rings In Hand | The theme song from Sonic and the Secret Rings, only the first verse and first chorus. | A starter song on Green Hill Zone. Is Sonic's Character Roll Call theme. |
Removed Songs
Some songs were intended to be in Brawl but were removed for unknown reasons or copyright issues. [9]
- Because I Love You- Earthbound
- Eight Melodies- Mother
- MGS2 Main Theme- Metal Gear Solid 2: Sons of Liberty
- Beware the Forest's Mushrooms- Super Mario RPG: Legend of the Seven Stars
- Hippie Battle Theme- Mother
- You Can Do Anything- Sonic CD (JP)
- The Loner, Falco Lombardi- Star Fox Command
- Ballad of the Windfish- The Legend of Zelda: Link's Awakening
- Yoshi's Cookie Type A- Yoshi's Cookie
- Boss Battle Theme- Mario & Luigi: Partners in Time
- The Chosen Ones- Fire Emblem
- Smiles and Tears- Mother