Young Link (SSBU)/Neutral attack/Infinite: Difference between revisions
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}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |6× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|6, 8, 10, 12 | |3-4, 20-21 | ||
|- | |||
!Rapid jab | |||
|6, 8, 10, 12, 14, 16, 18, 20 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 16:10, July 6, 2022
Overview[edit]
Update History[edit]
Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 20-21 |
---|---|
Rapid jab | 6, 8, 10, 12, 14, 16, 18, 20 |
Finisher | 4-5 |
Interruptible | 46 |
Animation length | 45 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
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