R.O.B. (SSBU)/Up throw: Difference between revisions
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(Undid edit by Juju1995: Better to keep that for easier comparison with other moves, even if it doesn't actually have interruptibility frames. (People confusing total length and FAF is enough of a problem as is)) Tag: Undo |
(→Timing) |
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Line 25: | Line 25: | ||
==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 2 units up and 3 units away when thrown, preventing certain characters from getting stage spiked underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-58 | |1-58 | ||
|- | |- | ||
!Throw | !Air transition | ||
|6 | |||
|- | |||
!Throw release | |||
|58 | |58 | ||
|- | |- | ||
Line 44: | Line 45: | ||
{{FrameStrip|t=Lag|c=57|e=LagThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}} | {{FrameStrip|t=Lag|c=57|e=LagThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=5|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=53|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}} | ||
{{MvSubNavROB|g=SSBU}} | {{MvSubNavROB|g=SSBU}} |
Revision as of 13:16, June 16, 2022
R.O.B. up throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 60 | 70 | 0 | 0.0× | None |
Timing
If used at an edge, the opponent is pushed 2 units up and 3 units away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-58 |
---|---|
Air transition | 6 |
Throw release | 58 |
Interruptible | 82 |
Animation length | 81 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|