Peach (SSBU)/Back throw: Difference between revisions
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!Throw Release | !Throw Release | ||
|22 | |22 | ||
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!Turnaround | |||
|45 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
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{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | {{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=22}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=22}}{{FrameStrip|t=Vulnerable|c=22|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=20|s=VulnerableStateE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavPeach|g=SSBU}} | {{MvSubNavPeach|g=SSBU}} |
Revision as of 15:46, June 15, 2022
Overview
Update History
Back throw has less knockback scaling (95 → 88), no longer KOing at reasonable percents.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 9.0% | ![]() |
Forward | 35 | 88 | 0 | 0.0× | ![]() |
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Timing
Invincibility | 1-22 |
---|---|
Hitbox | 20-21 |
Throw Release | 22 |
Turnaround | 45 |
Interruptible | 50 |
Animation length | 64 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() State change |
![]() ![]() Throw point |
![]() Interruptible |
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