Template:UpdateList (SSBU)/4.0.0: Difference between revisions
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(So...if that tweet was repeating what Meshima said, shouldn't we link Meshima's tweet? Plus that tweet is still there so we don't need an archive) |
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*{{buff|Link can now [[shield SDI]] if a projectile hits his Hylian Shield.}} | *{{buff|Link can now [[shield SDI]] if a projectile hits his Hylian Shield.}} | ||
*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}} | *{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}} | ||
*{{bugfix|[[Spin Attack]]'s autolink | *{{bugfix|Aerial [[Spin Attack]]'s back hits no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}} | ||
*{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}} | *{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}} | ||
|Samus= | |Samus= | ||
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
*{{bugfix| | *{{bugfix|Certain hitboxes of up smash no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}} | ||
|Dark Samus= | |Dark Samus= | ||
*{{bugfix| | *{{bugfix|Certain hitboxes of up smash no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}} | ||
|Yoshi= | |Yoshi= | ||
*{{nerf|Yoshi pushes opponents away less while charging his [[forward smash]], no longer causing certain characters' [[grab]]s to be unable to reach him from the front.}} | *{{nerf|Yoshi pushes opponents away less while charging his [[forward smash]], no longer causing certain characters' [[grab]]s to be unable to reach him from the front.}} | ||
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*{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}} | *{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}} | ||
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}} | *{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}} | ||
*{{bugfix|[[Peach Parasol]]'s late loop hits no longer | *{{bugfix|[[Peach Parasol]]'s late loop hits no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}} | ||
*{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}} | *{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}} | ||
|Daisy= | |Daisy= | ||
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*{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}} | *{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}} | ||
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}} | *{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}} | ||
*{{bugfix|[[Daisy Parasol]]'s late loop hits no longer | *{{bugfix|[[Daisy Parasol]]'s late loop hits no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}} | ||
|Bowser= | |Bowser= | ||
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | ||
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*{{buff|Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).}} | *{{buff|Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).}} | ||
*{{buff|Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).}} | *{{buff|Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).}} | ||
*{{change|The outermost hitbox of up smash's first hit uses set angles instead of the 368° [[autolink angle]].}} | |||
**{{nerf|The first hit has a different hitbox during its last active frame that uses the 368° angle, but deals no damage (5% → 0%), effectively providing no benefit over landing only the second hit.}} | |||
*{{bugfix|Certain hitboxes of up smash's first hit no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}} | |||
*{{buff|Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).}} | *{{buff|Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).}} | ||
*{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}} | *{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}} | ||
*{{buff|Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).}} | *{{buff|Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).}} | ||
|Diddy Kong= | |Diddy Kong= | ||
*{{bugfix|The glitch that resulted [[Rocketbarrel Boost]] to disappear instantaneous when hit by a certain move (ex. {{SSBU|Palutena}}'s neutral aerial) during the release has been fixed.}} | *{{bugfix|The glitch that resulted [[Rocketbarrel Boost]] to disappear instantaneous when hit by a certain move (ex. {{SSBU|Palutena}}'s neutral aerial) during the release has been fixed.}} | ||
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*{{buff|[[Blurring Blade]]'s hits connect more reliably into the final slash.}} | *{{buff|[[Blurring Blade]]'s hits connect more reliably into the final slash.}} | ||
|Mii Gunner= | |Mii Gunner= | ||
*{{buff|Up smash's hits connect more reliably, | *{{buff|Up smash's hits have adjusted angles and [[autolink position]]s, allowing them to connect more reliably.}} | ||
*{{bugfix|Certain hitboxes of up smash no longer use [[set weight]], fixing a glitch that caused their autolink position to last much longer than usual and launch opponents much farther if the move was interrupted.}} | |||
|Pac-Man= | |Pac-Man= | ||
*{{buff|Pac-Man will no longer drop his [[Bonus Fruit]] if he is hit with a move that [[reverse]]s while charging the attack.}} | *{{buff|Pac-Man will no longer drop his [[Bonus Fruit]] if he is hit with a move that [[reverse]]s while charging the attack.}} |
Revision as of 09:06, June 2, 2022
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- The spring activated Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.