Dr. Mario (SSBU)/Back throw: Difference between revisions
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==Timing== | ==Timing== | ||
Dr. Mario changes direction on frame | Dr. Mario changes direction on frame 20. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 14:28, May 23, 2022
Dr. Mario back throw hurtbox visualization | ||||
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Overview
Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for KOing. Unlike Mario's back throw, however, it can't hit bystanders.
Dr. Mario Back Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 152.04% | 159° |
At the ledge (max rage) | 125.12% | 159° |
Center | 215.06% | 191° |
Center (max rage) | 182.4% | 191° |
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 11.0% | Forward | 70 | 68 | 0 | 0.0× | None | |||||||||||||||
The damage values are Mario's before being affected by Dr. Mario's damage multiplier. |
Timing
Dr. Mario changes direction on frame 20.
Invincibility | 1-30 |
---|---|
Throw Release | 30 |
Interruptible | 60 |
Animation length | 74 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|