Yoshi (SSBB): Difference between revisions
No edit summary |
No edit summary |
||
Line 31: | Line 31: | ||
==Pros and Cons== | ==Pros and Cons== | ||
===Pros:=== | ===Pros:=== | ||
*Can [[Crawl]] | *Can [[Crawl]]. | ||
*Heavy, though not overly large | *Heavy, though not overly large. | ||
*Egg Toss has long range | *[[Egg Toss]] has long range, lots of control, and can be used to easily change direction in mid-air. | ||
*Egg Lay can catch opponents by surprise | *Egg Lay can catch opponents by surprise. | ||
*Highest double jump in the game | *Highest double jump in the game. | ||
*Double jump gives Yoshi [[ | *Double jump gives Yoshi [[Super Armor]]. | ||
*Ranged grab | *Ranged grab. | ||
*Very good range on his uair, bair, ftilt, dtilt and dsmash. | *Very good range on his uair, bair, ftilt, dtilt and dsmash. | ||
*Dair has very high damaging potential | *Dair has very high damaging potential. | ||
*Two spikes | *Two spikes. | ||
*Powerful smashes | *Powerful smashes. | ||
*Fast, high priority Nair and Jab. | |||
*Fast, high priority Nair and Jab | |||
*Shield lasts longer than usual shields. In addition, the shield will not shrink. | *Shield lasts longer than usual shields. In addition, the shield will not shrink. | ||
*Good air game/edgeguarding skills due to floatiness and that aerials do not cancel out all momentum from a jump | *Good air game/edgeguarding skills due to floatiness and that aerials do not cancel out all momentum from a jump. | ||
*Good air movement speed | *Good air movement speed. | ||
===Cons:=== | ===Cons:=== | ||
*Second shortest of the range grabs | *Second shortest of the range grabs. | ||
*High knockback moves are fairly slow | *High knockback moves are fairly slow. | ||
*Can't jump out of his shield | *Can't jump out of his shield. | ||
*Standard and Running grabs have a lot of start-up lag | *Only decent horizontal recovery. | ||
*Slow roll | *Standard and Running grabs have a lot of start-up lag. | ||
*Lacks a third jump, and thus is highly vulnerable to being hit after his second jump while recovering. | |||
*Mediocre combo ability against floaty characters. | |||
*Slow roll. | |||
*Easy to combo and juggle. | |||
==Role In the [[Subspace Emissary]]== | ==Role In the [[Subspace Emissary]]== |
Revision as of 15:23, May 8, 2008
- This article is about Yoshi's appearance in Super Smash Bros. Brawl. For other uses, see Yoshi.
Yoshi | |
---|---|
Yoshi | |
Universe | Yoshi |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Yoshi (ヨッシー, Yosshī) is a character appearing in Super Smash Bros. Brawl. He appears relatively unchanged, except for one thing--he can now use his Egg Toss as a recovery move (though it only gives him a very small boost). His smashes appear less powerful, but his aerials and tilts are slightly more powerful. He has also taken on his upright posture and his appearance is like the younger Yoshi in Yoshi's Story. He appears to be slightly larger now in relation to the human-sized characters as well.
Changes from Melee to Brawl
- Egg Toss can be used as a recovery move, providing a very slight boost
- New Forward Tilt
- Aerials and tilts are slightly stronger
- Smashes are slightly weaker
- Yoshi Bomb is weaker in terms of knockback.
- The Yoshi Bomb, when used from the ground, now takes an enemy standing directly in front of Yoshi up with him, like the Final Cutter.
- Grab is sightly faster
- Stance is different than in Melee
- Tail is now longer with greater reach
- You now cannot throw an egg with Egg Throw backwards very far. To throw backwards, quickly tilt the control stick/D-pad in the reverse direction (like doing a Reverse Falcon Punch)
- His Egg Roll now gives him very little horizontal distance when used in the air, making it less effective as a recovery move.
- No double jump cancel.
Pros and Cons
Pros:
- Can Crawl.
- Heavy, though not overly large.
- Egg Toss has long range, lots of control, and can be used to easily change direction in mid-air.
- Egg Lay can catch opponents by surprise.
- Highest double jump in the game.
- Double jump gives Yoshi Super Armor.
- Ranged grab.
- Very good range on his uair, bair, ftilt, dtilt and dsmash.
- Dair has very high damaging potential.
- Two spikes.
- Powerful smashes.
- Fast, high priority Nair and Jab.
- Shield lasts longer than usual shields. In addition, the shield will not shrink.
- Good air game/edgeguarding skills due to floatiness and that aerials do not cancel out all momentum from a jump.
- Good air movement speed.
Cons:
- Second shortest of the range grabs.
- High knockback moves are fairly slow.
- Can't jump out of his shield.
- Only decent horizontal recovery.
- Standard and Running grabs have a lot of start-up lag.
- Lacks a third jump, and thus is highly vulnerable to being hit after his second jump while recovering.
- Mediocre combo ability against floaty characters.
- Slow roll.
- Easy to combo and juggle.
Role In the Subspace Emissary
After removing the Master Sword from a pedestal in a forest, Link encounters Yoshi, who is sleeping on a tree stump. The two team up seconds afterwards to battle the Subspace Army right after Yoshi wakes up.
Later, Yoshi/Pit and Link/Mario will be seen running on a path, a Shadowbug clone of Zelda/Peach will try to turn the duo into trophies, but then Pit/Link slashes the clone's Dark Cannon into two. Mario and Pit/Link and Yoshi will then fight the clone. After the battle, Link/Mario will notice Mario and Pit/Link and Yoshi nearby the clone's trophy, thinking that they killed the real princess, Link/Mario tries to slash/punch Mario/Link. The two teams will then fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, King Dedede will pass by and snag the trophies, while Link/Mario notice a trophy of Zelda/Peach in the back. Kirby then later rescues the Link & Yoshi/Mario & Pit trophies and Link/Pit with come to life and strike the cart with an arrow. After which, Kirby, Link, Yoshi, Mario, and Pit team up to find Dedede's hideout.
Stickers
With Yoshi's devastating down aerial (around 30% damage in a good hit) it is highly recommended loading him with foot power-ups such as Excite Bike ([Leg] Attack +31)
Standard Moves
Ground Attacks
- Neutral A- Left kick, then right kick. Deals 9% if both hit.
- Dash A- Running headbutt that causes 9% damage.
- Forward Tilt- Tail flick. Causes 9% damage.
- Down Tilt- Low tail whip. The attack does more damage the closer the opponent is to Yoshi. Hitting with the larger section of Yoshi's tail causes 10% damage and hitting with the tip causes 5% damage.
- Up Tilt- Tail uppercut. Deals 11% damage.
- Forward Smash- Headbutt that causes 16% damage uncharged and 22% damage fully charged.
- Down Smash- Double tail whip (hits on both sides). Causes 14% damage uncharged and 19% fully charged. Hitting a behind opponent causes 1% less damage.
- Up Smash- Upward headbutt. Deals 16% uncharged and 22% fully charged. The attack can hit behind opponents and cause the same amount of damage.
Aerial Attacks
- Neutral Aerial- Single kick. Causes 12% damage.
- Forward Aerial- Headbutt with the capability to spike. Deals 15-16% damage.
- Back Aerial- Quadruple tail whip. Causes a maximum of 14% damage.
- Down Aerial- Flutter kick. Very high damaging attack. Causes a maximum of 33% damage.
Grabs and Throws
- Pummel- Chews on the opponent.
- Forward Throw- Spits the opponent out.
- Back Throw- Spits the opponent backward.
- Up Throw- Spits the opponent upward.
- Down Throw- Jumps up and spits the opponent hard into the ground.
Event Matches
- Event 10: All-Star Battle Regulars- Choose your character and take on the "original 8" fighters, two at a time.
- Event 11: Yoshi's Rainbow- As the Ice Climbers on Rainbow Cruise, you MUST KO the Yoshis in the following order: Red, pink, yellow, green, light blue, and blue.
- Event 12: Sleeping in the Eggs- Using Yoshi’s Egg Lay standard special move, the player has to put Kirby and Pikachu in eggs simultaneously. [1]
- Event 37: The Pirate Airship- The Pirate Ship will continuously be caught in a hurricane and be sent to the sky. KO both Yoshis as Toon Link when the stage is in the sky.
Co-Op Event Matches
- Co-Op Event 3: Fastest, Shortest, Sudden Death- All Players start with 300%. Survive as Yoshi and King Dedede against Lucas and Pit for 10 seconds on WarioWare.
- Co-Op Event 5: The Yoshi Team of 50- As Meta Knight and Pit, KO all 50 Yoshis on Rainbow Cruise before completing one lap of the stage.
- Co-Op Event 9: Those Who Stayed in Onett- KO Luigi and Yoshi, playing as Lucas and Ness on Onett.
- Co-Op Event 21: The True All-Star Battle- Select your characters and take on the entire roster on Battlefield.
Special Moves
Color Changes
Yoshi's color changes change the color of his body and shoes. All six colours come from Yoshi's Story, where they were the colours of the six Yoshi you started out with.
- Green (Original)
- Red
- Blue
- Green
- Yellow
- Sky Blue
- Pink
Special Movements
Taunts
Up: Dances around in a circle.
Side: Spins around, chasing his tail, then looks at it.
Down: Waves to the screen, saying "Yoshi!" (same as in Melee).
On-Screen Appearance
Bursts out of a Yoshi egg.
Victory Pose
- Punches a few times, and then turns his back on the screen.
- Looks up at the sky with his hands together, spins once, and gives a peace sign with his hand
- Punches the air, then makes a "ta-da" pose.
Wii Remote Choice
A sound like his Egg Lay is heard and Yoshi says "Yoshi!"
External Links
Fighters in Super Smash Bros. Brawl | |
---|---|
Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |