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Revision as of 03:11, August 16, 2010

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23,986 articles since July 2006

Featured Article

Jab cancel.png

Priority is a property of hitboxes in the Super Smash Bros. series that defines their behaviour when interacting with other hitboxes. The mechanics of normal priority state that two attacks will cancel each other out if they deal similar damage (within 8%), whereas otherwise one attack will overpower and go through the other - aerial attacks, however, are not completely interrupted. Certain hitboxes also have transcendent priority, which prevents them from colliding with other attacks, for example, the hitboxes of Fox's lasers cannot be canceled by attacks. The term "priority" is often - technically incorrectly - used as a measure of an attack's hitbox location and timing. (more...)

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Did you know...

  • ...that the announcement of Steve's inclusion in Ultimate caused such a traffic spike on Twitter that it caused the site to be temporarily inaccessible, being only the second time with the first being Michael Jackson's death in 2009?
  • ...that the damage output of some attacks had decimals since Melee, but it wasn't until Ultimate that the decimal output would be displayed in-game as a tenth?
  • ...that it's possible to play Crazy Orders to 100 or more turns, although the turn counter is capped at 99?
  • ...that in Ultimate, using Palkia to flip the Coliseum and Training stages on a fixed camera triggers afterimages due to exposing negative space?
  • ...that Brawl's adventure mode, The Subspace Emissary, has 104 cutscenes compared to Ultimate's World of Light's 7?

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