Yoshi (SSBB): Difference between revisions

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*Can't jump out of his shield
*Can't jump out of his shield
*Standard and Running grabs have a lot of start-up lag
*Standard and Running grabs have a lot of start-up lag
*Extreme learning curve
*Slow roll
*Slow roll



Revision as of 07:22, April 28, 2008

This article is about Yoshi's appearance in Super Smash Bros. Brawl. For other uses, see Yoshi.
Yoshi
Yoshi
YoshiSymbol.svg
Universe Yoshi
Appears in SSB
SSBM
SSBB
Availability Starter


Yoshi (ヨッシー, Yosshī) is a character appearing in Super Smash Bros. Brawl. He appears relatively unchanged, except for one thing--he can now use his Egg Toss as a recovery move (though it only gives him a very small boost). His smashes appear less powerful, but his aerials and tilts are slightly more powerful. He has also taken on his upright posture and his appearance is like the younger Yoshi in Yoshi's Story. He appears to be slightly larger now in relation to the human-sized characters as well.

Changes from Melee to Brawl

  • Egg Toss can be used as a recovery move, though provides a very slight boost
  • New Forward Tilt
  • Aerials and tilts are slightly stronger
  • Smashes are slightly weaker
  • Yoshi Bomb is weaker in terms of knockback.
  • The Yoshi Bomb, when used from the ground, now takes an enemy standing directly in front of Yoshi up with him, like the Final Cutter.
  • Grab is sightly faster
  • Stance is different than in Melee
  • Tail is now longer with greater reach
  • You now cannot throw an egg with Egg Throw backwards very far. To throw backwards, quickly tilt the control stick/D-pad in the reverse direction (like doing a Reverse Falcon Punch)
  • His Egg Roll now gives him very little horizontal distance when used in the air, making it less effective as a recovery move.

Pros and Cons

Pros:

  • Can Crawl
  • Heavy, though not overly large
  • Egg Toss has long range and lots of control
  • Egg Lay can catch opponents by surprise
  • Highest double jump in the game
  • Double jump gives Yoshi knockback resistance
  • Ranged grab
  • Very good range on his uair, bair, ftilt, dtilt and dsmash.
  • Dair has very high damaging potential
  • Two spikes
  • Powerful smashes
  • Decent horizontal recovery
  • Can use the Yoshi Bomb and Egg Roll to return to the stage.
  • Fast, high priority Nair and Jab
  • Egg Toss can be used to change direction in mid-air.
  • Shield lasts longer than usual shields. In addition, the shield will not shrink.
  • Good air game/edgeguarding skills due to floatiness and that aerials do not cancel out all momentum from a jump
  • Good air movement speed

Cons:

  • Second shortest of the range grabs
  • High knockback moves are fairly slow
  • Can't jump out of his shield
  • Standard and Running grabs have a lot of start-up lag
  • Slow roll

Role In the Subspace Emissary

After removing the Master Sword from a pedestal in a forest, Link encounters Yoshi, who is sleeping on a tree stump. The two team up seconds afterwards to battle the Subspace Army right after Yoshi wakes up.

Later, Yoshi/Pit and Link/Mario will be seen running on a path, a Shadowbug clone of Zelda/Peach will try to turn the duo into trophies, but then Pit/Link slashes the clone's Dark Cannon into two. Mario and Pit/Link and Yoshi will then fight the clone. After the battle, Link/Mario will notice Mario and Pit/Link and Yoshi nearby the clone's trophy, thinking that they killed the real princess, Link/Mario tries to slash/punch Mario/Link. The two teams will then fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, King Dedede will pass by and snag the trophies, while Link/Mario notice a trophy of Zelda/Peach in the back. Kirby then later rescues the Link & Yoshi/Mario & Pit trophies and Link/Pit with come to life and strike the cart with an arrow. After which, Kirby, Link, Yoshi, Mario, and Pit team up to find Dedede's hideout.

Standard Moves

Ground Attacks

  • Neutral A- Left kick, then right kick. Deals 9% if both hit.
  • Dash A- Running headbutt that causes 9% damage.
  • Forward Tilt- Tail flick. Causes 9% damage.
  • Down Tilt- Low tail whip. The attack does more damage the closer the opponent is to Yoshi. Hitting with the larger section of Yoshi's tail causes 10% damage and hitting with the tip causes 5% damage.
  • Up Tilt- Tail uppercut. Deals 11% damage.
  • Forward Smash- Headbutt that causes 16% damage uncharged and 22% damage fully charged.
  • Down Smash- Double tail whip (hits on both sides). Causes 14% damage uncharged and 19% fully charged. Hitting a behind opponent causes 1% less damage.
  • Up Smash- Upward headbutt. Deals 16% uncharged and 22% fully charged. The attack can hit behind opponents and cause the same amount of damage.

Aerial Attacks

  • Neutral Aerial- Single kick. Causes 12% damage.
  • Forward Aerial- Headbutt with the capability to spike. Deals 15-16% damage.
  • Back Aerial- Quadruple tail whip. Causes a maximum of 14% damage.
  • Down Aerial- Flutter kick. Very high damaging attack. Causes a maximum of 33% damage.

Grabs and Throws

  • Pummel- Chews on the opponent.
  • Forward Throw- Spits the opponent out.
  • Back Throw- Spits the opponent backward.
  • Up Throw- Spits the opponent upward.
  • Down Throw- Jumps up and spits the opponent hard into the ground.


Event Matches

Co-Op Event Matches

Special Moves

Template:Specialmoves

Special Movements

Taunts

Up: Dances around in a circle.

Side: Spins around, chasing his tail, then looks at it.

Down: Waves to the screen, saying "Yoshi!" (same as in Melee).

On-Screen Appearance

Bursts out of a Yoshi egg.

Victory Pose

  • Punches a few times, and then turns his back on the screen.
  • Looks up at the sky with his hands together, spins once, and gives a peace sign with his hand
  • Punches the air, then makes a "ta-da" pose.

Wii Remote Choice

A sound like his Egg Lay is heard and Yoshi says "Yoshi!"

External Links


Template:Yoshi Brawl