Super Smash Bros. Ultimate

Peach (SSBU)/Neutral aerial: Difference between revisions

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==Overview==
==Overview==
Peach spins around at a 45-degree angle with arms extended. A clean float-cancelled neutral aerial or full hop neutral aerial deals <span class="explain" title="11.05% at a short hop">13.0% damage</span>. The late hit of the arms deals <span class="explain" title="5.1% at a short hop">6.0% damage</span>. The late hit of the body deals <span class="explain" title="4.25% at a short hop">5.0% damage</span>. Neutral aerial is Peach's fastest aerial attack, coming out on frame 5 and has the least amount of landing lag tied with up aerial. A float-cancelled neutral aerial can kill lightweights above 130% close to Final Destination.
Peach spins around at a 45-degree angle with arms extended. A clean float-cancelled neutral aerial or full hop neutral aerial deals {{ShortHopDmgSSBU|13.0}} damage. The late hit of the arms deals {{ShortHopDmgSSBU|6.0}} damage. The late hit of the body deals {{ShortHopDmgSSBU|5.0}} damage. Neutral aerial is Peach's fastest aerial attack, coming out on frame 5 and has the least amount of landing lag tied with up aerial. A float-cancelled neutral aerial can kill lightweights above 130% close to Final Destination.


The late hit of the neutral aerial can [[lock]] an opponent when they missed the [[tech]]. Neutral aerial can act as a combo breaker, if the opponent continues hitting Peach, she can immediately perform a neutral aerial to push opponents away from her. Due to neutral aerial as one of her moves with the least landing lag, Peach can immediately perform neutral aerial before touching the ground; allowing Peach to not miss the tech. Peach can float off-stage and perform a neutral aerial to prevent opponents from getting back onto the stage. When going deep off-stage, neutral aerial can gimp opponents with poor vertical recovery. Peach can jump cancel fast fall to perform an aggressive diving neutral aerial, it can be useful to jump over projectiles (such as {{SSBU|Wolf}}'s [[Blaster]]) and hit the opponent.
The late hit of the neutral aerial can [[lock]] an opponent when they missed the [[tech]]. Neutral aerial can act as a combo breaker, if the opponent continues hitting Peach, she can immediately perform a neutral aerial to push opponents away from her. Due to neutral aerial as one of her moves with the least landing lag, Peach can immediately perform neutral aerial before touching the ground; allowing Peach to not miss the tech. Peach can float off-stage and perform a neutral aerial to prevent opponents from getting back onto the stage. When going deep off-stage, neutral aerial can gimp opponents with poor vertical recovery. Peach can jump cancel fast fall to perform an aggressive diving neutral aerial, it can be useful to jump over projectiles (such as {{SSBU|Wolf}}'s {{b|Blaster|Wolf}}) and hit the opponent.


Neutral aerial can combo into a down tilt. Down tilt can also combo into multiple float-cancelled neutral aerials. Opponents can escape the neutral aerial string by jumping, shielding or using a combo breaker move. The opponent can rack up damage from down tilt to float-cancelled neutral aerial to a grab or a down tilt, two float-cancelled neutral aerials to dash attack. At low percentages, down throw can combo into a short hop neutral aerial if the opponent is above Peach.
Neutral aerial can combo into a down tilt. Down tilt can also combo into multiple float-cancelled neutral aerials. Opponents can escape the neutral aerial string by jumping, shielding or using a combo breaker move. The opponent can rack up damage from down tilt to float-cancelled neutral aerial to a grab or a down tilt, two float-cancelled neutral aerials to dash attack. At low percentages, down throw can combo into a short hop neutral aerial if the opponent is above Peach.

Revision as of 22:07, January 31, 2022

Hitbox visualization showing Peach's neutral aerial.

Overview

Peach spins around at a 45-degree angle with arms extended. A clean float-cancelled neutral aerial or full hop neutral aerial deals 13.0% damage. The late hit of the arms deals 6.0% damage. The late hit of the body deals 5.0% damage. Neutral aerial is Peach's fastest aerial attack, coming out on frame 5 and has the least amount of landing lag tied with up aerial. A float-cancelled neutral aerial can kill lightweights above 130% close to Final Destination.

The late hit of the neutral aerial can lock an opponent when they missed the tech. Neutral aerial can act as a combo breaker, if the opponent continues hitting Peach, she can immediately perform a neutral aerial to push opponents away from her. Due to neutral aerial as one of her moves with the least landing lag, Peach can immediately perform neutral aerial before touching the ground; allowing Peach to not miss the tech. Peach can float off-stage and perform a neutral aerial to prevent opponents from getting back onto the stage. When going deep off-stage, neutral aerial can gimp opponents with poor vertical recovery. Peach can jump cancel fast fall to perform an aggressive diving neutral aerial, it can be useful to jump over projectiles (such as Wolf's Blaster) and hit the opponent.

Neutral aerial can combo into a down tilt. Down tilt can also combo into multiple float-cancelled neutral aerials. Opponents can escape the neutral aerial string by jumping, shielding or using a combo breaker move. The opponent can rack up damage from down tilt to float-cancelled neutral aerial to a grab or a down tilt, two float-cancelled neutral aerials to dash attack. At low percentages, down throw can combo into a short hop neutral aerial if the opponent is above Peach.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0 Sakurai angle Standard 20 90 0 HitboxTableIcon(False).png 3.0 handr 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 13.0% 0 Sakurai angle Standard 20 90 0 HitboxTableIcon(False).png 3.0 handl 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 13.0% 0 Sakurai angle Standard 20 90 0 HitboxTableIcon(False).png 2.5 hip 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.0% 0 Sakurai angle Standard 0 100 0 HitboxTableIcon(False).png 3.0 handr 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 Sakurai angle Standard 0 100 0 HitboxTableIcon(False).png 3.0 handl 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 5.0% 0 Sakurai angle Standard 0 100 0 HitboxTableIcon(False).png 2.5 hip 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Attack

Initial autocancel 1-4
Clean hit 5-8
Late hit 9-19
Ending autocancel 36-
Interruptible 49
Animation length 57
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Interruptible 8
Animation length 70
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible