Super Smash Bros. Ultimate

Sephiroth (SSBU)/Side special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
''This article is about the hitbox analysis of Sephiroth’s side special in ''Super Smash Bros. Ultimate''. For the move itself, see [[Shadow Flare]].''
''This article is about the hitbox analysis of Sephiroth’s side special in ''Super Smash Bros. Ultimate''. For the move itself, see [[Shadow Flare]].''
[[File:SephirothSSpecialMin.gif|thumb|500px|Hitbox visualization showing Sephiroth's side special, [[Shadow Flare]], at minimum charge.]]
[[File:SephirothSSpecialMin.gif|thumb|350px|Hitbox visualization showing Sephiroth's side special, [[Shadow Flare]], at minimum charge.]]
[[File:SephirothSSpecialMax.gif|thumb|500px|Hitbox visualization showing Sephiroth's side special, [[Shadow Flare]], at maximum charge.]]
[[File:SephirothSSpecialMax.gif|thumb|350px|Hitbox visualization showing Sephiroth's side special, [[Shadow Flare]], at maximum charge.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!{{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Flare|50}}
{{HitboxTableTitle|Flare|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 28: Line 27:
|slvl=S
|slvl=S
|direct=f
|direct=f
|af=3
|reflectable=t
|absorbable=t
|hitbits=Fighter Only
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 49: Line 51:
|slvl=S
|slvl=S
|direct=f
|direct=f
|af=3
|reflectable=t
|absorbable=t
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 71: Line 75:
|direct=f
|direct=f
|g=f
|g=f
|af=3
|reflectable=t
|absorbable=t
|hitbits=Fighter Only
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 93: Line 100:
|direct=f
|direct=f
|g=f
|g=f
|af=3
|reflectable=t
|absorbable=t
|hitbits=Fighter Only
}}
}}
|0
{{HitboxTableTitle|Orbiting orb|50}}
{{HitboxTableTitle|Orbiting orb|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 118: Line 128:
|clang=f
|clang=f
|rebound=f
|rebound=f
|af=1
|reflectable=t
|absorbable=t
|rehit=45
}}
}}
|45
{{HitboxTableTitle|Exploding orb|50}}
{{HitboxTableTitle|Exploding orb|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 142: Line 155:
|clang=f
|clang=f
|rebound=f
|rebound=f
|af=3
|reflectable=t
|absorbable=t
}}
}}
|0
|}
|}


==Timing==
==Timing==
This data is from release. Startup is 8 frames at minimum.
{|class="wikitable"
{|class="wikitable"
!Charges between
|8-9
|-
!Flare
!Flare
|8-14
|16-22
|-
|-
!Interruptible
!Interruptible
|31
|39
|-
|-
!Animation length
!Animation length
|61
|70
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Blank|c=47}}
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Blank|c=47}}
|-
|-
{{FrameStrip|t=Lag|c=7|e=LagPropS}}{{FrameStrip|t=Lag|c=23|s=LagPropE}}{{FrameStrip|t=Interruptible|c=31}}
{{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|e=LagPropS|s=LagChargeE}}{{FrameStrip|t=Lag|c=23|s=LagPropE}}{{FrameStrip|t=Interruptible|c=31}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|prop=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|prop=y|charge=y}}


{{MvSubNavSephiroth|g=SSBU}}
{{MvSubNavSephiroth|g=SSBU}}
[[Category:Sephiroth (SSBU)]]
[[Category:Sephiroth (SSBU)]]
[[Category:Side special moves (SSBU)]]
[[Category:Side special moves (SSBU)]]

Latest revision as of 20:40, January 26, 2022

This article is about the hitbox analysis of Sephiroth’s side special in Super Smash Bros. Ultimate. For the move itself, see Shadow Flare.

Hitbox visualization showing Sephiroth's side special, Shadow Flare, at minimum charge.
Hitbox visualization showing Sephiroth's side special, Shadow Flare, at maximum charge.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Flare
0 0 0 1.5% 0 Sakurai angle Forward 10 30 0 HitboxTableIcon(False).png 2.0 top 0.0 -1.0 0.0 to -8.0 0.5× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Darkness (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shock SpecialsIndirect.png Fighter Only All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 2.0% 0 Sakurai angle Forward 10 100 0 HitboxTableIcon(False).png 2.0 top 0.0 -1.0 0.0 to -8.0 0.5× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Darkness (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shock SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 1.5% 0 Sakurai angle Forward 10 30 0 HitboxTableIcon(False).png 3.5 top 0.0 -1.0 -1.5 to -6.5 0.5× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Darkness (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Shock SpecialsIndirect.png Fighter Only All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 2.0% 0 Sakurai angle Forward 10 100 0 HitboxTableIcon(False).png 3.5 top 0.0 -1.0 -1.5 to -6.5 0.5× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Darkness (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Shock SpecialsIndirect.png Fighter Only All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Orbiting orb
0 0 45 7.0% -3.0 AngleIcon50.png Speed-based 65 75 0 HitboxTableIcon(False).png 1.5 top 0.0 0.0 0.0 0.4× 2.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Darkness (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Exploding orb
0 0 0 6.5% -3.0 AngleIcon53.png Forward 50 75 0 HitboxTableIcon(False).png 3.5 top 0.0 0.0 0.0 0.8× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Darkness (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 8-9
Flare 16-22
Interruptible 39
Animation length 70
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible