This article is about the hitbox analysis of Sephiroth’s down special in Super Smash Bros. Ultimate. For the move itself, see Scintilla.
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Hitbox visualization showing Sephiroth's down special, Scintilla.
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Hitbox visualization showing Sephiroth's down special, Scintilla, when countering at minimum power.
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Hitbox visualization showing Sephiroth's down special, Scintilla, when countering at maximum power.
OverviewEdit
Update HistoryEdit
- Scintilla's last hit has a larger hitbox (9u → 11u (not activated), 16-22u → 18-24u (activated)), allowing it to connect more reliably from the multi-hits.
HitboxesEdit
MissEdit
HitEdit
ID 0 is used for minimum and ID 1 is used for maximum, never both at once.
TimingEdit
MissEdit
Counter | 7-27 |
---|---|
Multihits | 38-52 |
Final hit | 53 |
Interruptible | 87 |
Animation length | 109 |
HitEdit
Intangibility | 1-11 |
---|---|
Multihits | 7-21 |
Final hit | 22 |
Interruptible | 52 |
Animation length | 78 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Counter |
Intangible |
Prop event |
Interruptible |