Super Smash Bros. Melee

Fox (SSBM)/Forward throw: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Fox quickly punches a grabbed opponent forwards. With its fairly low knockback angle, it serves as a good option to quickly put the opponent offstage when used near the ledge. It can also serve an a combo tool against characters like {{SSBM|Marth}}, who can be combo'd with several moves like {{mvsub|Fox|SSBM|dash attack}} and {{mvsub|Fox|SSBM|up smash}} if he DI's towards fox at mid/high percent.
Fox quickly punches a grabbed opponent forwards. With its fairly low knockback angle, it serves as a good option to quickly put the opponent offstage when used near the ledge. It can also serve an a combo tool against characters like {{SSBM|Marth}}, who can be combo'd with several moves like {{mvsub|Fox|SSBM|dash attack}} and {{mvsub|Fox|SSBM|up smash}} if he DI's towards fox at mid/high percent. It also has some niche uses against the {{SSBM|Ice Climbers}}, as using this move to throw one of the Climbers into the other can setup a quick combo or [[Shine Spike]].
==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Latest revision as of 10:04, January 22, 2022

Overview[edit]

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Fox quickly punches a grabbed opponent forwards. With its fairly low knockback angle, it serves as a good option to quickly put the opponent offstage when used near the ledge. It can also serve an a combo tool against characters like Marth, who can be combo'd with several moves like dash attack and up smash if he DI's towards fox at mid/high percent. It also has some niche uses against the Ice Climbers, as using this move to throw one of the Climbers into the other can setup a quick combo or Shine Spike.

Throw and Hitbox Data[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hitbox
0 0 4% 1 AngleIcon55.png 10 100 140 4.6872 25 0.0 0.0 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
Damage Angle BK KS FKV Effect
Throw
Throw 3% AngleIcon45.png 35 130 0 Normal (effect)
Release 3% Sakurai angle 60 100 0 Normal (effect)

Timing[edit]

Invincibility 1-8
Hitbox 10
Throw Release 11
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point