Fox (SSBM)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Fox quickly punches a grabbed opponent forwards. With its fairly low knockback angle, it serves as a good option to quickly put the opponent offstage when used near the ledge. It can also serve an a combo tool against characters like {{SSBM|Marth}}, who can be combo'd with several moves like {{mvsub|Fox|SSBM|dash attack}} and {{mvsub|Fox|SSBM|up smash}} if he DI's towards fox at mid/high percent. | Fox quickly punches a grabbed opponent forwards. With its fairly low knockback angle, it serves as a good option to quickly put the opponent offstage when used near the ledge. It can also serve an a combo tool against characters like {{SSBM|Marth}}, who can be combo'd with several moves like {{mvsub|Fox|SSBM|dash attack}} and {{mvsub|Fox|SSBM|up smash}} if he DI's towards fox at mid/high percent. It also has some niche uses against the {{SSBM|Ice Climbers}}, as using this move to throw one of the Climbers into the other can setup a quick combo or [[Shine Spike]]. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 10:04, January 22, 2022
Overview[edit]
Fox quickly punches a grabbed opponent forwards. With its fairly low knockback angle, it serves as a good option to quickly put the opponent offstage when used near the ledge. It can also serve an a combo tool against characters like Marth, who can be combo'd with several moves like dash attack and up smash if he DI's towards fox at mid/high percent. It also has some niche uses against the Ice Climbers, as using this move to throw one of the Climbers into the other can setup a quick combo or Shine Spike.
Throw and Hitbox Data[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | ||||||||||||||||||
0 | 0 | 4% | 1 | 10 | 100 | 140 | 4.6872 | 25 | 0.0 | 0.0 | 0.0 | Punch |
Damage | Angle | BK | KS | FKV | Effect | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | ||||||||||||||||||
Throw | 3% | 35 | 130 | 0 | ||||||||||||||
Release | 3% | 60 | 100 | 0 |
Timing[edit]
Invincibility | 1-8 |
---|---|
Hitbox | 10 |
Throw Release | 11 |
Animation length | 33 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |