Super Smash Bros. Melee

Fox (SSBM)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Fox's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHeader}...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Fox does a quick sweep with his tail. A well-rounded move with decent reach, speed, and knockback, that allows it to be used as a quick poke and a combo extension tool. Commonly used as an overshooting approach, as well as an alternative to a jab reset after hitting a lightweight opponent with Shine. Its low profile hitbox is also well-suited to catching people jumping and recovering to ledge, and can shieldpoke some characters from the back of their shield when spaced very close. All-round, a good move with a lot of utility in many matchups that can be used for a variety of purposes.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Revision as of 09:14, January 22, 2022

Hitbox visualization showing Fox's down tilt.
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Overview

Fox does a quick sweep with his tail. A well-rounded move with decent reach, speed, and knockback, that allows it to be used as a quick poke and a combo extension tool. Commonly used as an overshooting approach, as well as an alternative to a jab reset after hitting a lightweight opponent with Shine. Its low profile hitbox is also well-suited to catching people jumping and recovering to ledge, and can shieldpoke some characters from the back of their shield when spaced very close. All-round, a good move with a lot of utility in many matchups that can be used for a variety of purposes.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 10% 0 AngleIcon70.png 25 125 0 2.7342 18 0.0 0.0 -1.5624 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 10% 0 AngleIcon80.png 25 125 0 2.7342 18 0.0 0.0 -3.5154 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
2 0 10% 0 AngleIcon90.png 25 125 0 3.1248 18 0.0 0.0 -5.4684 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

Hitbox 7-9
Interruptible 28
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible