Samus (SSBM)/Forward aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Samus shoots fire from her arm cannon in an arc downwards. With multiple hits that do 5% each, it can lead to very large amounts of damage should all the hits connect. Due to its fairly small hitboxes and low initial knockback, forward air is typically used at high percents as an air-to-air or combo tool, by which point the individual hits serve as very effective launchers. Overall a move that has good niche uses at high percent, but at lower percents, neutral air and up air perform the same functions better. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 09:29, January 12, 2022
Overview[edit]
Samus shoots fire from her arm cannon in an arc downwards. With multiple hits that do 5% each, it can lead to very large amounts of damage should all the hits connect. Due to its fairly small hitboxes and low initial knockback, forward air is typically used at high percents as an air-to-air or combo tool, by which point the individual hits serve as very effective launchers. Overall a move that has good niche uses at high percent, but at lower percents, neutral air and up air perform the same functions better.
Hitboxes[edit]
Timing[edit]
Hit 1 | 4-5 |
---|---|
Hit 2 | 11-12 |
Hit 3 | 18-19 |
Hit 4 | 25-26 |
Hit 5 | 30-31 |
Ending autocancel | 47- |
Interruptible | 50 |
Animation length | 55 |
Landing lag[edit]
Animation length | 15 |
---|---|
L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |