Reflection: Difference between revisions
m (Undid edit by CanvasK: Turns out it is 30%. I'm not sure how or what I tested the first time. Seems spirits and Kirby's multipliers aren't accounted for when seeing if it reflects, though spirit's multipliers are completely removed if I recall? Once again tested with Charge Shot at different frames and used HRB for double damage range) Tag: Undo |
(That huge tag was just describing lifespan multipliers. Also having the tables joined like that is weird and feels less concise) |
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:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].'' | :''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].'' | ||
'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an | '''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users. | ||
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, | To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. | ||
In '' | ==Properties== | ||
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s the user. From ''[[Super Smash Bros. Brawl]]'' onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]]. | |||
Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector. | Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector. | ||
In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via [[Pocket]]. While not strictly a reflector, retrieved projectiles | In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via their [[neutral special]] move, [[Pocket]]. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors. | ||
In ''Ultimate'', a visual indicator in the form of a flashing blue hexagon ( | In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', projectiles can only be reflected up to 7 times before disappearing. Additionally, in ''Ultimate'', a visual indicator in the form of a flashing blue hexagon (akin to Fox's {{b|Reflector|Fox}}) is displayed when a projectile is reflected. | ||
In [[Spirit Battle]]s, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition. | |||
==List of reflectors== | ==List of reflectors== | ||
{{ | {{technical data|Lifespan multipliers}} | ||
Reflectors only available as [[custom move]]s are in ''italics''. | Reflectors only available as [[custom move]]s are in ''italics''. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable | ! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable | ||
|- | |||
| rowspan="2"| All characters || [[Powershield]] {{GameIcon|SSBM}}<ref>Does not change the ownership of [[Poké Ball]]s.</ref> || 0.5 || 1 || 1 || _ | |||
|- | |||
| Perfect Shield Reflect {{GameIcon|SSBU}}<ref>Available as a [[Skill Tree|Skill]] in [[World of Light]]; can only reflect projectiles up to 3 times.</ref> || 1.2 || 1.5 || 2 || _ | |||
|- | |- | ||
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || || 50 | | rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || || 50 | ||
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| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25 | | {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25 | ||
|- | |- | ||
| [[Mewtwo]] || [[Confusion]]<ref>In Melee, simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || || 50 | | [[Mewtwo]] || [[Confusion]]<ref>In ''Melee'', simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || || 50 | ||
|- | |- | ||
| rowspan="2"| [[Mii Gunner]] || rowspan="2"| [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}} || 1.1 {{GameIcon|SSB4}} || || 50 | | rowspan="2"| [[Mii Gunner]] || rowspan="2"| [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}} || 1.1 {{GameIcon|SSB4}} || || 50 | ||
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==List of reflectable attacks== | ==List of reflectable attacks== | ||
These attacks | These attacks can also be blocked by the [[passive shield]]s worn by [[Link]] (from ''Melee'' onward), [[Young Link]], [[Toon Link]], and [[Hero]]. | ||
===By characters=== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Character !! Move | |||
! | |||
|- | |- | ||
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], [[Rear Egg]] | |[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], [[Rear Egg]] | ||
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|- | |- | ||
|[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small> | |[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small> | ||
| | |} | ||
===By [[item]]s=== | |||
*All throwable items except for the [[Spiny Shell]] | |||
*All projectiles from battering and shooting items (such as the [[Ray Gun]]'s shots or the [[Star Rod]]'s stars) | |||
*[[Bob-omb]]s and [[Bombchu]]s while moving along the ground | |||
*[[Rolling Crate]]s in motion | |||
*[[Soccer Ball]]s when launched | |||
*[[Bumper]]s (''Smash 64'' only) and [[Unira]]s when set | |||
*All explosions from ''Smash 4'' onward, such as from a [[Blast Box]] or [[Motion-Sensor Bomb]] | |||
*Players who have transformed into a {{b|Bullet Bill|item}} during flight | |||
====By [[Poké Ball]] Pokémon==== | |||
{| class="wikitable" | |||
| | ! Pokémon !! Move | ||
|- | |- | ||
|[[Blastoise]]||Hydro Pump | |[[Blastoise]]||Hydro Pump | ||
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|- | |- | ||
|[[Vulpix]]||Incinerate, Blizzard | |[[Vulpix]]||Incinerate, Blizzard | ||
| | |} | ||
====By [[Assist Trophies]]==== | |||
{| class="wikitable" | |||
! Assist Trophy !! Move | |||
|- | |- | ||
|[[Chef Kawasaki]]||Plates | |[[Chef Kawasaki]]||Plates | ||
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|- | |- | ||
|{{b|Zero|Mega Man}}||Genmu Zero | |{{b|Zero|Mega Man}}||Genmu Zero | ||
| | |} | ||
===By stage hazards=== | |||
{| class="wikitable" | |||
! Stage !! Hazard | |||
|- | |- | ||
|[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]] | |[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]] | ||
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|- | |- | ||
|[[Wily Castle]]||[[Yellow Devil]]'s energy blasts | |[[Wily Castle]]||[[Yellow Devil]]'s energy blasts | ||
| | |} | ||
===By enemies and bosses=== | |||
{| class="wikitable" | |||
! Enemy/Boss !! Move | |||
|- | |- | ||
|[[Armank]]||Energy shot | |[[Armank]]||Energy shot | ||
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==Trivia== | ==Trivia== | ||
*Not counting ''Melee{{'}}s | *Not counting ''Melee''{{'}}s powershield, since [[Zelda]]'s [[Nayru's Love]] and [[King Dedede]]'s {{b|Inhale|King Dedede}} in ''Ultimate'' are [[neutral special]] moves that can reflect projectiles, they can also be used by [[Kirby]] via his Copy Ability. | ||
*[[Pit]] is the only character to have different reflectors between games. | *[[Pit]] is the only character to have different reflectors between games. | ||
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes | *Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes could be reflected. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack. | ||
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not | *[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not [[special move]]s. Out of these, Ness' is the only one to be present in all ''Smash'' games. | ||
*[[Hero]] has the most reflectable attacks out of all of the playable fighters in [[Super Smash Bros Ultimate]]. Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Thwack, and Whack can all be reflected. | *[[Hero]] has the most reflectable attacks out of all of the playable fighters in [[Super Smash Bros Ultimate]]. Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Thwack, and Whack can all be reflected. | ||
==See also== | ==See also== | ||
*[[Absorption]] | *[[Absorption]] | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Game physics]] | [[Category:Game physics]] |
Revision as of 14:21, August 20, 2021
Reflection is a phenomenon wherein one fighter gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt.
Properties
In Super Smash Bros. and Super Smash Bros. Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns the user. From Super Smash Bros. Brawl onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being outprioritized.
Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector.
In addition to the above, Villager and Isabelle are able to grab projectiles and items and store them for later use via their neutral special move, Pocket. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors.
In Super Smash Bros. 4 and Super Smash Bros. Ultimate, projectiles can only be reflected up to 7 times before disappearing. Additionally, in Ultimate, a visual indicator in the form of a flashing blue hexagon (akin to Fox's Reflector) is displayed when a projectile is reflected.
In Spirit Battles, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition.
List of reflectors
Reflectors only available as custom moves are in italics.
User | Move | Damage multiplier | Speed multiplier | Lifespan multiplier | Max damage reflectable |
---|---|---|---|---|---|
All characters | Powershield ![]() |
0.5 | 1 | 1 | _ |
Perfect Shield Reflect ![]() |
1.2 | 1.5 | 2 | _ | |
Dark Pit | Electroshock Arm[3] | 1 | 1 | 50 | |
Electrocut Arm[3] | 1 | 1 | 50 | ||
Quickshock Arm[3] | 1.3 | 1 | 50 | ||
Guardian Orbitars | 1.5 | 1.7 | 50 | ||
Amplifying Orbitars | 2 | 2 | 50 | ||
Dr. Mario | Super Sheet | 1.5 ![]() ![]() |
1 | 50 | |
1.6 ![]() |
|||||
Breezy Sheet | 1.5 | ||||
Falco | Reflector | 1.5 ![]() ![]() |
1 ![]() ![]() |
50 | |
1.2 ![]() ![]() |
1.3 ![]() ![]() |
50 | |||
Accele-Reflector | 1 | 2.1 | 50 | ||
Reflector Void[4] | 0.7 | 0.6 | 999 | ||
Fox | Reflector | 1.8 ![]() |
1 ![]() ![]() ![]() |
50 | |
1.5 ![]() ![]() ![]() |
|||||
1.4 ![]() ![]() |
1.4 ![]() ![]() |
||||
Big Reflector | 1.2 | 1 | |||
Amplifying Reflector | 2.1 | 1.8 | |||
Hero | Bounce[5] | 1.5 | 1.4 | 50 | |
Joker | Makarakarn[6] | 1.6 | 1.9 | 50 | |
Kazuya | Left Splits Kick | 2.4 | 1.8 | 0.8 | 80 |
King Dedede | Inhale ![]() |
1.5 | 1.6 | — | |
King K. Rool | Gut Check | 1.5 | 2 | 50 | |
Lucas | Forward smash | 1.5 | 1.5 | 50 | |
Mario | Cape | 1.5 | 1 | 50 | |
Gust Cape | 1.5 | 1 | 50 | ||
Mega Man | Skull Barrier | 1.2 | 1.2 | 25 | |
Mewtwo | Confusion[7] | 1.4 | 1.2 | 50 | |
Mii Gunner | Echo Reflector | 1.4 ![]() |
1.1 ![]() |
50 | |
1.5 ![]() |
1.9 ![]() |
50 | |||
Mii Swordfighter | Reversal Slash | 1.5 ![]() |
1 ![]() |
50 | |
1.8 ![]() |
1.5 ![]() |
50 | |||
Min Min | Up smash | 1.8 | 2 | 50 | |
Mr. Game & Watch | Oil Panic[4] ![]() |
1 | 0.8 | 50 | |
Ness | Forward smash | 1.8 ![]() |
1 ![]() ![]() |
— ![]() | |
1.5 ![]() ![]() ![]() |
50 ![]() | ||||
1.5 ![]() |
80 ![]() ![]() ![]() | ||||
2 ![]() ![]() |
2.5 ![]() ![]() |
||||
Palutena | Reflect Barrier | 1.17 ![]() |
1.25 | 50 | |
1.4 ![]() |
50 | ||||
Pit | Angel Ring | 1.5 | 1 | 50 | |
Mirror Shield | 1.5 | 1.7 | 50 | ||
Upperdash Arm[3] | 1 | 1 | 50 | ||
Interception Arm[3] | 1 | 1 | 50 | ||
Quickdash Arm | 1.3 | 1 | 50 | ||
Guardian Orbitars | 1.5 | 1.7 | 50 | ||
Amplifying Orbitars | 2 | 2 | 50 | ||
R.O.B. | Arm Rotor | 1.5 | 1 ![]() |
50 | |
1.3 ![]() ![]() |
50 | ||||
Reflector Arm | 1.8 | 1.5 | 50 | ||
Backward Arm Rotor | 1.5 | 1.3 | 50 | ||
Wolf | Reflector | 1.3 ![]() |
1.8 | 50 | |
1.5 ![]() |
50 | ||||
Zelda | Nayru's Love | 1.5 ![]() |
1 ![]() |
50 | |
1.2 ![]() |
1.2 ![]() |
50 | |||
1.25 ![]() ![]() |
1.4 ![]() ![]() |
50 | |||
Nayru's Rejection | 1.25 | 1.2 | 50 | ||
Home-Run Bat![]() ![]() |
Forward smash | 2.0 | 2.5 | 0.5 | 80 |
Franklin Badge | 1.3 | 1.3 | 0.5 | 50 | |
Gardevoir | 1.3 | 1.3 | 100 | ||
Ghirahim | 1.0 | 1.3 | 30 | ||
Gray Fox | 1.0 | 1.0 | 100 | ||
Shovel Knight | 1.2 | 1.0 | 1.15 | ? |
- ^ Does not change the ownership of Poké Balls.
- ^ Available as a Skill in World of Light; can only reflect projectiles up to 3 times.
- ^ a b c d e Does not change the ownership of certain projectiles reflected.
- ^ a b Only reflects physical projectiles. Absorbs energy-based projectiles.
- ^ Selected randomly through Command Selection.
- ^ Only available while Arsene is active.
- ^ In Melee, simply reverses projectiles without changing their owner.
List of reflectable attacks
These attacks can also be blocked by the passive shields worn by Link (from Melee onward), Young Link, Toon Link, and Hero.
By characters
By items
- All throwable items except for the Spiny Shell
- All projectiles from battering and shooting items (such as the Ray Gun's shots or the Star Rod's stars)
- Bob-ombs and Bombchus while moving along the ground
- Rolling Crates in motion
- Soccer Balls when launched
- Bumpers (Smash 64 only) and Uniras when set
- All explosions from Smash 4 onward, such as from a Blast Box or Motion-Sensor Bomb
- Players who have transformed into a Bullet Bill during flight
By Poké Ball Pokémon
Pokémon | Move |
---|---|
Blastoise | Hydro Pump |
Bonsly | Tackle when thrown as an item |
Charizard | Flamethrower |
Chespin | Seed Bomb |
Chikorita | Razor Leaf |
Clefairy | Some copied attacks with Metronome |
Cyndaquil | Flamethrower |
Darkrai | Dark Void balls |
Ditto | Any reflectible moves it copies |
Fennekin | Incinerate |
Genesect | Techno Blast |
Kyogre | Hydro Pump |
Marill | Tackle |
Meloetta | Echoed Voice |
Meowth | Pay Day |
Oshawott | Surf |
Piplup | Surf |
Snivy | Razor Leaf |
Starmie | Swift |
Staryu | Swift |
Tapu Koko | Electroweb beams |
Vulpix | Incinerate, Blizzard |
By Assist Trophies
Assist Trophy | Move |
---|---|
Chef Kawasaki | Plates |
Color TV-Game 15 | Pong ball |
Dark Samus | Homing shots |
Dr. Wily | Projectiles |
Elec Man | Thunder Beam |
Excitebikes | Collision |
Ghirahim | Knives |
Guile | Sonic Boom |
Hammer Bros. | Hammers |
Infantry and Tanks | Shots |
Jeff | Multi-Bottle Rockets |
Knuckle Joe | Smash Punch |
Krystal | Ice Blast |
Mother Brain | Rinkas |
Phosphora | All attacks |
Rathalos | Fireballs |
Ray MK III | Lasers |
Saki Amamiya | Shots |
Sheriff | Shots (![]() |
Shovel Knight | Dirt |
Starman | PK Beam, PK Beam γ |
Sukapon | Tondeker |
Takamaru | Thrown Knives |
Zero | Genmu Zero |
By stage hazards
Stage | Hazard |
---|---|
Corneria | Shots fired from Arwings, Wolfens, and the Great Fox |
Green Greens | Apples |
Mario Bros. | Shellcreepers and Sidesteppers |
Sector Z | Shots fired from Arwings |
Venom | Shots fired from Arwings and Wolfens |
Wily Castle | Yellow Devil's energy blasts |
By enemies and bosses
Enemy/Boss | Move |
---|---|
Armank | Energy shot |
Autolance | Launched lance |
Bombed | Thrown head |
Boom Primid | Thrown boomerang |
Bullet Bill | Collision |
Crazy Hand | Bombs[6] |
Duon | Scattershot, missiles |
Fire Primid | Fireball |
Galeem | Tri-Eye Attack |
Gamyga | Lasers |
Hammer Bro. | Hammers |
Master Edges | Sword projectiles |
Master Hand | Finger bullets, fireball rain (![]() |
Meta Ridley | Small and medium fireballs |
Poppant | Tossed gifts |
Puppit | Lasers |
Rayquaza | Energy ball |
R.O.B. Blaster | Lasers |
R.O.B. Launcher | Missiles |
Roturret | Bullets |
Scope Primid | Shots |
Spaak | Electric ball, lightning bolt |
- ^ When fully charged, cannot be pocketed or inhaled
- ^ a b c Does not change trajectory nor damages the user when reflected, instead act as if they were shielded.
- ^ a b c d e f g h i Does not change trajectory when reflected.
- ^ When reflected, Waddle Dees and Waddle Doos will not switch ownership.
- ^ In Brawl, Water Gun is only reflectible when at least partially charged.
- ^ Only the bombs themselves, not their explosions, can be reflected.
Trivia
- Not counting Melee's powershield, since Zelda's Nayru's Love and King Dedede's Inhale in Ultimate are neutral special moves that can reflect projectiles, they can also be used by Kirby via his Copy Ability.
- Pit is the only character to have different reflectors between games.
- Prior to version 1.0.8 of Smash 4, all but the final hit of Zoroark's Fury Swipes could be reflected. By wearing a Franklin Badge, a character trapped by Zoroark would only take damage from the final hit of the attack.
- Ness, Lucas, Min Min, and Kazuya are the only fighters whose reflection moves are not special moves. Out of these, Ness' is the only one to be present in all Smash games.
- Hero has the most reflectable attacks out of all of the playable fighters in Super Smash Bros Ultimate. Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Thwack, and Whack can all be reflected.