Reflection: Difference between revisions
m (→List of reflectors: I won't be testing SK's limit anytime soon. When he sees a projectile he almost always jumps unless he is in his turn-around animation or in endlag, and in those cases he usually doesn't have time to react) |
m (→List of reflectors: I think when I tested this one I tested his health, not limit. Kirby Charge Shot should hit but is reflected) |
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|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100 | |colspan=2|[[Gardevoir]]||1.3||1.3|| ||100 | ||
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|colspan=2|[[Ghirahim]]||1.0||1.3|| || | |colspan=2|[[Ghirahim]]||1.0||1.3|| ||? | ||
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|colspan=2|[[Gray Fox]]||1.0||1.0|| ||100 | |colspan=2|[[Gray Fox]]||1.0||1.0|| ||100 |
Revision as of 09:03, July 21, 2021
Reflection is a phenomenon wherein one fighter gains control of an enemy's projectile and uses it as their own attack. Most, but not all projectiles reverse direction upon being reflected, sending them back to their original users.
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge. Most reflectors increase the damage done by projectiles, while some also increase their speed. Projectiles can be reflected in any direction and can be reflected multiple times to multiplicatively increase the damage dealt.
In SSB64 and Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns its user. From Brawl onwards, the projectile simply ignores the reflector and hits its user anyway. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, he will undergo a proportionally-substantial amount of lag due to being outprioritized.
Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector.
In addition to the above, Villager and Isabelle are able to grab projectiles and items and store them for later use via Pocket. While not strictly a reflector, retrieved projectiles gain a 1.9x damage multiplier generally associated with reflectors.
In Ultimate, a visual indicator in the form of a flashing blue hexagon (referencing Fox's Reflector) was added to all reflecting moves when struck by a projectile as an indicator that the item was reflected. In addition, projectiles now disappear if they hit a reflector 7 times.
Damage dealt by reflected projectiles are increased by the "Reflect-Damage buffed" rule often accompanied by the "All fighters' reflected projectiles have increased power" condition.
List of reflectors
Reflectors only available as custom moves are in italics.
User | Move | Damage multiplier | Speed multiplier | Lifespan multiplier | Max damage reflectable |
---|---|---|---|---|---|
Dark Pit | Electroshock Arm[1] | 1 | 1 | 50 | |
Electrocut Arm[1] | 1 | 1 | 50 | ||
Quickshock Arm[1] | 1.3 | 1 | 50 | ||
Guardian Orbitars | 1.5 | 1.7 | 50 | ||
Amplifying Orbitars | 2 | 2 | 50 | ||
Dr. Mario | Super Sheet | 1.5 | 1 | 50 | |
1.6 | |||||
Breezy Sheet | 1.5 | ||||
Falco | Reflector | 1.5 | 1 | 50 | |
1.2 | 1.3 | 50 | |||
Accele-Reflector | 1 | 2.1 | 50 | ||
Reflector Void[2] | 0.7 | 0.6 | 999 | ||
Fox | Reflector | 1.8 | 1 | 50 | |
1.5 (NTSC-J) | |||||
1.4 | 1.4 | ||||
Big Reflector | 1.2 | 1 | |||
Amplifying Reflector | 2.1 | 1.8 | |||
Hero | Bounce[3] | 1.5 | 1.4 | 50 | |
Joker | Makarakarn[4] | 1.6 | 1.9 | 50 | |
Kazuya | Left Splits Kick | 2.4 | 1.8 | 0.8 | 80 |
King Dedede | Inhale | 1.5 | 1.6 | — | |
King K. Rool | Gut Check | 1.5 | 2 | 50 | |
Lucas | Forward smash | 1.5 | 1.5 | 50 | |
Mario | Cape | 1.5 | 1 | 50 | |
Gust Cape | 1.5 | 1 | 50 | ||
Mega Man | Skull Barrier | 1.2 | 1.2 | 25 | |
Mewtwo | Confusion[5] | 1.4 | 1.2 | 50 | |
Mii Gunner | Echo Reflector | 1.4 | 1.1 | 50 | |
1.5 | 1.9 | 50 | |||
Mii Swordfighter | Reversal Slash | 1.5 | 1 | 50 | |
1.8 | 1.5 | 50 | |||
Min Min | Up smash | 1.8 | 2 | 50 | |
Mr. Game & Watch | Oil Panic[2] | 1 | 0.8 | 50 | |
Ness | Forward smash | 1.8 | 1 | — | |
1.5 (NTSC-J) | 50 | ||||
1.5 | 80 | ||||
2 | 2.5 | ||||
Palutena | Reflect Barrier | 1.17 | 1.25 | 50 | |
1.4 | 50 | ||||
Pit | Angel Ring | 1.5 | 1 | 50 | |
Mirror Shield | 1.5 | 1.7 | 50 | ||
Upperdash Arm[1] | 1 | 1 | 50 | ||
Interception Arm[1] | 1 | 1 | 50 | ||
Quickdash Arm | 1.3 | 1 | 50 | ||
Guardian Orbitars | 1.5 | 1.7 | 50 | ||
Amplifying Orbitars | 2 | 2 | 50 | ||
R.O.B. | Arm Rotor | 1.5 | 1 | 50 | |
1.3 | 50 | ||||
Reflector Arm | 1.8 | 1.5 | 50 | ||
Backward Arm Rotor | 1.5 | 1.3 | 50 | ||
Wolf | Reflector | 1.3 | 1.8 | 50 | |
1.5 | 50 | ||||
Zelda | Nayru's Love | 1.5 | 1 | 50 | |
1.2 | 1.2 | 50 | |||
1.25 | 1.4 | 50 | |||
Nayru's Rejection | 1.25 | 1.2 | 50 | ||
Home-Run Bat | Forward smash | 2.0 | 2.5 | 0.5 | 80 |
Franklin Badge | 1.3 | 1.3 | 0.5 | 50 | |
Gardevoir | 1.3 | 1.3 | 100 | ||
Ghirahim | 1.0 | 1.3 | ? | ||
Gray Fox | 1.0 | 1.0 | 100 | ||
Shovel Knight | 1.2 | 1.0 | 1.15 | ? |
- ^ a b c d e Does not change the ownership of certain projectiles reflected.
- ^ a b Only reflects physical projectiles. Absorbs energy-based projectiles.
- ^ Selected randomly through Command Selection.
- ^ Only available while Arsene is active.
- ^ In Melee, simply reverses projectiles without changing their owner.
List of reflectable attacks
These attacks are also blocked by the shields worn by Link (Melee onwards), Young Link, Toon Link, and Hero.
- ^ When fully charged, cannot be pocketed or inhaled
- ^ a b c Does not change trajectory nor damages the user when reflected, instead act as if they were shielded.
- ^ a b c d e f g h i Does not change trajectory when reflected.
- ^ When reflected, Waddle Dees and Waddle Doos will not switch ownership.
- ^ In Brawl, Water Gun is only reflectible when at least partially charged.
- ^ Only the bombs themselves, not their explosions, can be reflected.
Trivia
- Not counting Melee's powershield, since Zelda's Nayru's Love and King Dedede's Inhale in Ultimate are the only neutral special reflection moves, they are the only reflection moves that Kirby can copy or use.
- Pit is the only character to have different reflectors between games.
- Prior to version 1.0.8 of Smash 4, all but the final hit of Zoroark's Fury Swipes were technically considered projectiles. By wearing a Franklin Badge, a character trapped by Zoroark would only take damage from the final hit of the attack.
- Ness, Lucas, Min Min, and Kazuya are the only fighters whose reflection moves are not Special moves.
- Of these, Min Min is the only one whose reflection move is an Up Smash.
- Kazuya's Left Splits Kicks is the only one that requires multiple inputs.
- Hero has the most reflectable attacks out of all of the playable fighters in Super Smash Bros Ultimate. Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Thwack, and Whack can all be reflected.