Super Smash Bros. Ultimate

Sheik (SSBU)/Down special: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|300px|Hitbox visualization showing Sheik's down special, Bouncing Fish, ==Overview== ==H...")
 
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|First|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 29: Line 30:
|angle=361
|angle=361
|bk=26
|bk=26
|ks=97
|fkv=0
|r=3.0
|bn=hip
|xpos=-3.0
|ypos=0.0
|zpos=0.0
|ff=1.7
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=L
|rebound=f
}}
{{HitboxTableTitle|Return|25}}
{{UltimateHitboxTableRow
|id=0
|damage=13.0%
|angle=361
|bk=28
|ks=97
|fkv=0
|r=3.5
|bn=kneer
|xpos=5.5
|ypos=0.0
|zpos=0.0
|ff=1.7
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=L
|rebound=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=13.0%
|angle=361
|bk=28
|ks=97
|ks=97
|fkv=0
|fkv=0
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}}
}}
|}
|}
===Timing===
==Timing==
{{incomplete}}
{{incomplete}}
{{MvSubNavSheik|g=SSBU}}
{{MvSubNavSheik|g=SSBU}}

Revision as of 20:34, July 12, 2021

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Hitbox visualization showing Sheik's down special, Bouncing Fish

,

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
First
0 0 0 11.0% 0 Sakurai angle Standard 26 97 0 HitboxTableIcon(False).png 3.5 kneer 5.5 0.0 0.0 1.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 11.0% 0 Sakurai angle Standard 26 97 0 HitboxTableIcon(False).png 3.0 hip -3.0 0.0 0.0 1.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Return
0 0 0 13.0% 0 Sakurai angle Standard 28 97 0 HitboxTableIcon(False).png 3.5 kneer 5.5 0.0 0.0 1.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 13.0% 0 Sakurai angle Standard 28 97 0 HitboxTableIcon(False).png 3.0 hip -3.0 0.0 0.0 1.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

An icon for denoting incomplete things.