Heaven's Door: Difference between revisions
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==Overview== | ==Overview== | ||
Kazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his Devil Kazuya form and crashes down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well. | Kazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his [[Devil Kazuya]] form and crashes down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well. | ||
If the Rage mechanic is activated, it turns into Rage Drive, dealing more damage and causes a [[Special Zoom]] effect. The Rage Drive is also used for [[Dragon Uppercut]] and his grab. | If the Rage mechanic is activated, it turns into Rage Drive, dealing more damage and causes a [[Special Zoom]] effect. The Rage Drive is also used for [[Dragon Uppercut]] and his grab. |
Revision as of 15:05, June 30, 2021
Heaven's Door | |
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User | Kazuya |
Universe | Tekken |
Heaven's Door (ヘブンズドア, Heaven's Door) is Kazuya's down special move.
Overview
Kazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his Devil Kazuya form and crashes down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well.
If the Rage mechanic is activated, it turns into Rage Drive, dealing more damage and causes a Special Zoom effect. The Rage Drive is also used for Dragon Uppercut and his grab.
Instructional quote
Move List | Grab the opponent in front of you and rise upward, then slam them to the ground. This attack ignores an opponent's shield. |
Origin
Heaven's Door is a move introduced in Tekken Tag Tournament. It is essentially a follow up to Dragon Uppercut, done by holding the ↗ directional pad after the move, dealing extra 15 damage to the opponent. Due to his absence in Tekken 5, Devil Jin gains access to this move, and has kept it since. From Tekken 5 onwards, it can grab against aerial opponents as well.