King Dedede (SSBB)/Neutral attack/Hit 2: Difference between revisions
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(Added some minor data just to get the competitive expertise tag out the way. May go through the other pages.) |
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==Overview== | ==Overview== | ||
{{ | The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame 23. However, on hit, it's a good combo starter, allowing for a {{mvsub|King Dedede|SSBB|grab}} or {{mvsub|King Dedede|SSBB|forward tilt}} at around 50%. It's not awful on [[shield]] either, as the [[King Dedede (SSBB)/Neutral attack/Infinite|rapid jab portion]] is -7 on shield. | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} |
Revision as of 07:58, June 18, 2021
Overview
The second hit of King Dedede's neutral attack is mostly held back by the first hit's startup, making it effectively frame 23. However, on hit, it's a good combo starter, allowing for a grab or forward tilt at around 50%. It's not awful on shield either, as the rapid jab portion is -7 on shield.
Hitboxes
Timing
Hitboxes | 11-12 |
---|---|
Earliest continuable | 26 |
Interruptible | 28 |
Animation length | 30 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|