Teleport glitch: Difference between revisions
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{{disambig2|the glitch in ''Super Smash Bros. Brawl''|the technique in ''[[Super Smash Bros]].''|Teleport (SSB)}}{{for|{{SSBM|Mewtwo}}'s up special move|Teleport}} | |||
[[File:Teleport glitch.jpg|thumb|200px|{{SSBB|Lucas}}, still in a 'hanging' animation, is dropped by the [[Drop Block]] and falls down.]] | [[File:Teleport glitch.jpg|thumb|200px|{{SSBB|Lucas}}, still in a 'hanging' animation, is dropped by the [[Drop Block]] and falls down.]] | ||
The ''' | The '''teleport glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that causes a [[character]] to detach from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport. | ||
This glitch can be performed by using any character in a [[Stage Builder|custom-built stage]] by placing a [[Drop Block]] above a ledge, and making the drop block fall down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the [[shield]] button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a [[roll]] or a [[ledge recovery|ledge attack]], dependent on the button pressed. | This glitch can be performed by using any character in a [[Stage Builder|custom-built stage]] by placing a [[Drop Block]] above a ledge, and making the drop block fall down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the [[shield]] button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a [[roll]] or a [[ledge recovery|ledge attack]], dependent on the button pressed. | ||
[[Category:Glitches (SSBB)]] | [[Category:Glitches (SSBB)]] |
Revision as of 20:12, June 14, 2021
The teleport glitch is a glitch in Super Smash Bros. Brawl that causes a character to detach from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.
This glitch can be performed by using any character in a custom-built stage by placing a Drop Block above a ledge, and making the drop block fall down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the shield button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a roll or a ledge attack, dependent on the button pressed.