Dr. Mario (SSBU)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
Dr. Mario spins and tosses the opponent away. It can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. It is a decently quick throw, making it KOs moderately earlier at the ledge if the opponent fails to [[DI]] properly. | |||
<!-- Kill%s were done in Ruben's Calculator, which while very accurate does not consider model hurtboxes. As such, give them a 5% margin of error. --> | |||
{| class="wikitable" | |||
|- | |||
! colspan="3" | Dr. Mario Forward Throw KO%s on [[Final Destination]] VS {{SSBU|Mario}} w/Optimal DI | |||
|- | |||
! Circumstance !! Kill% !!Stick angle | |||
|- | |||
| At the ledge || 227.54% || 159° | |||
|- | |||
| At the ledge (max [[rage]]) || 192.32% || 159° | |||
|- | |||
| Center || 309.92% || 191° | |||
|- | |||
| Center (max rage)|| 267.22% || 191° | |||
|} | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |
Revision as of 12:50, June 5, 2021
Dr. Mario forward throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Dr. Mario spins and tosses the opponent away. It can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. It is a decently quick throw, making it KOs moderately earlier at the ledge if the opponent fails to DI properly.
Dr. Mario Forward Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 227.54% | 159° |
At the ledge (max rage) | 192.32% | 159° |
Center | 309.92% | 191° |
Center (max rage) | 267.22% | 191° |
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 8.0% | Forward | 60 | 60 | 0 | 0.0× | None | |||||||||||||||
The damage values are Mario's before being affected by Dr. Mario's damage multiplier. |
Timing
Invincibility | 1-13 |
---|---|
Throw Release | 13 |
Interruptible | 28 |
Animation length | 42 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|