King Dedede (SSBB)/Up throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
MemeDedede (talk | contribs) m (→Overview) |
SuperSqank (talk | contribs) m (→Timing) |
||
Line 75: | Line 75: | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
| | |16-18 | ||
|- | |- | ||
!Throw Release | !Throw Release | ||
| | |19 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |40 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |44 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=3|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=36}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 05:37, May 19, 2021
Overview
Dedede throws his opponent up with both of his hands. While its knockback is okay, its mediocre damage output and lack of clear utility makes it his worst throw in his kit. Dedede can attempt to use it into comboing for other aerials, though most of the time his down throw will be used, as that racks up damage significantly more reliably, and deals more damage, making up throw’s slightly higher knockback negligent.
Throw and Hitbox Data
Hitbox
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 5% | Forwards | 70 | 72 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing
Invincibility | 1-8 |
---|---|
Hitbox | 16-18 |
Throw Release | 19 |
Interruptible | 40 |
Animation length | 44 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|