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::Which is why I brought up spirits. I just tested with a spirit team that gave me two additional jumps, for a total of 4. How many jumps did I have after using all of them and doing the glitch? All 4. I managed to test it in WoL where I had the extra jump skill for a total of 5. How many did I get back? All 5. For all intents and purposes, he gets all of his jumps back. And, as I said, I won't fight the naming; we all know other editors have attempted renaming of community terms and that never pans out well. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 11:04, May 16, 2021 (EDT) | ::Which is why I brought up spirits. I just tested with a spirit team that gave me two additional jumps, for a total of 4. How many jumps did I have after using all of them and doing the glitch? All 4. I managed to test it in WoL where I had the extra jump skill for a total of 5. How many did I get back? All 5. For all intents and purposes, he gets all of his jumps back. And, as I said, I won't fight the naming; we all know other editors have attempted renaming of community terms and that never pans out well. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 11:04, May 16, 2021 (EDT) | ||
:::Maybe I should have been more specific. The reason the number of midair jumps you gain access to equals your total number of jumps is because you gain exactly 1 extra jump, and every character only has 1 grounded jump. Any glitch that results in 1 additional midair jump will inevitably fit this, regardless of what is actually causing the glitch. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 11:38, May 16, 2021 (EDT) | :::Maybe I should have been more specific. The reason the number of midair jumps you gain access to equals your total number of jumps is because you gain exactly 1 extra jump, and every character only has 1 grounded jump. Any glitch that results in 1 additional midair jump will inevitably fit this, regardless of what is actually causing the glitch. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 11:38, May 16, 2021 (EDT) | ||
::::Looking at the [https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/ param spreadsheet] (namely jump_count_max) my understanding is that there is no "grounded jump" count or "midair jump" count, only a jump count and the only thing the game checks to determine if jump_y is used or if jump_aerial_y is used (or the pitch for the bunny hood jump) is if the fighter is grounded. If my "usable_jumps" is equal to jump_count_max on the ground or after the glitch, then there is no difference in the games eye; the only difference is "is_grounded" == false on the first jump in the latter case. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 12:12, May 16, 2021 (EDT) |
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