Sephiroth (SSBU)/Down special: Difference between revisions
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | ||
*{{buff|Scintilla | *{{buff|Scintilla's last hit has a larger hitbox (9u → 11u (not activated), 16-22u → 18-24u (activated)), allowing it to connect more reliably from the multi-hits.}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Miss=== | ===Miss=== |
Revision as of 15:05, March 13, 2021
This article is about the hitbox analysis of Sephiroth’s down special in Super Smash Bros. Ultimate. For the move itself, see Scintilla.

Hitbox visualization showing Sephiroth's down special, Scintilla.

Hitbox visualization showing Sephiroth's down special, Scintilla, when countering at minimum power.

Hitbox visualization showing Sephiroth's down special, Scintilla, when countering at maximum power.
Overview
Update History
Scintilla's last hit has a larger hitbox (9u → 11u (not activated), 16-22u → 18-24u (activated)), allowing it to connect more reliably from the multi-hits.
Hitboxes
Miss
Hit
ID 0 are used for minimum and ID 1 are used for maximum, never at once.
Timing
Miss
Counter | 7-27 |
---|---|
Multihits | 38-52 |
Final hit | 53 |
Interruptible | 87 |
Animation length | 109 |
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Hit
Intangibility | 1-11 |
---|---|
Multihits | 7-21 |
Final hit | 22 |
Interruptible | 52 |
Animation length | 78 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Counter |
![]() Intangible |
![]() ![]() Prop event |
![]() Interruptible |
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