Captain Falcon (SSBU)/Neutral attack/Hit 1: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconJab1SSBU.gif|thumb|370px|Hitbox visualization showing Captain Falcon's first jab.]] | [[File:CaptainFalconJab1SSBU.gif|thumb|370px|Hitbox visualization showing Captain Falcon's first jab.]] | ||
==Overview== | ==Overview== | ||
A straight punch forward. Deals 1.5% [[damage]] upon contact. It can be used to combo into the next set of inputs on his neutral attack. It's fast as it comes out on frame 3. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' |
Revision as of 14:40, February 27, 2021
Overview
A straight punch forward. Deals 1.5% damage upon contact. It can be used to combo into the next set of inputs on his neutral attack. It's fast as it comes out on frame 3.
Update History
The hitbox on neutral attack's first hit that launches opponents towards Captain Falcon has higher priority than one of the hitboxes that launches them away. This makes it more likely to pull opponents towards Falcon, allowing it to link better into the second hit.
Hitboxes
Timing
Hitboxes | 3 |
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Earliest continuable | 5 |
Interruptible | 18 |
Animation length | 39 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Earliest continuable point |
![]() Interruptible |
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