Byleth (SSBU)/Neutral aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Spins [[Failnaught]] around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for [[edgeguarding]] and approaching, has some [[combo]] potential, and it also possesses a landing [[hitbox]], making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% [[damage]] overall. | Spins [[Failnaught]] around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for [[edgeguarding]] and approaching, has some [[combo]] potential, and it also possesses a landing [[hitbox]], making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% [[damage]] overall. | ||
===Nairquake Loops==== | |||
The '''Nairquake Loop''' is an advanced combo that involves the use of repeated neutral aerials, with a fast fall during each one to get the landing hit. While this may not kill on its own, it can potentially deal a lot of damage and lead into other combos. | |||
The exact number of repetitions in each loop varies depending on the character. | |||
[https://twitter.com/ALilBugger/status/1287364921961848835 Nairquake Loop Demonstration] | |||
==Videos== | |||
{{#widget:YouTube|id=spKfzenGb9I}} | |||
{{#widget:YouTube|id=5DdntrXbLy4}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 00:52, February 13, 2021
Overview
Spins Failnaught around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for edgeguarding and approaching, has some combo potential, and it also possesses a landing hitbox, making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% damage overall.
Nairquake Loops=
The Nairquake Loop is an advanced combo that involves the use of repeated neutral aerials, with a fast fall during each one to get the landing hit. While this may not kill on its own, it can potentially deal a lot of damage and lead into other combos.
The exact number of repetitions in each loop varies depending on the character.
Videos
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Multihits | 6-26 |
Final hit | 28 |
Ending autocancel | 39- |
Interruptible | 52 |
Animation length | 74 |
Landing lag
Hitbox | 2 |
---|---|
Interruptible | 14 |
Animation length | 60 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|