Bowser (SSBM)/Up smash: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:BowserUSmashSSBM.gif|thumb|300px|Hitbox visualization showing Bowser's up smash.]] | [[File:BowserUSmashSSBM.gif|thumb|300px|Hitbox visualization showing Bowser's up smash.]] | ||
==Overview== | ==Overview== | ||
Bowser thrusts his shell upward from a jump and hits the opponent with his spikes. A powerful attack with a rather long-lasting [[hitbox]]. Bowser has a smaller hitbox inside his shell that does 17% damage, but it rarely connects due to the overlapping of the bigger hitbox. Bowser's himself is [[intangible]] the moment he jumps off the ground. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Revision as of 13:48, January 12, 2021
Overview
Bowser thrusts his shell upward from a jump and hits the opponent with his spikes. A powerful attack with a rather long-lasting hitbox. Bowser has a smaller hitbox inside his shell that does 17% damage, but it rarely connects due to the overlapping of the bigger hitbox. Bowser's himself is intangible the moment he jumps off the ground.
Hitboxes
Timing
Charges between | 10-11 |
---|---|
Intangibility | 16-17 |
Clean hit | 16-21 |
Landing hit | 30 |
Interruptible | 53 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|