Bowser (SSB4)/Pummel: Difference between revisions

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(Created page with "thumb|270px|Hitbox visualization showing Bowser's pummel. ==Overview== {{competitive expertise}} ==Hitboxes== {{SSB4HitboxTableHeader|special=y}} {...")
 
(Added description.)
Tag: Mobile edit
 
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==Overview==
==Overview==
{{competitive expertise}}
Bowser hits the opponent with his head while grabbing them. It has less [[startup lag]], but more ending lag. Can be used as a [[combo]] setup.
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader|special=y}}

Latest revision as of 16:41, January 9, 2021

Hitbox visualization showing Bowser's pummel.

Overview[edit]

Bowser hits the opponent with his head while grabbing them. It has less startup lag, but more ending lag. Can be used as a combo setup.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3.1% 0 Sakurai angle Forwards 0 100 30 7.0 0 0.0 10.0 11.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitbox 9-10
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox