Corrin (SSB4)/Down throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
|||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Assumes his dragon form and body slams the opponent beneath him, sending them flying diagonally forward and upward. Tied with his up throw as yielding the greatest knockback of any of his grab releases. Depending on opponent [[DI]], at extremely low percentages can combo into a running up aerial, but just barely. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} |
Latest revision as of 10:39, January 4, 2021
Overview[edit]
Assumes his dragon form and body slams the opponent beneath him, sending them flying diagonally forward and upward. Tied with his up throw as yielding the greatest knockback of any of his grab releases. Depending on opponent DI, at extremely low percentages can combo into a running up aerial, but just barely.
Throw and Hitbox Data[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | |||||||||||||||||||||||
0 | 0 | 6.5% | 1 | 40 | 150 | 0 | 7.0 | 0 | 0.0 | 4.0 | 7.0 to -6.0 | 1.0x | 2.5x | 0% | Kick |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
0 | 3% | Standard | 80 | 150 | 0 | 0 | None | None | |||||||||||||||
1 | 3% | Standard | 40 | 100 | 0 | 0 | None | None |
Timing[edit]
In dragon form, Corrin doesn't have hurtboxes. Corrin is still damageable after the throw release, however.
Invincibility | 1-18 |
---|---|
Dragon form | 5-44 |
Hitbox | 26-27 |
Throw Release | 28 |
Interruptible | 55 |
Animation length | 64 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|