Isabelle (SSBU)/Forward aerial: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|15 | |||
|- | |||
!Animation length | !Animation length | ||
| | |39 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=14}} | {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=25}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Revision as of 18:40, December 28, 2020
Overview
Update History
- Bug: Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.
- Fixed the Slingshot Crash glitch.
- Slingshot attacks (forward and back aerials) deal less shield damage.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 10-12 |
Late hit | 13-18 |
Latest hit | 19-23 |
Ending autocancel | 30- |
Interruptible | 40 |
Animation length | 57 |
Landing lag
Interruptible | 15 |
---|---|
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |