Samus (SSBU)/Neutral special: Difference between revisions
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[[File:SamusChargeShotMinSSBU.gif|thumb|450px|Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.]] | [[File:SamusChargeShotMinSSBU.gif|thumb|450px|Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf|Charge Shot deals significantly less shield damage.}} | *{{nerf|Charge Shot deals significantly less shield damage.}} |
Revision as of 15:08, December 20, 2020
Overview
Update History
- Charge Shot deals significantly less shield damage.
Hitboxes
Timing
Minimum charge
This data is from charge release. Start up animation is 13 frames. and put in front of the shooting animation in the frame strips.
Hitbox | 3-62 |
---|---|
Interruptible | 32 |
Animation length | 54 |
Maximum charge
This data includes the start up as it is unlikely to release the Charge Shot at maximum charge from the charge animation
Hitbox | 16-75 |
---|---|
Interruptible | 61 |
Animation length | 74 |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
|