Bayonetta (SSBU)/Down special: Difference between revisions
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{{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=16}}{{FrameStrip|t=Armour|c=12}}{{FrameStrip|t=Vulnerable|c=31}} | {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=16}}{{FrameStrip|t=Armour|c=12}}{{FrameStrip|t=Vulnerable|c=31}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|defensive=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|defensive=y|interruptible=y|vulnerable=y|intangible=y}} |
Revision as of 14:11, September 13, 2020
Overview
Update History
- Witch Time's duration scaling is lower (40 → 30).
- Witch Time's regeneration per frame is slower (0.04 → 0.03).
- Bug: A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.
- Fixed the Witch Time slowdown glitch.
- Witch Time has a longer counter window (frames 8-21 → 8-27) and grants more intangibility (frames 8-17 → 8-23). The Bat Within window takes place later (frames 18-29 → 24-35) without changing the move's total duration, reducing its ending lag.
- Witch Time regenerates faster (0.03 → 0.04).
Timing
Counter
Intangibility | 8-23 |
---|---|
Counter | 8-27 |
Bat Within | 24-35 |
Interruptible | 67 |
Animation length | 66 |
Lag time |
Vulnerable |
Counter |
Intangible |
Interruptible |
|