Falco (SSB4)/Up smash: Difference between revisions
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(added an overview for the move. also remove the 'see also' as i believed it to be unnecessary, considering how different fox and falco's up smashes are.) |
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{{HitboxTableTitle|Hit 1 (late)|42}} | {{HitboxTableTitle|Hit 1 (late)|42}} | ||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|4}} | |||
|angle=110 | |||
|bk=70 | |||
|ks=18 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=9 | |||
|xpos=2.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|type=Foot | |||
|sdi=1.0 | |||
|trip=0 | |||
|a=n | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|4}} | |||
|angle=110 | |||
|bk=70 | |||
|ks=18 | |||
|fkv=0 | |||
|r=3.5 | |||
|bn=8 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|type=Foot | |||
|sdi=1.0 | |||
|trip=0 | |||
|a=n | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=2 | |id=2 |
Revision as of 18:32, July 9, 2020
Overview
A double sideways-hitting kick. Falco's legs have intangibility during the hitboxes, and combined with the hitboxes extending from Falco's legs considerably, it is relatively disjointed and good for catching landings. It comes out relatively fast, but has notable endlag, and usually kills at around 120%, somewhat weak for a smash attack. Opponents may be hit out of the move if the first hit sends them too far for the second to connect, in similar vain to Charizard's up smash, giving it notable reliability issues as a result. The first kick is also able to hit certain characters hanging on the ledge and stage spike them, such as Pikachu.
Update history
- First kick gained leg intangibility: none → frames 7 - 12
- First kick startup: frame 8 → frame 7
- First kick base knockback: 60 (hitbox ID 0, 1) / 80 (hitbox ID 2) → 70
- First kick knockback scaling: 25 (hitbox ID 0, 1) / 30 (hitbox ID 2) → 18
- First kick (hitbox 0) X position: 1.5 → 2
- First kick (hitbox 2) X position: 5 → 7.7
- First kick (late hitbox 2) X position: 5 → 7
- Second kick startup: frame 13 → frame 12
- Second kick base knockback: 30 → 31
- Second kick knockback scaling: 98 → 104
- Second kick (hitbox 0) X position: 5 → 7
- Second kick (hitbox 1) X position: 1.5 → 2
Hitboxes
Timing
Charges between | 2-3 |
---|---|
Hit 1 (clean) | 7-8 |
Hit 1 (late) | 9-12 |
Hit 2 | 13-20 |
Interruptible | 50 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|