Captain Falcon (SSBU)/Forward aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
Raul Retana (talk | contribs) m (Added update history) |
||
Line 2: | Line 2: | ||
[[File:CaptainFalconFAirSSBU.gif|thumb|450px|Hitbox visualization showing Captain Falcon's forward aerial.]] | [[File:CaptainFalconFAirSSBU.gif|thumb|450px|Hitbox visualization showing Captain Falcon's forward aerial.]] | ||
==Overview== | ==Overview== | ||
Captain Falcon performs his notorious [[Knee Smash]]. While the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its sheer power, it deals high shield damage, makes | Captain Falcon performs his notorious [[Knee Smash]]. While the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its sheer power, it deals high shield damage, makes a great edgeguarding tool, combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. Even the sourspot has a purpose in edgeguards as a poking tool on aerial opponents in the middle of recovering. Outside of its one frame sweetspot, the move has other problems in its decently high landing lag. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|The sweetspot is larger (3.0u → 3.75u).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 18: | Line 20: | ||
|xpos=4.4 | |xpos=4.4 | ||
|ypos=-0.2 to 0.3 | |ypos=-0.2 to 0.3 | ||
|zpos=- | |zpos=-1.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Knee | |type=Knee |
Revision as of 14:48, July 7, 2020
Overview
Captain Falcon performs his notorious Knee Smash. While the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its sheer power, it deals high shield damage, makes a great edgeguarding tool, combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. Even the sourspot has a purpose in edgeguards as a poking tool on aerial opponents in the middle of recovering. Outside of its one frame sweetspot, the move has other problems in its decently high landing lag.
Update History
- The sweetspot is larger (3.0u → 3.75u).
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Clean hit | 14 |
Late hit | 15-30 |
Ending autocancel | 42- |
Interruptible | 46 |
Animation length | 59 |
Landing lag
Animation length | 18 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|