Jigglypuff (SSB4)/Down throw: Difference between revisions
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[[File:JigglypuffThrowDown.gif|thumb|270px|Hitbox visualization showing Jigglypuff's down throw.]] | [[File:JigglypuffThrowDown.gif|thumb|270px|Hitbox visualization showing Jigglypuff's down throw.]] | ||
==Overview== | ==Overview== |
Revision as of 08:20, July 7, 2020
Overview
As with all of its throws, Jigglypuff's down throw is almost exclusively a damage dealing throw. It deals 10% total damage, which is above average for a down throw, however its high base knockback and angle, combined with Jigglypuff's slow vertical movement from jumps renders it incapable of comboing at any percent. It also does not kill until well over 250%, despite being Jigglypuff's second strongest throw in terms of knockback. It can, however, be used for mixups by forcing the opponent to have to try to land, but even this is severely limited due to Jigglypuff lacking the tools to effectively punish landings.
Throw and hitbox data
Hitbox
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 6% | Forwards | 100 | 45 | 0 | 0 | None | Kick | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | Kick |
Timing
Invincibility | 1-8 |
---|---|
Hitbox | 60-61 |
Throw Release | 62 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|