Template:UpdateList (SSBU)/3.0.0: Difference between revisions
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Raul Retana (talk | contribs) m (wolf's one isn't really a nerf, more like a bugfix) |
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|Wolf=*{{nerf|The sweetspotted front hit of down smash deals less knockback scaling with its base knockback not fully compensated, weakening it overall (50 base/90 scaling → 56/82).}} | |Wolf=*{{nerf|The sweetspotted front hit of down smash deals less knockback scaling with its base knockback not fully compensated, weakening it overall (50 base/90 scaling → 56/82).}} | ||
*{{nerf|Blaster's lasers have received negative shield damage (0 → -3/-4/-3.5 (early/clean/late)), effectively dealing half their usual damage to shields.}} | *{{nerf|Blaster's lasers have received negative shield damage (0 → -3/-4/-3.5 (early/clean/late)), effectively dealing half their usual damage to shields.}} | ||
*{{ | *{{bugfix|Using a directional air dodge before Wolf Flash no longer reduces its landing lag.}} | ||
|Villager=*{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}} | |Villager=*{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}} | ||
*{{nerf|[[Lloid Rocket]] deals less shield damage.}} | *{{nerf|[[Lloid Rocket]] deals less shield damage.}} | ||
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*{{buff|Perfect shielding against a projectile has less ending lag.}} | *{{buff|Perfect shielding against a projectile has less ending lag.}} | ||
*{{nerf|[[Dodge]]s are more punishable when staled.}} | *{{nerf|[[Dodge]]s are more punishable when staled.}} | ||
*{{ | *{{bugfix|Stun Jacket has been removed.}} | ||
*{{change|Created glitch where [[electric]] hitboxes have increased [[hitlag]] in training mode.}} | *{{change|Created glitch where [[electric]] hitboxes have increased [[hitlag]] in training mode.}} | ||
|Additions=*{{SSBU|Joker}} and his challenger pack was added. | |Additions=*{{SSBU|Joker}} and his challenger pack was added. |
Revision as of 14:47, July 6, 2020
- Perfect shields will no longer activate multiple times when the shield button is released once. This reduces its downtime, but makes multihit attacks harder to perfect shield, as each hit needs to be manually perfect shielded.
- Perfect shielding against a projectile has less ending lag.
- Dodges are more punishable when staled.
- Stun Jacket has been removed.
- Created glitch where electric hitboxes have increased hitlag in training mode.