Super Smash Bros. Ultimate

Min Min (SSBU): Difference between revisions

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===Moveset===
===Moveset===
*Min Min's held neutral attack, neutral special, forward tilt, forward smash, forward and back aerials, and forward special are all a single, straight punch with one of her ARMS, A and B controlling the left and right arm respectively. She can move around and jump while performing the tilt variations of said attacks and use the smash versions in the air. She can also punch behind herself when alternating punches. She can also angle the attacks up and down. The arms have no hurtbox, making them disjointed, and the hitbox is only on the "fists". Since her right arm is tied to B and can be swapped it can be thought of as her "Special ARM" and A as her "Standard ARM".
*Min Min's held neutral attack, neutral special, forward tilt, forward smash, forward and back aerials, and side special are all a single, straight punch with one of her ARMS, A and B controlling the left and right arm respectively. She can move around and jump while performing the tilt variations of said attacks and use the smash versions in the air. She can also punch behind herself when alternating punches. She can also angle the attacks up and down. The arms have no hurtbox, making them disjointed, and the hitbox is only on the "fists". Since her right arm is tied to B and can be swapped it can be thought of as her "Special ARM" and A as her "Standard ARM".
**Her held neutral attack, forward tilt, forward smash, forward aerial, and back aerial all utilize her left ARM, which is always the Dragon. Her forward smash is slightly stronger than these and has more range. In addition, it can be performed in the air as an aerial smash input similar to Robin. The smash attack can be angled so that it curves upward or downward. Min Min's "fist" will temporarily hover at its furthest extended point, and she can move forward, back, and jump while the "fist" is extending, extended fully, or retracting. Her left arm's Dragon can be powered up as seen above.
**Her held neutral attack, forward tilt, forward smash, forward aerial, and back aerial all utilize her left ARM, which is always the Dragon. Her forward smash is slightly stronger than these and has more range. In addition, it can be performed in the air as an aerial smash input similar to Robin. The smash attack can be angled so that it curves upward or downward. Min Min's "fist" will temporarily hover at its furthest extended point, and she can move forward, back, and jump while the "fist" is extending, extended fully, or retracting. Her left arm's Dragon can be powered up as seen above.
**Her [[neutral special]] and [[side special]] function identically as above, with tilt, aerial, and angled variations all behaving exactly the same, except they utilize her right ARM, which can be swapped with Down Special, making her right arm her "special arm".
**Her [[neutral special]] and [[side special]] function identically as above, with tilt, aerial, and angled variations all behaving exactly the same, except they utilize her right ARM, which can be swapped with Down Special, making her right arm her "special arm".

Revision as of 22:32, June 25, 2020

This article is about Min Min's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Min Min.
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Min Min
in Super Smash Bros. Ultimate
Min Min
ARMSSymbol.svg
Universe ARMS
Availability Downloadable
Final Smash ARMS Rush
Min Min (SSBU)
Min Min Arms Herself!
—Introduction Tagline

Min Min (ミェンミェン, Min Min) is an upcoming playable fighter in Super Smash Bros. Ultimate. She is the seventh downloadable character in Ultimate and the first part of Fighters Pass Vol. 2. An ARMS character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a Nintendo Direct Mini. However, it was not revealed that it would be Min Min until June 22nd, 2020 during a Mr. Sakurai Presents. Min Min will be released on June 29th, 2020, and is classified as Fighter #76.

Attributes

  • True to the nature of ARMS, Min Min has a very long reach with her extendable ARMS. However, it also causes her ARM-based attacks to experience considerable lag, and makes her weaker overall in close-range combat.
  • Min Min's left Dragon ARM can become stronger, indicated by its larger appearance and flames billowing from it. Much like in her base game, this happens after Min Min throws an opponent, but it can also happen when she gains her Final Smash. When powered up, the Dragon ARM's punch and laser will be stronger for an unknown period of time.
  • The attack (A) and special (B) buttons are designated to her left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with both ARMS at once, though they can't both be launched at the exact same time.
  • Her down special, ARMS Change, allows Min Min to swap her right ARM between three different weapons (being identical to her standard ARMS in ARMS), each of which have a different effect on her ARM-based moves:
    • Ramram fires a curving projectile that covers a wider attack range at the cost of power. Angling it changes its trajectory slightly.
    • Megawatt is slightly slower and has a shorter reach, though makes up for it in power.
    • Dragon can be held down to fire a short-ranged laser beam. This is also her left ARM at all times.

Moveset

  • Min Min's held neutral attack, neutral special, forward tilt, forward smash, forward and back aerials, and side special are all a single, straight punch with one of her ARMS, A and B controlling the left and right arm respectively. She can move around and jump while performing the tilt variations of said attacks and use the smash versions in the air. She can also punch behind herself when alternating punches. She can also angle the attacks up and down. The arms have no hurtbox, making them disjointed, and the hitbox is only on the "fists". Since her right arm is tied to B and can be swapped it can be thought of as her "Special ARM" and A as her "Standard ARM".
    • Her held neutral attack, forward tilt, forward smash, forward aerial, and back aerial all utilize her left ARM, which is always the Dragon. Her forward smash is slightly stronger than these and has more range. In addition, it can be performed in the air as an aerial smash input similar to Robin. The smash attack can be angled so that it curves upward or downward. Min Min's "fist" will temporarily hover at its furthest extended point, and she can move forward, back, and jump while the "fist" is extending, extended fully, or retracting. Her left arm's Dragon can be powered up as seen above.
    • Her neutral special and side special function identically as above, with tilt, aerial, and angled variations all behaving exactly the same, except they utilize her right ARM, which can be swapped with Down Special, making her right arm her "special arm".
    • A + B Smash attack makes her smash attack with her left and right ARMS consecutively.
    • Neutral aerial - rotates her left ARM in a downward circular motion. Like her other ARM-based moves, her neutral special becomes a similar move that utilizes her right ARM when used in the air. The speed and power of this attack changes based on her currently equipped ARM. The A + B buttons allow Min Min to use her left and right ARMS respectively; however they cannot both attack at once. A is always her standard Dragon ARM and the properties of using B change depending on which special ARM she has equipped to B.
  • Min Min has an extended grab, which is identical to her grab in ARMS, albeit unable to reach the same range as her standard punches.
  • All of the rest of Min Min's attacks are pretty standard and incorporate kicks, which do not follow the rules of her ARM-based attacks:
    • Neutral attack (tapped) - The Kung Fu Combo: a quick hook kick followed by a leg sweep, which then transitions into either an outward roundhouse kick or a rapid series of kicks that ends with a side kick.
    • Dash attack - a flying kick, similar to Fox.
    • Up tilt - a quick wheel kick.
    • Down tilt - a sliding kick, similar to Joker. This is potentially a reference to one of Kid Cobra's abilities in ARMS, where when charged his dash is a slide that can evade under incoming punches and close in on opponents.
    • Up smash - a somersault kick that can reflect projectiles. Based on her ability to deflect attacks with a kick in ARMS.
    • Down smash - a split kick, similar to Sonic.
    • Up aerial - a flip kick, similar to Terry.
    • Down aerial - a dive kick, similar to Sonic.
  • Up special - ARMS Jump / ARM Hook: on the ground, Min Min boosts herself into the air with her ARMS; it can be charged to increase her height. In the air, she uses her left Dragon ARM as a tether recovery.
  • Down special - ARMS Change: changes her right hand to three different weapons from ARMS: Dragon, Ramram, and Megawatt.
  • Final Smash - ARMS Rush: Min Min punches forward. If this punch connects with a fighter, a cinematic will play in which six ARMS fighters (Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica, and Master Mummy) will attack the fighter with a barrage of punches. Min Min then finishes the Final Smash with a blast from her left Dragon ARM, sending the opponent away.

On-screen appearance

  • Jumps onto the stage while spinning around like a corkscrew, performing a landing pose and then another pose afterwards.

Taunts

  • Performs two roundhouse kicks.

Idle poses

Victory poses

  • Min Min does a high kick before assuming a defensive stance. This is based on the animation that plays after Min Min wins a round in ARMS.

Role in World of Light

The Min Min spirit in World of Light

Despite her status as downloadable content, Min Min does have a legitimate role in World of Light, as she appears in the base game as a spirit that can be found in the Light Realm, as one of the two spirits the player can beat to get to Lucas, meaning that she was vaporized by Galeem. However, it is unknown if her role will change after downloading her.

Spirits

The Min Min Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins, but only after she has been downloaded. Unlocking her in World of Light allows the player to preview the first spirit below in the Spirit List under the name "Min Min".

Additionally, Min Min has an Attack-type Primary Spirit as part of Ultimate's base game.

Spirit Battles

As the main opponent

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
None.png
Kid Cobra ARMS Series Min Min Min Min (SSBU)
Attack
8,700 Fourside (Battlefield form) •Move Speed ↑ •The enemy has increased move speed when the enemy's at high damage
•The enemy starts the battle with a Drill

As a minion

Alternate costumes

Alternate costume (SSBU)

Trailers

Series announcement Trailer

Character Introduction Trailer

Gallery

Trivia

  • Min Min is the first character added to represent a new universe in Super Smash Bros. who is neither the poster character or the default player character of their series.
    • According to series director Masahiro Sakurai, Min Min was selected as the ARMS representative by special request of Kosuke Yabuki; the lead producer of the ARMS. Prior to this, both Min Min and Ninjara were in consideration for the spot.
      • In a special episode of Nintendo Minute that was released approximately two years before Min Min's reveal in Ultimate, Kosuke Yabuki confirmed that his favorite character from ARMS was Min Min, thus presumably clarifying why he requested her.
    • In justifying her inclusion over the perceived series protagonist Spring Man, Kosuke Yabuki explained that every character in ARMS is a protagonist.
  • Min Min is the fourth fighter to have appeared in a base Super Smash Bros. game in a non-playable capacity before eventually becoming a downloadable fighter, after both Mewtwo and Lucas in Smash 4 and Piranha Plant in Ultimate.
    • Of the four, she is the only one to be included as a non-Fighter Spirit in Ultimate's base game.
  • Min Min's right ARM in ARMS is Megawatt by default, while in Smash, it is Ramram.
  • Min Min appears in the beginning of her trailer without her mask and with normal human arms and eyes. This depiction differs from the ARMS universe, where fighters with the ARMS ability of extendable ARMS are always shown to have coiled arms even when constricted to normal length and a spiral pattern in their irises. Fighters are also rarely if ever depicted without a mask, as it is explained in ARMS to be a regulator device that prevents their ARMS from extending and contracting uncontrollably.
  • Min Min is the first DLC newcomer in any Smash game that came from a new first-party series; Corrin, Byleth and Piranha Plant were from preexisting series.
  • Min Min and Inkling are the only characters in Smash to have had their series debut on an eighth generation video game console.
    • Additionally, Min Min is the only newcomer in Ultimate hailing from a series that debuted on the Nintendo Switch.
  • Min Min is the first solo DLC fighter in Ultimate to be female by default and the second female DLC newcomer in the series overall, with the first being Bayonetta in Smash 4. Both are the seventh DLC fighter in their Smash Bros. series debut games.
  • Min Min is the third DLC newcomer to have a tether recovery, the first two being Joker and Byleth.
  • Min Min is the only DLC character in Ultimate to not be released within a few weeks of a new wave of amiibo.
  • Min Min is the first fighter to speak Chinese, as well as the first fighter to speak a language other than English or Japanese in all regions.
  • Min Min's reveal trailer recycles audio from the "Super Smash Bros. is coming to Nintendo Switch!" trailer, specifically from the point where a flaming Super Smash Bros. logo focuses and appears in Inkling's left eye.

References