Super Smash Bros.

Fox (SSB)/Forward aerial: Difference between revisions

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Fox does a feet-first kick forward, with a very similar animation to his {{mvsub|Fox|SSB|forward smash}}, though it's obviously performed in the air instead, and he doesn't move any distance forward while using it. It does 12% [[damage]] – its [[knockback]] is below average (it cannot [[KO]] reliably onstage even at very high percentages), though it has decent [[combo]] ability and [[edgeguarding]] potential. It has high [[ending lag]] and [[landing lag]] if not [[Z-cancel]]led, however. It can combo into a reverse {{mvsub|Fox|SSB|back aerial}}, a {{mvsub|Fox|SSB|neutral aerial}} at higher percentages (more effective on [[floaty]] characters), or {{mvsub|Fox|SSB|down special|alt=Reflector}} after a late-hitting forward aerial, as well as being a way to set up ground moves at moderate percentages on characters with fast or close to fast [[falling speed]]s, due to sending opponents on a below average angle; being able to lead into a jab or {{mvsub|Fox|SSB|up tilt}}. Its decent [[range]] also makes it a usable [[spacing]] tool, mostly used out of [[short hop]]s in conjunction with back aerial.
Fox does a feet-first kick forward, with a very similar animation to his {{mvsub|Fox|SSB|forward smash}}, though it's obviously performed in the air instead, and he doesn't move any distance forward while using it. It does 12% [[damage]] – its [[knockback]] is below average (it cannot [[KO]] reliably onstage even at very high percentages), though it has decent [[combo]] ability and [[edgeguarding]] potential. It has high [[ending lag]] and [[landing lag]] if not [[Z-cancel]]led, however. It can combo into a reverse {{mvsub|Fox|SSB|back aerial}}, a {{mvsub|Fox|SSB|neutral aerial}} at higher percentages (more effective on [[floaty]] characters), or {{mvsub|Fox|SSB|down special|alt=Reflector}} after a late-hitting forward aerial, as well as being a way to set up ground moves at moderate percentages on characters with fast or close to fast [[falling speed]]s, due to sending opponents on a below average angle; being able to lead into a jab or {{mvsub|Fox|SSB|up tilt}}. Its decent [[range]] also makes it a usable [[spacing]] tool, mostly used out of [[short hop]]s in conjunction with back aerial.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|19}}
{{SSB64HitboxTableRow
|id=0
|damage=12%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=155
|bn=25
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=12%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=155
|bn=25
|xpos=120
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late hit|19}}
{{SSB64HitboxTableRow
|id=0
|damage=8%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=145
|bn=25
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=8%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=145
|bn=25
|xpos=120
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
!Initial autocancel
|1-5
|-
!Clean hit
|6-9
|-
!Late hit
|10-23
|-
!Ending autocancel
|24-
|-
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=16}}
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|30
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|'''Normal''' {{FrameStrip|t=Lag|c=30}}
|-
|'''L-cancelled''' {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=26}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|autocancel=y}}


{{MvSubNavFox|g=SSB}}
{{MvSubNavFox|g=SSB}}

Latest revision as of 13:54, June 3, 2020

Overview[edit]

Hitbox of Fox's forward aerial.

Fox does a feet-first kick forward, with a very similar animation to his forward smash, though it's obviously performed in the air instead, and he doesn't move any distance forward while using it. It does 12% damage – its knockback is below average (it cannot KO reliably onstage even at very high percentages), though it has decent combo ability and edgeguarding potential. It has high ending lag and landing lag if not Z-cancelled, however. It can combo into a reverse back aerial, a neutral aerial at higher percentages (more effective on floaty characters), or Reflector after a late-hitting forward aerial, as well as being a way to set up ground moves at moderate percentages on characters with fast or close to fast falling speeds, due to sending opponents on a below average angle; being able to lead into a jab or up tilt. Its decent range also makes it a usable spacing tool, mostly used out of short hops in conjunction with back aerial.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 12% 0 Sakurai angle 0 100 0 155 25 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 12% 0 Sakurai angle 0 100 0 155 25 120 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late hit
0 0 8% 0 Sakurai angle 0 100 0 145 25 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 8% 0 Sakurai angle 0 100 0 145 25 120 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Initial autocancel 1-5
Clean hit 6-9
Late hit 10-23
Ending autocancel 24-
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 30
L-cancelled animation length 4
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible