Super Smash Bros. 4

Zero Suit Samus (SSB4)/Neutral special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Paralyzer}}
{{competitive expertise}}
{{competitive expertise}}
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[[Category:Zero Suit Samus (SSB4)]]
[[Category:Zero Suit Samus (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Revision as of 15:30, May 17, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Paralyzer.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Uncharged
0 0 4% 0 Sakurai angle 0 100 18 1.3 0 0.0 0.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Paralyze (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock SpecialsDirect.png
Charged
0 0 6% 0 AngleIcon60.png 0 100 65 2.0 0 0.0 0.0 1.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Paralyze (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Shock SpecialsDirect.png
1 0 6% 0 AngleIcon315.png 0 100 65 2.0 0 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Paralyze (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Shock SpecialsDirect.png